Difference between revisions of "Pipeline Speedway II"
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|designer= [https://www.youtube.com/user/20Aeros20 20Aeros20], [[igorseabra4]] | |designer= [https://www.youtube.com/user/20Aeros20 20Aeros20], [[igorseabra4]] | ||
|type= Circuit | |type= Circuit | ||
− | |version= v1 | + | |version= v1.1 |
− | |date of release= 2016-11- | + | |date of release= 2016-11-23 |
|editors used= [[3ds Max]], [[BrawlBox]], [[SketchUp]], [[KMP Cloud]], [[Post-Effect Editor]], [[Wiimms SZS Tools]] | |editors used= [[3ds Max]], [[BrawlBox]], [[SketchUp]], [[KMP Cloud]], [[Post-Effect Editor]], [[Wiimms SZS Tools]] | ||
|difficulty= 6/10 | |difficulty= 6/10 | ||
− | |download 1= https://dl.dropboxusercontent.com/u/12556534/ | + | |download 1= https://dl.dropboxusercontent.com/u/12556534/PipelineSpeedwayII_v1.1.zip |
}} | }} | ||
− | ==Overview== | + | == Overview == |
'''Pipeline Speedway II''' is a [[custom track]] originally designed by [https://www.youtube.com/user/20Aeros20 20Aeros20]. [[igorseabra4]] turned his concept into a track for the first time in 2010, creating [[Pipeline Speedway]]. In 2016, a complete remake of the track was released. It is still based on 20Aeros20's design, keeping some of the concepts from the first one but with many changes. This track has obstacles such as pipes, oil puddles and Piranha Plants; it features custom cameras, vertex colors and shadow mapping. It should still use SNES Mario Circuit 3's slot and music. The download link includes a multiplayer (_d) version. | '''Pipeline Speedway II''' is a [[custom track]] originally designed by [https://www.youtube.com/user/20Aeros20 20Aeros20]. [[igorseabra4]] turned his concept into a track for the first time in 2010, creating [[Pipeline Speedway]]. In 2016, a complete remake of the track was released. It is still based on 20Aeros20's design, keeping some of the concepts from the first one but with many changes. This track has obstacles such as pipes, oil puddles and Piranha Plants; it features custom cameras, vertex colors and shadow mapping. It should still use SNES Mario Circuit 3's slot and music. The download link includes a multiplayer (_d) version. | ||
− | ==Media== | + | '''v1.1''' fixes some of the problems present in the first release. |
+ | |||
+ | == Media == | ||
{{youtube-box||mRdlMCUMa5E|v1 Time Trial (Dolphin)}} | {{youtube-box||mRdlMCUMa5E|v1 Time Trial (Dolphin)}} | ||
{{youtube-box|original|11CTJK_Jt4w|Original Concept|height=400}} | {{youtube-box|original|11CTJK_Jt4w|Original Concept|height=400}} | ||
− | ==Version History== | + | == Version History == |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 25: | Line 27: | ||
! align=left| Information | ! align=left| Information | ||
|- | |- | ||
− | | v1 | + | | [https://dl.dropboxusercontent.com/u/12556534/PipelineSpeedwayII_v1.zip v1] |
| 2016-11-17 | | 2016-11-17 | ||
| First release | | First release | ||
+ | |- | ||
+ | | [https://dl.dropboxusercontent.com/u/12556534/PipelineSpeedwayII_v1.1.zip v1.1] | ||
+ | | 2016-11-23 | ||
+ | | Second release | ||
+ | *Fixed texture/shader glitch | ||
+ | *Improved normals | ||
+ | *Improved checkpoints to fix the [[Position Jump Bug]] | ||
+ | *Improved respawns | ||
+ | Thanks [[maczkopeti]] for the info on some of these subjects | ||
|} | |} | ||
− | ==Bugs== | + | == Bugs == |
{{youtube-box|bug|NHz-Muzh_Qc|v1 Texture bug|height=270}} | {{youtube-box|bug|NHz-Muzh_Qc|v1 Texture bug|height=270}} | ||
− | ==Custom Track Distributions== | + | == Custom Track Distributions == |
This track is part of the following [[Custom Track Distribution]]s: | This track is part of the following [[Custom Track Distribution]]s: | ||
* (none) | * (none) | ||
− | ==Names in Other Languages== | + | == Names in Other Languages == |
{{Language-Info | {{Language-Info | ||
|name=Translations | |name=Translations |
Revision as of 19:00, 23 November 2016
Creator: | igorseabra4 |
---|---|
Designer: | 20Aeros20, igorseabra4 |
Version: | v1.1 |
Date of latest version: | 2016-11-23 |
Editors used: | 3ds Max, BrawlBox, SketchUp, KMP Cloud, Post-Effect Editor, Wiimms SZS Tools |
Download: | Dropbox |
Overview
Pipeline Speedway II is a custom track originally designed by 20Aeros20. igorseabra4 turned his concept into a track for the first time in 2010, creating Pipeline Speedway. In 2016, a complete remake of the track was released. It is still based on 20Aeros20's design, keeping some of the concepts from the first one but with many changes. This track has obstacles such as pipes, oil puddles and Piranha Plants; it features custom cameras, vertex colors and shadow mapping. It should still use SNES Mario Circuit 3's slot and music. The download link includes a multiplayer (_d) version.
v1.1 fixes some of the problems present in the first release.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1 | 2016-11-17 | First release |
v1.1 | 2016-11-23 | Second release
Thanks maczkopeti for the info on some of these subjects |
Bugs
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)
Names in Other Languages
Dutch: | - |
---|---|
French: | - |
German: | - |
Italian: | - |
Japanese: | パイプラインスピードウェイ II |
Korean: | - |
Portuguese: | Estrada Tubular II |
Russian: | - |
Spanish: | Autopista Tubería II |
Greek: | - |
Polish: | - |
Finnish: | - |
Swedish: | - |
Czech: | - |
Danish: | - |
Original Tracks:
Pipeline Speedway II –
Hot Shelter –
Land of the Apes –
Kinoko Cave –
Star Slope
Ports/Remakes:
Twinkle Circuit: 1, 2, 3, 4, 5, 6 –
Grand Metropolis –
F Boats –
Casino Park
Battle Arenas:
Fire Crater –
Turtle Top –
Delfino House –
Galaxy Colosseum
Retro Tracks:
N64 Choco Mountain –
GBA Cheese Land –
GBA Lakeside Park –
SNES Vanilla Lake 2 –
SNES Mario Circuit 4 –
N64 Choco Mountain (old)
Old Tracks:
Stunny City –
Beach Gardens –
Goldwood Forest –
Illusion Canyon –
Thwomp Factory –
Dry Dry Lake –
Pipeline Speedway –
The Hole Cave –
Sky Speedway –
Podoboo Desert