Difference between revisions of "River of Dreams"
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A 1-lap Dreamworld custom track based on a dream. Race starts in a forest, at the river head. Then the players should follow the river, which becomes a waterfall and goes into a a lake. Later, the river goes in a cave, underground, and by going through a portal the players enter the sky section. Here the river is floating and there are many elements like moving goombas, moving koopas, clouds, "?" blocks, trickable musical note blocks and a water cannon pipe that shoots the players in a small underwater section. Immediately after there's another small icy transition section. The last part it's a space section. Here the river floats in the space, decorated by starbits, stars, meteorites. The most curious thing is that at some point the river flows over a rainbow. | A 1-lap Dreamworld custom track based on a dream. Race starts in a forest, at the river head. Then the players should follow the river, which becomes a waterfall and goes into a a lake. Later, the river goes in a cave, underground, and by going through a portal the players enter the sky section. Here the river is floating and there are many elements like moving goombas, moving koopas, clouds, "?" blocks, trickable musical note blocks and a water cannon pipe that shoots the players in a small underwater section. Immediately after there's another small icy transition section. The last part it's a space section. Here the river floats in the space, decorated by starbits, stars, meteorites. The most curious thing is that at some point the river flows over a rainbow. | ||
− | Track comes with the custom music: ''Where to Next - Mario Party 5 (Nintendo | + | Track comes with the custom music: ''Where to Next - Mario Party 5 (Nintendo GameCube)'' |
− | |||
===Credits=== | ===Credits=== | ||
Line 43: | Line 42: | ||
* Better model and texture fixes | * Better model and texture fixes | ||
* Animation improvements | * Animation improvements | ||
− | * OOB and exploring KCL glitches fixed | + | * OOB and exploring KCL glitches fixed |
* Normal lap counting (3 laps) | * Normal lap counting (3 laps) | ||
* Small respawn height fixes | * Small respawn height fixes | ||
Line 59: | Line 58: | ||
* [fix] Position Jump bug online | * [fix] Position Jump bug online | ||
* [fix] Slow Motion on Split-Screen | * [fix] Slow Motion on Split-Screen | ||
− | * Texture improvements | + | * [fix] Texture improvements |
|- | |- | ||
| v1.3.1 | | v1.3.1 | ||
| 2014-09-09 | | 2014-09-09 | ||
| | | | ||
− | * [fix] | + | * [fix] Small KCL bugs |
− | * [add] | + | * [add] More itemboxes on the last itembox row |
− | * [add] | + | * [add] Mipmap on ring texture |
− | * [fix] | + | * [fix] Color node |
|} | |} | ||
Revision as of 20:16, 9 September 2014
Author: | xBlue98 |
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Version: | v1.3.1 |
Date of latest version: | 2014-09-09 |
Editors used: | 3ds Max, BrawlBox, CTools, KMP Cloud, SketchUp |
Download: | SendSpace |
Overview
A 1-lap Dreamworld custom track based on a dream. Race starts in a forest, at the river head. Then the players should follow the river, which becomes a waterfall and goes into a a lake. Later, the river goes in a cave, underground, and by going through a portal the players enter the sky section. Here the river is floating and there are many elements like moving goombas, moving koopas, clouds, "?" blocks, trickable musical note blocks and a water cannon pipe that shoots the players in a small underwater section. Immediately after there's another small icy transition section. The last part it's a space section. Here the river floats in the space, decorated by starbits, stars, meteorites. The most curious thing is that at some point the river flows over a rainbow.
Track comes with the custom music: Where to Next - Mario Party 5 (Nintendo GameCube)
Credits
- Yoshidude4 for the custom objects "Moving Goomba", "Moving Koopa" and "Sky Garden Plant".
- Torran for the custom object "Rotating Star".
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2014-03-23 | First release |
v1.1 | 2014-05-30 |
|
v1.2 | 2014-05-30 |
|
v1.3 | 2014-09-07 |
|
v1.3.1 | 2014-09-09 |
|
Bugs
- When played on Slot 4.4, activating a Bullet Bill while you're in the 2nd cannon gets you in a fall boundary. This doesn't happen on other slots.
Names in Other Languages
Dutch: | Rivier van Dromen |
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French: | Rivière des Rêves |
German: | Fluss der Träume |
Italian: | Fiume dei Sogni |
Japanese: | ドリームリバー |
Korean: | - |
Portuguese: | - |
Russian: | — |
Spanish: | Río de los Sueños |
Greek: | - |
Polish: | - |
Finnish: | Unien Joki |
Swedish: | - |
Czech: | - |
Danish: | - |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
Retro Tracks:
SNES Rainbow Road –
GBA Broken Pier
Old Tracks:
Alpine Skyway –
Scary Cemetery –
Waterway –
SM64 Cool, Cool Mountain –
Sacred Woods –
Nightmare to Dream World –
Toxic Forest –
Magnetic City –
Horror Mansion –
Disco Fever –
River of Dreams –
Daisy Gardens –
Rosalina's Starlight Coaster –
Crossingville
Joke Tracks:
Beta Tester Room