Difference between revisions of "Castle Adventure"

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m (→‎Version History: Reject road.)
 
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{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}  
 
|name= {{PAGENAME}}  
|author= [[TAS Rhys]]
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|author= [[tasryse]]
|version= v1.1
+
|version= v1.3
|date of release= 2020-05-16
+
|date of release= 2020-10-11
 
|editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[SketchUp]], [[Wexos's Toolbox]], [[Wiimms SZS Tools]]
 
|editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[SketchUp]], [[Wexos's Toolbox]], [[Wiimms SZS Tools]]
 
|wbz-id= 7197
 
|wbz-id= 7197
|download 1= https://cdn.discordapp.com/attachments/378747217013374976/711093749132034118/old_garden_ds.szs
+
|download= https://icedrive.net/0/dcePYVJycS
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
'''Castle Adventure''' is a [[custom track]] created by [[TAS Rhys]]. It traverses through three different stages from ''[https://www.mariowiki.com/Super_Mario_64 Super Mario 64]'': [https://www.mariowiki.com/Castle_Grounds the Castle Grounds], [https://www.mariowiki.com/Cool,_Cool_Mountain Cool, Cool Mountain] and [https://www.mariowiki.com/Jolly_Roger_Bay Jolly Roger Bay]. The track uses Power Stars ({{obj-ref|0x15c|Piston}}) from the original game to act as cannons and indications on where to drive. Currently, CPUs will sometimes continuously fall off during the spiral section.
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'''Castle Adventure''' is a [[custom track]] created by [[tasryse]]. It traverses through three different stages from ''[[mariowiki:Super Mario 64|Super Mario 64]]'': [[mariowiki:Castle Grounds|the Castle Grounds]], [[mariowiki:Cool, Cool Mountain|Cool, Cool Mountain]] and [[mariowiki:Jolly Roger Bay|Jolly Roger Bay]]. The track uses [[mariowiki:Power Star|Power Stars]] ({{obj-ref|0x15c|Piston}}) from the original game to act as cannons and indications on where to drive.
  
 
=== Credits ===
 
=== Credits ===
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== Media ==
 
== Media ==
{{youtube-box||q4FZcJ9MFW8|v1.0 Time Trial (Dolphin)}}
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{{youtube-box||Dqtp-Lm2DoY|v1.3 Grand Prix (Dolphin)}}
 +
{{youtube-box||q4FZcJ9MFW8|v1.0 Presentation (Dolphin)}}
  
 
== Version History ==
 
== Version History ==
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! Information
 
! Information
 
|-
 
|-
| [https://cdn.discordapp.com/attachments/513764162644475916/708655526363267072/old_garden_ds.szs v1.0]
+
| [https://icedrive.net/s/kyVDkuN4BXCk5titT7Zk83AYYSyX v1.0]
 
| 2020-05-09
 
| 2020-05-09
 
| First release
 
| First release
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| Fixed shaders for Dolphin.
 
| Fixed shaders for Dolphin.
 
|-
 
|-
| [https://cdn.discordapp.com/attachments/378747217013374976/711093749132034118/old_garden_ds.szs v1.1]
+
| [https://icedrive.net/s/zDw5vaaZAhNaxYwN7PwwBSBwi1Za v1.1]
 
| 2020-05-16
 
| 2020-05-16
|  
+
|
* Fixed lighting. Works on console and emulator.
+
* Fixed lighting.
 
* Altered skybox color.
 
* Altered skybox color.
 +
|-
 +
| [https://icedrive.net/s/kBYNByiF4SyC4GwtahVRWSj9fgQS v1.2]
 +
| 2020-07-23
 +
| Removed reject road on the U-turn corner.
 +
|-
 +
| [https://icedrive.net/0/dcePYVJycS v1.3]
 +
| 2020-10-11
 +
| Update by [[PeachKia52250vr]]:
 +
* Fixed enemy routes at the spiral section.
 +
* Extended lap-counting checkpoint and added a checkpoint to fix a no lap count.
 +
* Added [[LE-CODE/Track FAQ#ktpt2|secondary start position]] to display the finish line correctly ([[LE-CODE]] only).
 
|}
 
|}
  
== Custom Track Distributions ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* (none)
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* {{Distrib-ref|2-Lap Kart Wii|7197|2-lap-kart-wii}}
 +
* {{Distrib-ref|ATG's CT Pack|7197|atg-ct}}
 +
* {{Distrib-ref|Cuberluigi CT Pack|7197|cuberluigi-ct}}
 +
* {{Distrib-ref|Evil Pack|7197|evil}}
 +
* {{Distrib-ref|Insane Kart Wii|7197|insane-kart-wii}}
 +
* {{Distrib-ref|Mario Kart Cris|7197|mk-cris}}
 +
* {{Distrib-ref|Mario Kart Fusion|7197|mk-fusion}}
 +
* {{Distrib-ref|Mario Kart Virtual Night|7197|mk-virtual-night}}
 +
* {{Distrib-ref|Mario Kart Wii Faraphel|7197|faraphel}}
 +
* {{Distrib-ref|Mario Kart Wii: Battle Royale|7197|battle-royale}}
 +
* {{Distrib-ref|N64 Pack|7197|n64p}}
 +
* {{Distrib-ref|Nitro CT Pack|7197|nitro-ct}}
 +
* {{Distrib-ref|s☆Ris CT Pack|7197|sris-ct}}
  
 
== Names in Other Languages ==
 
== Names in Other Languages ==
 
{{Language-Info
 
{{Language-Info
|nl={{no|-}}
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|nl=Kasteelavontuur
 
|fr={{no|-}}
 
|fr={{no|-}}
 
|de={{no|-}}
 
|de={{no|-}}
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}}
 
}}
  
{{User-TAS Rhys-Link}}
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{{User-tasryse-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]
 +
[[Category:Track/LE-CODE]]

Latest revision as of 15:06, 13 March 2024

Castle Adventure
Author: tasryse
Version: v1.3
Date of latest version: 2020-10-11
Editors used: 3ds Max, BrawlBox, KMP Cloud, SketchUp, Wexos's Toolbox, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

Castle Adventure is a custom track created by tasryse. It traverses through three different stages from Super Mario 64: the Castle Grounds, Cool, Cool Mountain and Jolly Roger Bay. The track uses Power Stars (Piston) from the original game to act as cannons and indications on where to drive.

Credits

  • LuigiM, for creating an animation.
  • KantoEpic, for helping fix lighting issues.

Media

v1.3 Grand Prix (Dolphin)
v1.0 Presentation (Dolphin)

Version History

Version Date of release Information
v1.0 2020-05-09 First release
v1.0-dolphin 2020-05-09 Fixed shaders for Dolphin.
v1.1 2020-05-16
  • Fixed lighting.
  • Altered skybox color.
v1.2 2020-07-23 Removed reject road on the U-turn corner.
v1.3 2020-10-11 Update by PeachKia52250vr:
  • Fixed enemy routes at the spiral section.
  • Extended lap-counting checkpoint and added a checkpoint to fix a no lap count.
  • Added secondary start position to display the finish line correctly (LE-CODE only).

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Kasteelavontuur
French: -
German: -
Italian: Avventura nel Castello
Japanese: キャッスルアドベンチャー
Korean: -
Portuguese: -
Russian: -
Spanish: Aventura del Castillo
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -