Difference between revisions of "CS Dust II"

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<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}  
 
|name= {{PAGENAME}}  
 
|creator= [[SpartaYoshi]]
 
|creator= [[SpartaYoshi]]
|designer=
+
|designer= David Johnston, [[SpartaYoshi]]
|version= Pre-alpha 3
+
|version= v1.2
|date of release= 2017-04-10
+
|date of release= 2022-04-19
|download 1= [http://www19.zippyshare.com/v/VLMm9StK/file.html Zippyshare]
+
|editors used= [[Blender]], [[BrawlCrate]], [[CTools]], [[KMP Cloud]], [[Lorenzi's KMP Editor]], [https://getpaint.net Paint.NET], [[SketchUp]], [[Wiimms SZS Tools]]
 +
|wbz-id= 2872
 +
|download 1= https://github.com/SpartaYoshi/MKWii-Custom-Tracks/blob/main/Releases/CS%20Dust%20II/DustII_v1.2.szs
 +
|download 2= https://icedrive.net/s/jyz8AfGSb32aN86kW5C91uf38bGb (OptPack version)
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
'''CS Dust II''' is [[SpartaYoshi]]'s second [[custom track]]. It is a recreation of the popular Counter-Strike map ''Dust II''.
+
'''Dust II''' is a map from the ''[[wikipedia:Counter-Strike|Counter-Strike]]'' series.<ref>https://en.wikipedia.org/wiki/Dust_II</ref> It was made into a [[Mario Kart Wii]] [[custom track]] by [[SpartaYoshi]], making it his second custom track overall. This originally started as a port of the original map from [[wikipedia:Counter-Strike (video game)|the first game]] (known as "de_dust2"), which had been converted into a [[SketchUp]] 3D model by [https://3dwarehouse.sketchup.com/user/0651089271645808988352639 Abdullah Özköse] (which can be found [https://3dwarehouse.sketchup.com/model/c1e4cff0c26bed34a352fe30eb83813 here]). The track had been developed through SketchUp up until version Beta 1, where the software of choice has been switched to [[Blender]]. Since then, the custom track model development has been reset and started from scratch (with the original port as the base), discarding all implementations and adaptations made in Pre-Alpha 3 and Alpha 1.
  
== Media==
+
Versions prior to v1.0 serve as testing prototypes. Alpha 1 and v1.0 are the only two versions where textures are not broken on console due to their proper texture sizes. Beta versions suffer from this issue due to the model development reset. Moreover, their tests were performed on Dolphin, where, despite their broken resolutions, the textures would display correctly.
[[File:CS_Dust_II_Sketchup_Model.png|400px|thumb|none|[[SketchUp]] model]]
+
 
 +
=== Credits ===
 +
* Abdullah Özköse, for the initial model.
 +
* [[Brawlboxgaming]], [[Melg]] and [[JoeyMK]], for helping with patching in v1.0.
 +
 
 +
== Media ==
 +
{{youtube-box||XZKm1sd-QtY|v1.2 VS Race|4|173}}
 +
<gallery>
 +
CS Dust II Pre-Alpha 3 SketchUp Model Preview.png|Course model of Pre-Alpha 3 in [[SketchUp]]
 +
CS Dust II v1.0 NoClip Preview (A Site Section).png|Preview of v1.0 (A Site section)
 +
</gallery>
  
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 +
|-
 +
| [https://github.com/SpartaYoshi/MKWii-Custom-Tracks/blob/main/Releases/CS%20Dust%20II/DustII_prealpha3.szs Pre-Alpha 3]
 +
| 2017-04-10
 +
| First release
 +
|-
 +
| [https://github.com/SpartaYoshi/MKWii-Custom-Tracks/blob/main/Releases/CS%20Dust%20II/DustII_Alpha1.szs Alpha 1]
 +
| 2017-12-03
 +
|
 +
* Fixed texture sizes.
 +
* Fixed transparent road texture at the stairs.
 +
* Implemented [[KCL]] for testing.
 +
* Added a huge secret area.
 +
* Added checkpoints.
 +
* Added randomly placed {{obj-ref|0x65|item boxes}} for testing.
 +
* Removed useless object values.
 +
|-
 +
| [https://github.com/SpartaYoshi/MKWii-Custom-Tracks/blob/main/Releases/CS%20Dust%20II/DustII_Alpha2_(discontinued).szs Alpha 2]
 +
| 2018-08-??
 +
|
 +
* Added arrow signs for better direction.
 +
* Added site graffiti (broken material).
 +
* Remodeled boost panel at the "Mid" section.
 +
* Turned some boost panels into ramps.
 +
* Removed broken [[Mario Kart]] sign at the "CT Spawn" section.
 +
* Fixed black invisible wall material at the "Mid" section.
 +
* Fixed broken texture mapping.
 +
* Fixed inverted face orientation.
 +
* Attenuated global lighting.
 +
|-
 +
| [https://github.com/SpartaYoshi/MKWii-Custom-Tracks/blob/main/Releases/CS%20Dust%20II/DustII_Beta1.szs Beta 1]
 +
| 2022-02-12
 +
|
 +
* Remade model from scratch.
 +
* Remade minimap.
 +
* Added boost animations.
 +
* Remodeled "T Ramp", "Mid" and "A short" sections for better driving and turning.
 +
* Remodeled and opened door entrances more for better driving and turning.
 +
* Fixed faulty collision.
 +
* Fixed faulty texture mapping.
 +
* Fixed material lighting channel bug on the stone road.
 +
* Retextured glass layer roads at the "Mid" and "A short" sections.
 +
|-
 +
| [https://github.com/SpartaYoshi/MKWii-Custom-Tracks/blob/main/Releases/CS%20Dust%20II/DustII_Beta2.0.szs Beta 2.0]
 +
| 2022-02-13
 +
|
 +
* Upscaled model to 130%.
 +
* Made ramps and invisible road trickable.
 +
* Changed stair and road-side top collision from wall to road.
 +
* Removed boost on extra wooden ramp at the "T Ramp" section.
 +
* Fixed extra wooden ramp texture mapping at the "T Ramp" section.
 +
* Fixed X floor graffiti material at the "A site" section.
 +
|-
 +
| [https://github.com/SpartaYoshi/MKWii-Custom-Tracks/blob/main/Releases/CS%20Dust%20II/DustII_Beta2.1.szs Beta 2.1]
 +
| 2022-02-14
 +
|
 +
* Upscaled model to 140%.
 +
* Made some stone road speed bumps trickable.
 +
* Moved boxes in the "Catwalk" section onto glass layers in the "Mid" section for better turning and more space.
 +
* Moved boost panels at the "Mid" section for better turning.
 +
* Fixed boost texture at the "A Long" section.
 +
* Fixed invisible road collision at the "A Short" section stairs.
 
|-
 
|-
! align=left| Version
+
| Beta 2.2
! align=left| Date of release
+
| 2022-02-15
! align=left| Information
+
|
 +
* Added boxes at the "A Long" section to increase difficulty.
 +
* Added boost panel on the "A Goose" ramp.
 +
* Made stairs longer visually to fit invisible road collision.
 +
* Retextured ramp at the "A Short" section.
 +
* Fixed boost texture at the "A Long" section.
 +
* Fixed [[Z-fighting]] on the "Catwalk" ramp.
 +
* Fixed collision hole on the "A Goose" stairs.
 +
* Fixed collision bug on the "A Short" stairs.
 +
* Fixed some glitched triangles on the minimap.
 +
* Fixed material lighting channel bug on boost panels.
 
|-
 
|-
| Pre-alpha 1
+
| [https://github.com/SpartaYoshi/MKWii-Custom-Tracks/blob/main/Releases/CS%20Dust%20II/DustII_Beta3.szs Beta 3]
| 2017-04-09
+
| 2022-02-15
| First testing
+
|
 +
* Implemented [[KMP]].
 +
* Extended invisible road on the "A Goose" stairs for a better sharp turn.
 +
* Removed accidental duplicated material on wall patterns.
 +
* Fixed collision bug on the "Catwalk" stairs.
 +
* Fixed some glitched triangles on the minimap.
 
|-
 
|-
| Pre-alpha 2
+
| [https://github.com/SpartaYoshi/MKWii-Custom-Tracks/blob/main/Releases/CS%20Dust%20II/DustII_v1.0.szs v1.0]
| 2017-04-10
+
| 2022-02-18
 
|
 
|
* Added minimap.
+
* Fixed texture sizes.
* Rescaled the track.
+
* Repositioned start line and made driver distance smaller to avoid no-clipping at the "CT Spawn" ramp.
* Fixed [[KCL]].
+
* Upscaled start line texture.
* Fixed reversed faces.
+
* Fixed texture mapping.
* Readapted ramps and box roofs.
+
* Patched invalid material references due to broken light channel configuration.
 
|-
 
|-
| [http://www19.zippyshare.com/v/VLMm9StK/file.html Pre-alpha 3]
+
| [https://github.com/SpartaYoshi/MKWii-Custom-Tracks/blob/main/Releases/CS%20Dust%20II/DustII_v1.1.szs v1.1]
| 2017-04-10
+
| 2022-04-18
 +
| Update by [[FJRoyet]]:
 +
* Fixed intro cameras.
 +
|-
 +
| [https://github.com/SpartaYoshi/MKWii-Custom-Tracks/blob/main/Releases/CS%20Dust%20II/DustII_v1.2.szs v1.2]
 +
| 2022-04-19
 
|
 
|
* Removed unnecessary [[BRRES]] files.
+
* Added [[shadow map]].
 +
* Merged duplicate geometry.
 +
* Other minor geometry fixes.
 +
|-
 +
| [https://icedrive.net/s/jyz8AfGSb32aN86kW5C91uf38bGb v1.2.opt]
 +
| 2023-06-17
 +
| Update by [[Optllizer]]:
 +
* Improved KCL and KMP.
 +
* Added arrows ({{obj-ref|0x131|castletree2}}).
 
|}
 
|}
  
== Bugs ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
* '''IMPORTANT!''':Most of the textures are corrupted, including: doors, wall decoration, big-scaled boxes and the customized Mario Kart sign.
 
* [[KMP]] file is incomplete. Only the start position is set.
 
* Transparent texture used in ramps to simulate stairs does not work.
 
 
 
== Custom Track Distributions ==
 
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* (none)
+
* {{Distrib-ref|Area Kart Wii|2872|area-kw}}
 +
* {{Distrib-ref|Flounder's Megamix|2872|flounders-megamix}}
 +
* {{Distrib-ref|Insane Kart Wii|2872|insane-kart-wii}}
 +
* {{Distrib-ref|Krash's Hide and Seek CT Pack|2872|krash-hns}}
 +
* {{Distrib-ref|Mario Kart Virtual Night|2872|mk-virtual-night}}
 +
* {{Distrib-ref|Mario Kart Wii Deluxe|2872|mk-deluxe}}
 +
* {{Distrib-ref|OptPack|2872|optp}}
 +
* {{Distrib-ref|ShouToad's Hide and Seek CT Pack|2872|shoutoads-hide+seek}}
 +
* {{Distrib-ref|Skill Issue Pack|2872|skill-issue}}
 +
* {{Distrib-ref|Xenøn's HNS CT Collection|2872|xenon-hns}}
  
 
== Names in Other Languages ==
 
== Names in Other Languages ==
 
{{Language-Info
 
{{Language-Info
|name=Translations
+
|nl=CS Stof II
|nl=Dust II
+
|fr=CS Dust II
|fr=Dust II
+
|de=CS Dust II
|de=Dust II
+
|it=CS Dust II
|it=Dust II
+
|ja=CS ダスト2
|ja={{no|-}}
 
 
|ko={{no|-}}
 
|ko={{no|-}}
|pt=Dust II
+
|pt=CS Dust II
|ru=Пыль 2
+
|ru=CS Dust II
|es=Dust II
+
|es=CS Dust II
|el={{no|-}}
+
|el=CS Νταστ II
|pl=Dust II
+
|pl=CS Dust II
|fi=Dust II
+
|fi=CS Dust II
|sv=Dust II
+
|sv=CS Dust II
|cs=Dust II
+
|cs=CS Dust II
|sq=Dust II
+
|da=CS Dust II
|da=Dust II
 
 
}}
 
}}
  
[[Category:Track/Custom]]
+
== References ==
 +
<references/>
 +
 
 
{{User-SpartaYoshi-Link}}
 
{{User-SpartaYoshi-Link}}
 +
[[Category:Track/Import]]

Latest revision as of 09:25, 28 April 2024

CS Dust II
Creator: SpartaYoshi
Designer: David Johnston, SpartaYoshi
Version: v1.2
Date of latest version: 2022-04-19
Editors used: Blender, BrawlCrate, CTools, KMP Cloud, Lorenzi's KMP Editor, Paint.NET, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

Dust II is a map from the Counter-Strike series.[1] It was made into a Mario Kart Wii custom track by SpartaYoshi, making it his second custom track overall. This originally started as a port of the original map from the first game (known as "de_dust2"), which had been converted into a SketchUp 3D model by Abdullah Özköse (which can be found here). The track had been developed through SketchUp up until version Beta 1, where the software of choice has been switched to Blender. Since then, the custom track model development has been reset and started from scratch (with the original port as the base), discarding all implementations and adaptations made in Pre-Alpha 3 and Alpha 1.

Versions prior to v1.0 serve as testing prototypes. Alpha 1 and v1.0 are the only two versions where textures are not broken on console due to their proper texture sizes. Beta versions suffer from this issue due to the model development reset. Moreover, their tests were performed on Dolphin, where, despite their broken resolutions, the textures would display correctly.

Credits

Media

v1.2 VS Race

Version History

Version Date of release Information
Pre-Alpha 3 2017-04-10 First release
Alpha 1 2017-12-03
  • Fixed texture sizes.
  • Fixed transparent road texture at the stairs.
  • Implemented KCL for testing.
  • Added a huge secret area.
  • Added checkpoints.
  • Added randomly placed item boxes for testing.
  • Removed useless object values.
Alpha 2 2018-08-??
  • Added arrow signs for better direction.
  • Added site graffiti (broken material).
  • Remodeled boost panel at the "Mid" section.
  • Turned some boost panels into ramps.
  • Removed broken Mario Kart sign at the "CT Spawn" section.
  • Fixed black invisible wall material at the "Mid" section.
  • Fixed broken texture mapping.
  • Fixed inverted face orientation.
  • Attenuated global lighting.
Beta 1 2022-02-12
  • Remade model from scratch.
  • Remade minimap.
  • Added boost animations.
  • Remodeled "T Ramp", "Mid" and "A short" sections for better driving and turning.
  • Remodeled and opened door entrances more for better driving and turning.
  • Fixed faulty collision.
  • Fixed faulty texture mapping.
  • Fixed material lighting channel bug on the stone road.
  • Retextured glass layer roads at the "Mid" and "A short" sections.
Beta 2.0 2022-02-13
  • Upscaled model to 130%.
  • Made ramps and invisible road trickable.
  • Changed stair and road-side top collision from wall to road.
  • Removed boost on extra wooden ramp at the "T Ramp" section.
  • Fixed extra wooden ramp texture mapping at the "T Ramp" section.
  • Fixed X floor graffiti material at the "A site" section.
Beta 2.1 2022-02-14
  • Upscaled model to 140%.
  • Made some stone road speed bumps trickable.
  • Moved boxes in the "Catwalk" section onto glass layers in the "Mid" section for better turning and more space.
  • Moved boost panels at the "Mid" section for better turning.
  • Fixed boost texture at the "A Long" section.
  • Fixed invisible road collision at the "A Short" section stairs.
Beta 2.2 2022-02-15
  • Added boxes at the "A Long" section to increase difficulty.
  • Added boost panel on the "A Goose" ramp.
  • Made stairs longer visually to fit invisible road collision.
  • Retextured ramp at the "A Short" section.
  • Fixed boost texture at the "A Long" section.
  • Fixed Z-fighting on the "Catwalk" ramp.
  • Fixed collision hole on the "A Goose" stairs.
  • Fixed collision bug on the "A Short" stairs.
  • Fixed some glitched triangles on the minimap.
  • Fixed material lighting channel bug on boost panels.
Beta 3 2022-02-15
  • Implemented KMP.
  • Extended invisible road on the "A Goose" stairs for a better sharp turn.
  • Removed accidental duplicated material on wall patterns.
  • Fixed collision bug on the "Catwalk" stairs.
  • Fixed some glitched triangles on the minimap.
v1.0 2022-02-18
  • Fixed texture sizes.
  • Repositioned start line and made driver distance smaller to avoid no-clipping at the "CT Spawn" ramp.
  • Upscaled start line texture.
  • Fixed texture mapping.
  • Patched invalid material references due to broken light channel configuration.
v1.1 2022-04-18 Update by FJRoyet:
  • Fixed intro cameras.
v1.2 2022-04-19
  • Added shadow map.
  • Merged duplicate geometry.
  • Other minor geometry fixes.
v1.2.opt 2023-06-17 Update by Optllizer:

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: CS Stof II
French: CS Dust II
German: CS Dust II
Italian: CS Dust II
Japanese: CS ダスト2
Korean: -
Portuguese: CS Dust II
Russian: CS Dust II
Spanish: CS Dust II
Greek: CS Νταστ II
Polish: CS Dust II
Finnish: CS Dust II
Swedish: CS Dust II
Czech: CS Dust II
Danish: CS Dust II

References

By the same author: SpartaYoshi