Difference between revisions of "F-Zero Big Blue (Jefe)"

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(just to make that clear. Tbh, i dont like Jefe's request here on this page in general. he can't request this so why should this information be here.)
(Updated distribution list)
Tags: Mobile web edit Mobile edit
 
(31 intermediate revisions by 11 users not shown)
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{{about|Not to be confused with [[Wii U Big Blue]], a retro race course from [[Mario Kart 8]].}}
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{{about|[[Jefe]]'s remake||F-Zero Big Blue}}
<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
|name= {{PAGENAME}}
+
|name= {{Extract-Title|{{PAGENAME}}}}
|image= [[File:MKWII-BigBluebyJefe1.jpg|256px|center|Image from the BRRES Editor]]
 
 
|creator= [[Jefe]]
 
|creator= [[Jefe]]
|designer= [http://en.wikipedia.org/wiki/Nintendo_Entertainment_Analysis_and_Development Nintendo EAD]
+
|designer= [[wikipedia:Nintendo Entertainment Analysis and Development|Nintendo EAD]], [[Jefe]]
|type= Remake, Icy, Ocean
 
 
|version= v1.4
 
|version= v1.4
 
|date of release= 2015-12-29
 
|date of release= 2015-12-29
|editors used= [[CTools]], [[KMP Modifier]], Photoshop CS, [[SketchUp]], [[SZS Modifier]]
+
|editors used= [[CTools]], [[KMP Modifier]], [https://adobe.com/products/photoshop Photoshop], [[SketchUp]], [[SZS Modifier]]
|difficulty= 3/10 (6/10 with speed modifier)
 
 
|wbz-id= 455
 
|wbz-id= 455
|download 1=  
+
|download= https://wiiki-content.acaruso.xyz/518873687408115722/554794314333421570/old_mario_64.szs
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
'''Big Blue''' is a track from the [[SNES]] game [http://en.wikipedia.org/wiki/F-Zero_%28video_game%29 F-Zero]. It is the second course of the game, and is famous for its distinctive theme song. Much like [[Mario Circuit]] or [[Bowser's Castle]], [http://fzero.wikia.com/wiki/Big_Blue Big Blue] is a recurring venue in subsequent F-Zero games. Big Blue levels have been featured in other game series including ''Super Smash Bros. Melee'' and [[Super Smash Bros. Brawl|Brawl]], and most recently, [[Mario Kart 8]] as part of the ''Animal Crossing × Mario Kart 8'' downloadable content pack. A detailed map of the original SNES track from [http://www.snesmaps.com/maps/F-Zero/F-ZeroMapSelect.html snesmaps.com] was traced in SketchUp to ensure an accurate track layout.  
+
This is a remake created by [[Jefe]]. It is a fairly simple track with a wide-open ocean setting. The track features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The track features working intro flyby and replay cameras. A detailed map of the original [[SNES]] track from [https://snesmaps.com/maps/F-Zero/F-ZeroMapSelect.html snesmaps.com] was traced in [[SketchUp]] to ensure an accurate track layout. The SketchUp model can be found [https://3dwarehouse.sketchup.com/model.html?id=26b5de4d04e817e9a0ffdb048cdaf89c here].
  
==== Features ====
+
=== Differences from the Original ===
Big Blue is a fairly simple track with a wide-open ocean setting. It features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The level features working intro flyby and replay cameras. It also works well in split screen multiplayer.
+
Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in [[F-Zero White Land I (Jefe)|White Land I]]. The orange "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in ''[[wikipedia:F-Zero X|F-Zero X]]''. This version has futuristic bio domes and buildings, inspired by the ''[[wikipedia:Super Smash Bros. Melee|Super Smash Bros. Melee]]'' [https://ssbwiki.com/Big_Blue stage].
 
 
==== Differences from the original ====
 
Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in [[F-Zero White Land I|White Land I]]. In the speed-modified version found in [[CTGP Revolution]], some of the boost panels are difficult to use without hitting the edges of the track.  The orange 'magnetic repulsors' that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the [http://www.ssbwiki.com/Big_Blue Super Smash Bros. Melee stage].
 
  
 
== Media ==
 
== Media ==
 
{{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}}
 
{{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}}
{{youtube-box||tJEQe2mjBOE|v1.0 VS Race (CTGP-R v1.03 Speed-Modified Version)|height=300}}
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{{youtube-box||caWgym4ZOlM|v1.0 VS Race}}
{{youtube-box|original|cMt9afVJ5EI|Original Version|height=300}}
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[[File:F-Zero Big Blue (Jefe) BRRES Preview.jpg|256px|thumb|none|Image from the BRRES Editor]]
  
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 +
|-
 +
| [http://vgmp3.org/DLs/MKWii/MKWii-F-ZERO_BigBlue_v1_0.zip v1.0]
 +
| 2011-11-20
 +
| First release
 +
|-
 +
| [https://icedrive.net/0/27wcIhwHxn v1.0.boost1]
 +
| &le; 2014-11-11
 +
| Update by an unknown author:
 +
* Changed road collision to boost.
 
|-
 
|-
! align=left| Version
+
| [https://icedrive.net/0/35ESZnMQCL v1.0.boost2]
! align=left| Date of release
+
| 2016-08-29
! align=left| Information
+
| Update by [[PhillyG]]:
 +
* Changed road collision to boost.
 
|-
 
|-
| [http://www.vgmp3.org/DLs/MKWii/MKWii-F-ZERO_BigBlue_v1_0.zip v1.0]
+
| [https://icedrive.net/0/a8RQDfUaXQ v1.0.mkwfun]
| 2011-11-20
+
| 2013-12-14
| Began modeling on 2011-11-06. The [[SketchUp]] file is available [https://3dwarehouse.sketchup.com/model.html?id=26b5de4d04e817e9a0ffdb048cdaf89c here].
+
| Update by [[Wiimm]]:
 +
* Downscaled to 70%.
 
|-
 
|-
| v1.1
+
| [https://icedrive.net/0/10qWoTWPjE v1.1]
| Unreleased
+
| 2015-10-23
| Update by [[User:Maczkopeti|maczkopeti]]:
+
| Update by [[maczkopeti]]:
* Rotated 90°.
+
* Rotated 90&deg;.
 
* Added fall boundary just below the road.
 
* Added fall boundary just below the road.
 
* Changed solid fall to regular fall boundary.
 
* Changed solid fall to regular fall boundary.
 
* Changed outer wall collision to regular wall.
 
* Changed outer wall collision to regular wall.
 
* Adjusted lap counter and start position.
 
* Adjusted lap counter and start position.
* Adjusted third opening camera.
+
* Adjusted third intro camera.
 
* Raised water.
 
* Raised water.
 
* Added water animation.
 
* Added water animation.
 
* Adjusted minimap.
 
* Adjusted minimap.
* Added new vrcorn.
+
* Added new skybox.
 
|-
 
|-
| v1.2
+
| [https://icedrive.net/0/60PyUlhcLt v1.1.mkwfun]
| 2015-10-25
+
| 2015-10-26
| Update by [[Jefe]] and [[User:Maczkopeti|maczkopeti]]:
+
| Update by [[Wiimm]]:
 +
* Downscaled to 70%.
 +
|-
 +
| [https://icedrive.net/0/ffu2k5SFpp v1.2]
 +
| 2015-10-26
 +
| Update by [[Jefe]] and [[maczkopeti]]:
 
* Removed a boost panel.
 
* Removed a boost panel.
 
|-
 
|-
| v1.3
+
| [https://icedrive.net/0/566J1a813h v1.3]
 
| 2015-11-14
 
| 2015-11-14
| Update by [[User:Maczkopeti|maczkopeti]]:
+
| Update by [[maczkopeti]]:
* Dropped invalid KCL triangle.
+
* Dropped an invalid [[KCL]] triangle.
 
|-
 
|-
| [https://download.wiimm.de/mkw-track-archive/FZ%20Big%20Blue%20v1.4%20(Jefe)%20%5bmaczkopeti%5d.wbz v1.4]
+
| [https://icedrive.net/0/01mWqy6Y8t v1.3.mkwfun]
 +
| 2015-11-17
 +
| Update by [[Wiimm]]:
 +
* Downscaled to 70%.
 +
|-
 +
| [https://wiiki-content.acaruso.xyz/518873687408115722/554794314333421570/old_mario_64.szs v1.4]
 
| 2015-12-29
 
| 2015-12-29
| Update by [[User:Maczkopeti|maczkopeti]]:
+
| Update by [[maczkopeti]]:
 
* Rebuilt KCL from v1.1 to fix an unusual glitch.
 
* Rebuilt KCL from v1.1 to fix an unusual glitch.
 
|}
 
|}
  
== Custom Track Distributions ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[CTGP Revolution v1.01]] (v1)
+
* {{Distrib-ref|Boshi Kart GP|455|boshi-gp}}
* [[CTGP Revolution v1.03]] (v1.4)
+
* [[CTGP Classic Pack]] (v1.0)
* [[Mario Kart Adventures]] (v1)
+
* {{Distrib-ref|CTGP Revolution|455|ctgp-r}}
 +
* {{Distrib-ref|CTGP Revolution Classic|455|ctgprc}}
 +
* {{Distrib-ref|CTGP Revolution Legacy|455|ctgp-r-legacy}}
 +
* {{Distrib-ref|Cuberluigi CT Pack|455|cuberluigi-ct}}
 +
* {{Distrib-ref|Mario Kart Adventures|455|mk-adventures}}
 +
* {{Distrib-ref|Mario Kart Fusion|455|mk-fusion}}
 +
* {{Distrib-ref|Mario Kart Infinite|455|mk-infinite}}
 +
* {{Distrib-ref|Mario Kart Wii Faraphel|455|faraphel}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|455|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|455|mkwfun}}
 
 
= JorisMKW's version =
 
<div class="float-right">
 
{{Misc-Info
 
|name= {{PAGENAME}}
 
|creator= [[Jefe]], [[JorisMKW]]
 
|designer= [http://en.wikipedia.org/wiki/Nintendo_Entertainment_Analysis_and_Development Nintendo EAD]
 
|type= Ocean
 
|version= v1.0
 
|date of release= 2018-03-22
 
|editors used= 3DS Max, [[CTools]], [[KMP Modifier]], Photoshop CS, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|difficulty= 5/10
 
|wbz-id=4412
 
|download 1= https://drive.google.com/file/d/1T-Ysu1ul41sWbPgN11i9-VjQJNGyI-sP/view
 
}}
 
</div>
 
 
== Overview ==
 
JorisMKW unofficially updated Jefe's version of F-Zero Big Blue. The most noticable element of this version is that the sides of the road are drivable, instead of cactus collision as in Jefe's original version. A shroomspot was added and the visuals have been slightly changed as well to make the track more a [[Mario Kart Wii]] themed track than a F-Zero track. The [[KCL]] and [[KMP]] of Jefe's version have been improved as well as a reduction of polygons. The speed mod has also been lowered from x2 to 1,7. This version is created only with the intention to improve gameplay, and is in no way meant to replace the official version of F-Zero Big Blue.
 
 
=== Credits ===
 
* Full credit for the creation of the original [[F-Zero Big Blue]] goes to [[Jefe]].
 
* Note: This version (v1.0) was not authorized by Jefe.  He objected to the divergence from the original F-Zero theme, among other issues, and asked JorisMKW to prepare another version that would satisfy both authors. Jefe requests that this version not be added to distributions, while Wiki rules states that distribution creators are allowed to use whichever version or unofficial update of a track.
 
 
== Version History ==
 
{| class="wikitable"
 
|-
 
! align=left| Version
 
! align=left| Date of release
 
! align=left| Information
 
|-
 
| v1.0
 
| 2018-03-22
 
|
 
* Added a shroomspot
 
* Completely redid the KCL and KMP
 
* Changed some textures and animations, like the water
 
* Added a speed mod of x1,7.
 
|}
 
 
= Names in Other Languages =
 
{{Language-Info
 
|name=Translations
 
|en=F-ZERO Big Blue
 
|nl={{yes|F-ZERO Big Blue}}
 
|fr={{yes|F-Zero Big Blue (NTSC)<br>F-ZERO Big Blue (PAL)}}
 
|de={{yes|F-ZERO Big Blue}}
 
|it={{yes|F-ZERO Big Blue}}
 
|ja={{yes|F-ZERO ビッグブルー}}
 
|ko={{yes|F-ZERO 빅 블루}}
 
|pt={{yes|F-Zero Big Blue (NTSC)<br>F-ZERO Big Blue (PAL)}}
 
|ru={{yes|F-ZERO Синеморь}}
 
|es={{yes|F-Zero Big Blue (NTSC)<br>F-ZERO Big Blue (PAL)}}
 
|el=F-ZERO Μπιγκ Μπλου
 
|pl=F-ZERO Big Blue
 
|fi=F-ZERO Big Blue
 
|sv=F-ZERO Big Blue
 
|cs=F-ZERO Big Blue
 
|da=F-ZERO Big Blue
 
}}
 
  
 
{{User-Jefe-Link}}
 
{{User-Jefe-Link}}
 
[[Category:Track/Import]]
 
[[Category:Track/Import]]

Latest revision as of 08:41, 4 March 2024

This article is about Jefe's remake. For other versions, see F-Zero Big Blue.
F-Zero Big Blue
Creator: Jefe
Designer: Nintendo EAD, Jefe
Version: v1.4
Date of latest version: 2015-12-29
Editors used: CTools, KMP Modifier, Photoshop, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download: acaruso's Archive

Overview

This is a remake created by Jefe. It is a fairly simple track with a wide-open ocean setting. The track features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The track features working intro flyby and replay cameras. A detailed map of the original SNES track from snesmaps.com was traced in SketchUp to ensure an accurate track layout. The SketchUp model can be found here.

Differences from the Original

Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in White Land I. The orange "magnetic repulsors" that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the Super Smash Bros. Melee stage.

Media

v1.4 VS Race
v1.0 VS Race
Image from the BRRES Editor

Version History

Version Date of release Information
v1.0 2011-11-20 First release
v1.0.boost1 ≤ 2014-11-11 Update by an unknown author:
  • Changed road collision to boost.
v1.0.boost2 2016-08-29 Update by PhillyG:
  • Changed road collision to boost.
v1.0.mkwfun 2013-12-14 Update by Wiimm:
  • Downscaled to 70%.
v1.1 2015-10-23 Update by maczkopeti:
  • Rotated 90°.
  • Added fall boundary just below the road.
  • Changed solid fall to regular fall boundary.
  • Changed outer wall collision to regular wall.
  • Adjusted lap counter and start position.
  • Adjusted third intro camera.
  • Raised water.
  • Added water animation.
  • Adjusted minimap.
  • Added new skybox.
v1.1.mkwfun 2015-10-26 Update by Wiimm:
  • Downscaled to 70%.
v1.2 2015-10-26 Update by Jefe and maczkopeti:
  • Removed a boost panel.
v1.3 2015-11-14 Update by maczkopeti:
  • Dropped an invalid KCL triangle.
v1.3.mkwfun 2015-11-17 Update by Wiimm:
  • Downscaled to 70%.
v1.4 2015-12-29 Update by maczkopeti:
  • Rebuilt KCL from v1.1 to fix an unusual glitch.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Jefe