Difference between revisions of "F-Zero Big Blue (Jefe)"
(Putting the relevant info specific to my remake back here from the disambiguation page.) |
Wiimms Bot (talk | contribs) (Updated distribution list) Tags: Mobile web edit Mobile edit |
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{{Misc-Info | {{Misc-Info | ||
|name= {{Extract-Title|{{PAGENAME}}}} | |name= {{Extract-Title|{{PAGENAME}}}} | ||
− | |||
|creator= [[Jefe]] | |creator= [[Jefe]] | ||
|designer= [[wikipedia:Nintendo Entertainment Analysis and Development|Nintendo EAD]], [[Jefe]] | |designer= [[wikipedia:Nintendo Entertainment Analysis and Development|Nintendo EAD]], [[Jefe]] | ||
Line 9: | Line 8: | ||
|editors used= [[CTools]], [[KMP Modifier]], [https://adobe.com/products/photoshop Photoshop], [[SketchUp]], [[SZS Modifier]] | |editors used= [[CTools]], [[KMP Modifier]], [https://adobe.com/products/photoshop Photoshop], [[SketchUp]], [[SZS Modifier]] | ||
|wbz-id= 455 | |wbz-id= 455 | ||
− | |download= https:// | + | |download= https://wiiki-content.acaruso.xyz/518873687408115722/554794314333421570/old_mario_64.szs |
}} | }} | ||
== Overview == | == Overview == | ||
− | This is a remake created by [[Jefe]]. It is a fairly simple track with a wide-open ocean setting. | + | This is a remake created by [[Jefe]]. It is a fairly simple track with a wide-open ocean setting. The track features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The track features working intro flyby and replay cameras. A detailed map of the original [[SNES]] track from [https://snesmaps.com/maps/F-Zero/F-ZeroMapSelect.html snesmaps.com] was traced in [[SketchUp]] to ensure an accurate track layout. The SketchUp model can be found [https://3dwarehouse.sketchup.com/model.html?id=26b5de4d04e817e9a0ffdb048cdaf89c here]. |
− | + | === Differences from the Original === | |
− | === Differences from the | ||
Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in [[F-Zero White Land I (Jefe)|White Land I]]. The orange "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in ''[[wikipedia:F-Zero X|F-Zero X]]''. This version has futuristic bio domes and buildings, inspired by the ''[[wikipedia:Super Smash Bros. Melee|Super Smash Bros. Melee]]'' [https://ssbwiki.com/Big_Blue stage]. | Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in [[F-Zero White Land I (Jefe)|White Land I]]. The orange "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in ''[[wikipedia:F-Zero X|F-Zero X]]''. This version has futuristic bio domes and buildings, inspired by the ''[[wikipedia:Super Smash Bros. Melee|Super Smash Bros. Melee]]'' [https://ssbwiki.com/Big_Blue stage]. | ||
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{{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}} | {{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}} | ||
{{youtube-box||caWgym4ZOlM|v1.0 VS Race}} | {{youtube-box||caWgym4ZOlM|v1.0 VS Race}} | ||
+ | [[File:F-Zero Big Blue (Jefe) BRRES Preview.jpg|256px|thumb|none|Image from the BRRES Editor]] | ||
== Version History == | == Version History == | ||
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| First release | | First release | ||
|- | |- | ||
− | | [https://icedrive.net/0/35ESZnMQCL v1.0. | + | | [https://icedrive.net/0/27wcIhwHxn v1.0.boost1] |
+ | | ≤ 2014-11-11 | ||
+ | | Update by an unknown author: | ||
+ | * Changed road collision to boost. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/35ESZnMQCL v1.0.boost2] | ||
| 2016-08-29 | | 2016-08-29 | ||
− | | Update by [[ | + | | Update by [[PhillyG]]: |
* Changed road collision to boost. | * Changed road collision to boost. | ||
|- | |- | ||
Line 51: | Line 55: | ||
* Changed outer wall collision to regular wall. | * Changed outer wall collision to regular wall. | ||
* Adjusted lap counter and start position. | * Adjusted lap counter and start position. | ||
− | * Adjusted third | + | * Adjusted third intro camera. |
* Raised water. | * Raised water. | ||
* Added water animation. | * Added water animation. | ||
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* Downscaled to 70%. | * Downscaled to 70%. | ||
|- | |- | ||
− | | [https:// | + | | [https://wiiki-content.acaruso.xyz/518873687408115722/554794314333421570/old_mario_64.szs v1.4] |
| 2015-12-29 | | 2015-12-29 | ||
| Update by [[maczkopeti]]: | | Update by [[maczkopeti]]: | ||
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|} | |} | ||
− | == Custom Track Distributions == | + | == <span id=distrib-list>Custom Track Distributions</span> == |
This track is part of the following [[Custom Track Distribution]]s: | This track is part of the following [[Custom Track Distribution]]s: | ||
+ | * {{Distrib-ref|Boshi Kart GP|455|boshi-gp}} | ||
+ | * [[CTGP Classic Pack]] (v1.0) | ||
* {{Distrib-ref|CTGP Revolution|455|ctgp-r}} | * {{Distrib-ref|CTGP Revolution|455|ctgp-r}} | ||
− | * {{Distrib-ref|Cuberluigi CT Pack|455| | + | * {{Distrib-ref|CTGP Revolution Classic|455|ctgprc}} |
− | * | + | * {{Distrib-ref|CTGP Revolution Legacy|455|ctgp-r-legacy}} |
+ | * {{Distrib-ref|Cuberluigi CT Pack|455|cuberluigi-ct}} | ||
+ | * {{Distrib-ref|Mario Kart Adventures|455|mk-adventures}} | ||
+ | * {{Distrib-ref|Mario Kart Fusion|455|mk-fusion}} | ||
+ | * {{Distrib-ref|Mario Kart Infinite|455|mk-infinite}} | ||
+ | * {{Distrib-ref|Mario Kart Wii Faraphel|455|faraphel}} | ||
* {{Distrib-ref|Wiimms Mario Kart Fun|455|mkwfun}} | * {{Distrib-ref|Wiimms Mario Kart Fun|455|mkwfun}} | ||
{{User-Jefe-Link}} | {{User-Jefe-Link}} | ||
[[Category:Track/Import]] | [[Category:Track/Import]] |
Latest revision as of 08:41, 4 March 2024
Creator: | Jefe |
---|---|
Designer: | Nintendo EAD, Jefe |
Version: | v1.4 |
Date of latest version: | 2015-12-29 |
Editors used: | CTools, KMP Modifier, Photoshop, SketchUp, SZS Modifier |
WBZ files: | ct.wiimm.de |
Download: | acaruso's Archive |
Overview
This is a remake created by Jefe. It is a fairly simple track with a wide-open ocean setting. The track features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The track features working intro flyby and replay cameras. A detailed map of the original SNES track from snesmaps.com was traced in SketchUp to ensure an accurate track layout. The SketchUp model can be found here.
Differences from the Original
Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in White Land I. The orange "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the Super Smash Bros. Melee stage.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2011-11-20 | First release |
v1.0.boost1 | ≤ 2014-11-11 | Update by an unknown author:
|
v1.0.boost2 | 2016-08-29 | Update by PhillyG:
|
v1.0.mkwfun | 2013-12-14 | Update by Wiimm:
|
v1.1 | 2015-10-23 | Update by maczkopeti:
|
v1.1.mkwfun | 2015-10-26 | Update by Wiimm:
|
v1.2 | 2015-10-26 | Update by Jefe and maczkopeti:
|
v1.3 | 2015-11-14 | Update by maczkopeti:
|
v1.3.mkwfun | 2015-11-17 | Update by Wiimm:
|
v1.4 | 2015-12-29 | Update by maczkopeti:
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- Boshi Kart GP (Details)
- CTGP Classic Pack (v1.0)
- CTGP Revolution (Details)
- CTGP Revolution Classic (Details)
- CTGP Revolution Legacy (Details)
- Cuberluigi CT Pack (Details)
- Mario Kart Adventures (Details)
- Mario Kart Fusion (Details)
- Mario Kart Infinite (Details)
- Mario Kart Wii Faraphel (Details)
- Wiimms Mario Kart Fun (Details)
Custom Tracks:
Slot Circuit –
Psyduck Cliffs –
Rezway II –
F-Zero Big Blue –
F-Zero White Land I –
Rooster Island