Difference between revisions of "Rush City Run"

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(Maintenance, add missing download links from Wiimm's archive)
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<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
|creator= [[GredMega]]
+
|author= [[GredMega]]
|designer=
 
|type= City
 
 
|version= Beta 5
 
|version= Beta 5
 
|date of release= 2018-11-23
 
|date of release= 2018-11-23
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], Maya 2010, Photoshop CS, [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], Maya 2010, Photoshop CS, [[SZS Modifier]], [[Wiimms SZS Tools]]
|difficulty= 7/10
 
 
|wbz-id= 1010
 
|wbz-id= 1010
|download 1= https://cdn.discordapp.com/attachments/341378198774218755/515669637807996938/Rush_City_Run_Beta_5.szs
+
|download= https://cdn.discordapp.com/attachments/341378198774218755/515669637807996938/Rush_City_Run_Beta_5.szs
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
The look and gameplay of '''Rush City Run''' was inspired by the game [http://en.wikipedia.org/wiki/San_Francisco_Rush:_Extreme_Racing San Francisco Rush: Extreme Racing]. The track itself is a new design by [[GredMega]], but it uses textures from the [[Nintendo 64]] version along with higher resolution textures made in the same style as the original.
+
'''Rush City Run''' is a [[custom track]] created by [[GredMega]]. The look and gameplay was inspired by the game [[wikipedia:San Francisco Rush: Extreme Racing|San Francisco Rush: Extreme Racing]]. The track itself is a new design by the author, but it uses textures from the [[Nintendo 64]] version along with higher resolution textures made in the same style as the original.
  
 
== Media ==
 
== Media ==
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| First release
 
| First release
 
|-
 
|-
| Beta 2
+
| [https://icedrive.net/0/67KQNXqdrR Beta 2]
 
| 2013-01-07
 
| 2013-01-07
 
|  
 
|  
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Item and enemy routes need more attention.
 
Item and enemy routes need more attention.
 
|-
 
|-
| Beta 4
+
| [https://icedrive.net/0/a03oAvHXSI Beta 4]
 
| 2016-01-31
 
| 2016-01-31
 
| Update by [[User:Maczkopeti|maczkopeti]]:
 
| Update by [[User:Maczkopeti|maczkopeti]]:
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* Improved post-effects.
 
* Improved post-effects.
 
|-
 
|-
| Beta 5
+
| [https://cdn.discordapp.com/attachments/341378198774218755/515669637807996938/Rush_City_Run_Beta_5.szs Beta 5]
 
| 2018-11-23
 
| 2018-11-23
| Update by [[Cotni]]:
+
| Update by [[Cotni]] and [[Tock]]:
 
* Remade item routes.
 
* Remade item routes.
 
* Fixed [[Position Jump Bug]].
 
* Fixed [[Position Jump Bug]].
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* Fixed a couple respawn points.
 
* Fixed a couple respawn points.
 
* Changed mandatory off-road collision by the first ramp to normal road.
 
* Changed mandatory off-road collision by the first ramp to normal road.
Update by [[Tock]]:
 
 
* Fixed the major shortcut's item routes.
 
* Fixed the major shortcut's item routes.
 
* Fixed replay cameras.
 
* Fixed replay cameras.
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* [[Cam, Tom and Troy's CTGP Pack]] (Beta 3)
 
* [[Cam, Tom and Troy's CTGP Pack]] (Beta 3)
 
* {{Distrib-ref|CTGP Revolution|1010|ctgp-r}}
 
* {{Distrib-ref|CTGP Revolution|1010|ctgp-r}}
 +
* [[Luma's CT Pack]] (Beta 3)
 
* [[Mario Kart Adventures]] (Beta 3)
 
* [[Mario Kart Adventures]] (Beta 3)
* [[MKW Hack Pack]] (Beta 3)
+
* {{Distrib-ref|Mario Kart Cris 3.500 CT|1010|mk-cris}}
 +
* {{Distrib-ref|Mario Kart Wii: The Top 100|1010}}
 +
* {{Distrib-ref|MKW Hack Pack|1010|hackpack}}
 +
* {{Distrib-ref|OptPack Custom Track Pack|1010}}
 
* [[Pro CT Pack]] (Beta 3)
 
* [[Pro CT Pack]] (Beta 3)
 +
* [[Soarin's CT Pack X]] (Beta 3)
 
* {{Distrib-ref|Wiimms Mario Kart Fun|1010|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|1010|mkwfun}}
  

Revision as of 14:44, 9 October 2020

Rush City Run
Author: GredMega
Version: Beta 5
Date of latest version: 2018-11-23
Editors used: BrawlBox, CTools, KMP Cloud, Maya 2010, Photoshop CS, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Rush City Run is a custom track created by GredMega. The look and gameplay was inspired by the game San Francisco Rush: Extreme Racing. The track itself is a new design by the author, but it uses textures from the Nintendo 64 version along with higher resolution textures made in the same style as the original.

Media

Beta 5 VS Race
Beta 4 VS Race
Beta 2 VS Race

Version History

Version Date of release Information
Beta 1 2012-12-25 First release
Beta 2 2013-01-07
  • New textures.
  • Graphical fixes.
  • Improved KCL.
Beta 3 2013-04-10 Update by Wiimm:
  • Cleaned KCL (removed unused triangles) and recreated octree.
  • Removed unused files.
  • Removed unused KMP areas and routes.
  • Added some more enemy points.
  • Placed new respawn points before mandatory check points.
  • 6 instead of 9 items rows at new places.

Item and enemy routes need more attention.

Beta 4 2016-01-31 Update by maczkopeti:
  • Rotated 90°.
  • Completely remade KCL.
  • Adjusted lap counter and start position.
  • Improved opening cameras.
  • Added mipmaps.
  • Slowed down boost animation.
  • Adjusted and cleaned minimap.
  • Improved post-effects.
Beta 5 2018-11-23 Update by Cotni and Tock:
  • Remade item routes.
  • Fixed Position Jump Bug.
  • Mostly fixed a bug that prevented players using a Mega Mushroom from taking the major shortcut.
  • Fixed a couple respawn points.
  • Changed mandatory off-road collision by the first ramp to normal road.
  • Fixed the major shortcut's item routes.
  • Fixed replay cameras.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Rush City Rit
French: Rush City
German: Rush City
Italian: Rush City
Japanese: ラッシュシティーラン
Korean: 러쉬 시티 런
Portuguese: Rush City Run
Russian: Раш-Сити
Spanish: Rush City Run
Greek: Βιαστική Πόλη
Polish: Rush City Run
Finnish: Rush City Run
Swedish: Rush City Run
Czech: Rush City Run
Danish: Rush City Run
By the same author: GredMega

Custom Tracks:
Canyon RunRush City Run