Difference between revisions of "GBA Rainbow Road (kHacker35000vr)"

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(wbz-id= 7408)
(Updated distribution list)
Tags: Mobile web edit Mobile edit
 
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|creator= [[kHacker35000vr]]
 
|creator= [[kHacker35000vr]]
 
|designer= [[Nintendo]], [[kHacker35000vr]]
 
|designer= [[Nintendo]], [[kHacker35000vr]]
|version= RC1
+
|version= v1.0
|date of release= 2020-06-14
+
|date of release= 2020-10-20
 
|editors used= [[3ds Max]], [[BrawlBox]], [[KMP Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[3ds Max]], [[BrawlBox]], [[KMP Modifier]], [[Wiimms SZS Tools]]
 
|wbz-id= 7408
 
|wbz-id= 7408
|download= https://cdn.discordapp.com/attachments/570341366618652672/721720996771397692/rainbow_course.szs
+
|download= https://wiiki-content.acaruso.xyz/618099209152888871/767845927527776287/rainbow_course.szs
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
This remake had a goal to make as much use of the power of the Wii as the original Game Boy as possible. The road is fully modeled in 3D, the bumpers have more depth and decoration is added to bring the track alive. Just like the original, the track is surrounded by trickable borders which allow for a large variety of routes to make online races more dynamic.
+
This is a remake created by [[kHacker35000vr]]. It had a goal to make as much use of the power of the [[Wii]] as the original Game Boy as possible. The road is fully modeled in 3D, the bumpers have more depth and decoration is added to bring the track alive. Just like the original, the track is surrounded by trickable borders which allow for a large variety of routes to make online races more dynamic.
  
 
=== Credits ===
 
=== Credits ===
* [[TacoJosh]], for the start gate model and helping out with model issues.
+
* [[TacoJosh]], for the start gate and castle model, as well as helping out with model issues.
 
* [[MysterE99]], for the giant star model from [[Mario Kart 8]] ({{obj-ref|0x20f|M_obj_jump}}).
 
* [[MysterE99]], for the giant star model from [[Mario Kart 8]] ({{obj-ref|0x20f|M_obj_jump}}).
 
* All testers, for helping with fine-tuning the track.
 
* All testers, for helping with fine-tuning the track.
  
 
== Media ==
 
== Media ==
 +
{{youtube-box||sz6_oobwM38|v1.0 VS Race (Dolphin)}}
 
{{youtube-box||WkVrX5XXhRw|RC1 VS Race (Dolphin)}}
 
{{youtube-box||WkVrX5XXhRw|RC1 VS Race (Dolphin)}}
[[File:GBA Rainbow Road KHacker.jpg|400px|thumb|none|The track as seen on [https://noclip.website NoClip]]]
+
[[File:GBA Rainbow Road (kHacker35000vr) RC1 NoClip Preview.jpg|400px|thumb|none|The track as seen on [https://noclip.website NoClip]]]
  
 
== Version History ==
 
== Version History ==
Line 29: Line 30:
 
! Information
 
! Information
 
|-
 
|-
| RC1
+
| [https://wiiki-content.acaruso.xyz/570341366618652672/721720996771397692/rainbow_course.szs RC1]
 
| 2020-06-14
 
| 2020-06-14
 
| First release
 
| First release
 +
|-
 +
| [https://wiiki-content.acaruso.xyz/618099209152888871/767845927527776287/rainbow_course.szs v1.0]
 +
| 2020-10-20
 +
|
 +
* Changed road SFX.
 +
* Added outro cameras.
 +
* Added Bowser's Castle decoration.
 +
* Improved respawn points.
 +
* Removed trickable border from the section after the hairpin.
 +
* The gap to the alternative route is enlarged.
 +
* Removed two boost panels from the alternative route.
 +
* Improved trick ramps.
 +
* The gaps after the trick ramps are made smaller.
 +
* Fixed [[Z-fighting]] on the boost panel straight.
 
|}
 
|}
  
== Custom Track Distributions ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* (none)
+
* {{Distrib-ref|ATG's CT Pack|7408|atg-ct}}
 +
* {{Distrib-ref|Cuberluigi CT Pack|7408|cuberluigi-ct}}
 +
* {{Distrib-ref|Elemental's Track Pack|7408|elemental-ct}}
 +
* {{Distrib-ref|Insane Kart Wii|7408|insane-kart-wii}}
 +
* [[Luminous CT Pack]] (v1.0)
 +
* {{Distrib-ref|Mario Kart Fusion|7408|mk-fusion}}
 +
* {{Distrib-ref|Mario Kart Virtual Night|7408|mk-virtual-night}}
 +
* {{Distrib-ref|Mario Kart Wii Deluxe|7408|mk-deluxe}}
 +
* [[Mario Kart Wii: Battle Royale]] (v1.0)
 +
* {{Distrib-ref|MKP: New Dawn|7408|mkp-new-dawn}}
 +
* {{Distrib-ref|Retro Popular Kart Wii|7408|retro-popular-kw}}
 +
* {{Distrib-ref|Retro Rewind|7408|rewind}}
 +
* {{Distrib-ref|Sedral's GBA HNS Pack|7408|sedral-gba-hns}}
 +
* {{Distrib-ref|Yosh's Track Pack DX|7408|yosh-ct-dx}}
  
{{User-kHacker-Link}}
+
{{User-kHacker35000vr-Link}}
 +
[[Category:Mario Kart: Super Circuit]]
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]

Latest revision as of 10:15, 31 March 2024

This article is about kHacker35000vr's remake. For other versions, see GBA Rainbow Road.
GBA Rainbow Road
Creator: kHacker35000vr
Designer: Nintendo, kHacker35000vr
Version: v1.0
Date of latest version: 2020-10-20
Editors used: 3ds Max, BrawlBox, KMP Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: acaruso's Archive

Overview

This is a remake created by kHacker35000vr. It had a goal to make as much use of the power of the Wii as the original Game Boy as possible. The road is fully modeled in 3D, the bumpers have more depth and decoration is added to bring the track alive. Just like the original, the track is surrounded by trickable borders which allow for a large variety of routes to make online races more dynamic.

Credits

  • TacoJosh, for the start gate and castle model, as well as helping out with model issues.
  • MysterE99, for the giant star model from Mario Kart 8 (M_obj_jump).
  • All testers, for helping with fine-tuning the track.

Media

v1.0 VS Race (Dolphin)
RC1 VS Race (Dolphin)
The track as seen on NoClip

Version History

Version Date of release Information
RC1 2020-06-14 First release
v1.0 2020-10-20
  • Changed road SFX.
  • Added outro cameras.
  • Added Bowser's Castle decoration.
  • Improved respawn points.
  • Removed trickable border from the section after the hairpin.
  • The gap to the alternative route is enlarged.
  • Removed two boost panels from the alternative route.
  • Improved trick ramps.
  • The gaps after the trick ramps are made smaller.
  • Fixed Z-fighting on the boost panel straight.

Custom Track Distributions

This track is part of the following Custom Track Distributions: