Difference between revisions of "SNES Rainbow Road (MrBean35000vr & Chadderz)"

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== Overview ==
 
== Overview ==
This is the first ever working [[custom track]]. It is an upscaled remake of the original track. There are no {{obj-ref|0xdb|Thwomps}} because it was still unknown how the [[KMP]] worked exactly when it was released. A few special {{obj-ref|0x65|item boxes}} can be found during certain ramp jumps.
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This is a remake created by [[MrBean35000vr]] and [[Chadderz]]. It is the first-ever working [[custom track]]. This is an upscaled remake of the original track. There are no {{obj-ref|0xdb|Thwomps}} because it was still unknown how the [[KMP]] worked exactly when it was released. A few special {{obj-ref|0x65|item boxes}} can be found during certain ramp jumps.
  
 
<spoiler text="A quote from the author">
 
<spoiler text="A quote from the author">
 
: ''So, my brother (Chadderz) being the genius that he is has managed to figure out solidity on a basic level. So, I returned back to my old SNES Rainbow Road model hack and completely changed it, reconstructing the models and texturing, checkpoints, item routes, AI routes, etc. And Chadderz added in solidity, not 100% perfect but it's very good indeed. The result is what you see here; the old alpha model hack cannot compete with this. This is our best work to date.''
 
: ''So, my brother (Chadderz) being the genius that he is has managed to figure out solidity on a basic level. So, I returned back to my old SNES Rainbow Road model hack and completely changed it, reconstructing the models and texturing, checkpoints, item routes, AI routes, etc. And Chadderz added in solidity, not 100% perfect but it's very good indeed. The result is what you see here; the old alpha model hack cannot compete with this. This is our best work to date.''
 
 
  
 
: ''I wondered what the best way to demonstrate this new course would be, so I organised an event: An invitation for any hackers capable of using the SZS Modifier or running texture/model hacked courses to participate in a recorded GP around SNES Rainbow Road. The result was a grand total of 8 players across 6 Wiis, which is fantastic ;)''
 
: ''I wondered what the best way to demonstrate this new course would be, so I organised an event: An invitation for any hackers capable of using the SZS Modifier or running texture/model hacked courses to participate in a recorded GP around SNES Rainbow Road. The result was a grand total of 8 players across 6 Wiis, which is fantastic ;)''
 
</spoiler>
 
</spoiler>
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== Media ==
 
== Media ==
{{youtube-box||NeNDc3g00Tc|RC1 Online Races}}
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{{youtube-box||NeNDc3g00Tc|RC1 Online Races|19|264}}
  
 
== Version History ==
 
== Version History ==

Revision as of 13:16, 13 March 2022

This article is about MrBean35000vr and Chadderz's remake. For other versions, see SNES Rainbow Road.
SNES Rainbow Road
Creator: MrBean35000vr, Chadderz
Designer: Nintendo, MrBean35000vr, Chadderz
Version: RC1
Date of latest version: 2009-08-21
Editors used: Paint, SZS Modifier
WBZ files: ct.wiimm.de
Download:

Overview

This is a remake created by MrBean35000vr and Chadderz. It is the first-ever working custom track. This is an upscaled remake of the original track. There are no Thwomps because it was still unknown how the KMP worked exactly when it was released. A few special item boxes can be found during certain ramp jumps.

A quote from the author


Media

RC1 Online Races

Version History

Version Date of release Information
RC1 2009-08-21 First release
RC1.teknik 2010-05-02 Update by Teknik Kart Wii Team:
RC1.ctgp 2012-09-30 Fixed item routes at the end.

Custom Track Distributions

This track is part of the following Custom Track Distributions: