Difference between revisions of "GBA Lakeside Park (igorseabra4)"

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(→‎Videos: Adding video of v1.1)
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== Videos ==
 
== Videos ==
 
{{youtube-box||l_8S_-_cKbg|Original GBA Track}}
 
{{youtube-box||l_8S_-_cKbg|Original GBA Track}}
{{youtube-box||TS_JctesNb0|RC0.5|}}
 
 
{{youtube-box||bMd117MYqik|v1 with tricky cannon}}
 
{{youtube-box||bMd117MYqik|v1 with tricky cannon}}
 +
{{youtube-box||Zt8zdm3vX5Y|v1.1}}
  
 
== Bugs in v0.6 ==
 
== Bugs in v0.6 ==

Revision as of 01:09, 4 March 2013

GBA Lakeside Park
Creator: igorseabra4
Designer: Nintendo
Version: v1.1
Date of latest version: 2013-01-05
Editors used: Wiimms SZS Tools and more
Video: YouTube
Download: MediaFire

Template:Track rating

Overview

It's Lakeside Park from Mario Kart Super Circuit! It is currently in v1.1. It features a trickable cannon and the original background from Super Circuit.

This track can only replace GBA Shy Guy Beach (old_heyho_gba, slot 6.2) and will crash if replaces any other track.

Videos

Original GBA Track
v1 with tricky cannon
v1.1

Bugs in v0.6

  • If you leave the racing line to the right while jumping across the road it is possible to land in a small grass area. The bug is, that there is no way out (video). A ramp, a small gate or respawning are solutions. Fixed in v0.61 by AndyK.
  • If you are small (because of a lightning) it's impossible to jump across the road. You have to wait. It's exactly like that in Mushroom Gorge
  • Not really a bug: The original GBA map is mirrored. Gonna be fixed if CTools adds a button to mirror the KMP
  • In the area before the jump there are curious glitches. Sometimes (most after time stamp 2:40) you can drive through item and fake boxes. In the start of the video you see a red shells going through the banana (it was not the first time).
  • After the bomb explosion (video at 0:39) I land on the wall and can't drive away (video). The other player saw me in the wall (they didn't see me, they saw only my name).

Version 1.0

The track had some problems jumping across the road:

  • In 100cc some karts can't cross the road.
  • If you are using a small character, it is impossible to cross the road.
  • If a computer driver falls down, he never find it's route again.

To solve this problem, there are 2 principle different solutions:

  • Insert a fall boundary. But here the jump is too flat.
  • Use a cannon. This is done in version 1. And now GBA Lakeside Park is the first track with a tricky cannon: If landing, the driver turns to the right to follow the road direction.

Version History

Version Date of build Date of release Information
RC0.5 2011-04-18 2011-04-18 First release, incomplete
RC0.6 2011-04-20 2011-04-20 Fixes last respawn bug
RC0.61 2011-06-10 2011-06-10 AndyK has fixed the "no way out" bug (see above).
RC0.62 2011-06-13 2011-06-13 ... and makes a better respawn point.
RC0.63 2011-07-11 2011-07-11 ... and has fixed the "inactive items & itemboxes" and "Wiimms wall landing" bug (works to 95%).
v1.0 2012-08-13 2012-08-17 Wiimm have inserted a cannon to jump over the road (see above).
v1.1 2013-01-05 2013-01-05 Rukasudo90 has added original background and better textures. This is more an optical alternative than a successor of v1.0.

Custom Track Distributions

Names in Other Languages

The translations for this track as they appear in the CTGP Revolution (confirmed by native speakers)

Language Track Name
Dutch GBA Meerpark
French GBA Bordure Lacustre
German GBA Seepark
Italian GBA Parco Lungolago
Japanese GBA レイクサイドパーク
Spanish (NTSC) GBA Parque del Lago
Spanish (PAL) GBA Reserva del Lago
Greek GBA Παραλίμνιο Πάρκο
Portuguese GBA Parque Lacustre
Polish GBA Park Nad Jeziorem