Difference between revisions of "River of Dreams"

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A 1-lap Dreamworld custom track based on a dream. Race starts in a forest, at the river head. Then the players should follow the river, which becomes a waterfall and goes into a a lake. Later, the river goes in a cave, underground, and by going through a portal the players enter the sky section. Here the river is floating and there are many elements like moving goombas, moving koopas, clouds, "?" blocks,  trickable musical note blocks and a water cannon pipe that shoots the players in a small underwater section. Immediately after there's another small icy transition section. The last part it's a space section. Here the river floats in the space, decorated by starbits, stars, meteorites. The most curious thing is that at some point the river flows over a rainbow.
 
A 1-lap Dreamworld custom track based on a dream. Race starts in a forest, at the river head. Then the players should follow the river, which becomes a waterfall and goes into a a lake. Later, the river goes in a cave, underground, and by going through a portal the players enter the sky section. Here the river is floating and there are many elements like moving goombas, moving koopas, clouds, "?" blocks,  trickable musical note blocks and a water cannon pipe that shoots the players in a small underwater section. Immediately after there's another small icy transition section. The last part it's a space section. Here the river floats in the space, decorated by starbits, stars, meteorites. The most curious thing is that at some point the river flows over a rainbow.
  
Track comes with the custom music: ''Where to Next - Mario Party 5 (Nintendo Gamecube)''
+
Track comes with the custom music: ''Where to Next - Mario Party 5 (Nintendo GameCube)''
 
 
  
 
===Credits===
 
===Credits===
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* Better model and texture fixes
 
* Better model and texture fixes
 
* Animation improvements
 
* Animation improvements
* OOB and exploring KCL glitches fixed  
+
* OOB and exploring KCL glitches fixed
 
* Normal lap counting (3 laps)
 
* Normal lap counting (3 laps)
 
* Small respawn height fixes
 
* Small respawn height fixes
Line 59: Line 58:
 
* [fix] Position Jump bug online
 
* [fix] Position Jump bug online
 
* [fix] Slow Motion on Split-Screen
 
* [fix] Slow Motion on Split-Screen
* Texture improvements
+
* [fix] Texture improvements
 
|-
 
|-
 
| v1.3.1
 
| v1.3.1
 
| 2014-09-09
 
| 2014-09-09
 
|
 
|
* [fix] small kcl bugs
+
* [fix] Small KCL bugs
* [add] more itemboxes on the last itembox row
+
* [add] More itemboxes on the last itembox row
* [add] mipmap on ring texture
+
* [add] Mipmap on ring texture
* [fix] color node
+
* [fix] Color node
 
|}
 
|}
  

Revision as of 20:16, 9 September 2014

River of Dreams
Author: xBlue98
Version: v1.3.1
Date of latest version: 2014-09-09
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, SketchUp
Download: SendSpace

Overview

A 1-lap Dreamworld custom track based on a dream. Race starts in a forest, at the river head. Then the players should follow the river, which becomes a waterfall and goes into a a lake. Later, the river goes in a cave, underground, and by going through a portal the players enter the sky section. Here the river is floating and there are many elements like moving goombas, moving koopas, clouds, "?" blocks, trickable musical note blocks and a water cannon pipe that shoots the players in a small underwater section. Immediately after there's another small icy transition section. The last part it's a space section. Here the river floats in the space, decorated by starbits, stars, meteorites. The most curious thing is that at some point the river flows over a rainbow.

Track comes with the custom music: Where to Next - Mario Party 5 (Nintendo GameCube)

Credits

  • Yoshidude4 for the custom objects "Moving Goomba", "Moving Koopa" and "Sky Garden Plant".
  • Torran for the custom object "Rotating Star".

Media

v1.3 VS Race
v1.0 Release Video

Version History

Version Date of release Information
v1.0 2014-03-23 First release
v1.1 2014-05-30
  • Better model and texture fixes
  • Animation improvements
  • OOB and exploring KCL glitches fixed
  • Normal lap counting (3 laps)
  • Small respawn height fixes
v1.2 2014-05-30
  • 1-lap again
v1.3 2014-09-07
  • [add] Vertex Colours
  • [fix] Animations
  • [fix] Position Jump bug online
  • [fix] Slow Motion on Split-Screen
  • [fix] Texture improvements
v1.3.1 2014-09-09
  • [fix] Small KCL bugs
  • [add] More itemboxes on the last itembox row
  • [add] Mipmap on ring texture
  • [fix] Color node

Bugs

  • When played on Slot 4.4, activating a Bullet Bill while you're in the 2nd cannon gets you in a fall boundary. This doesn't happen on other slots.

Names in Other Languages

Dutch: Rivier van Dromen
French: Rivière des Rêves
German: Fluss der Träume
Italian: Fiume dei Sogni
Japanese: ドリームリバー
Korean: -
Portuguese: -
Russian:
Spanish: Río de los Sueños
Greek: -
Polish: -
Finnish: Unien Joki
Swedish: -
Czech: -
Danish: -

Custom Track Distributions

This track is part of the following Custom Track Distributions: