Difference between revisions of "Conceptual Raceway"

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Tag: Undo
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|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
 
|author= [[Rubicmaster]]
 
|author= [[Rubicmaster]]
|version= v1.1
+
|version= v1.4
|date of release= 2022-07-25
+
|date of release= 2024-02-17
|editors used= [[Blender]], [[BrawlCrate]], [[KMP Cloud]], [[Lorenzi's KMP Editor]], [[Paint]], [[Wiimms SZS Tools]]
+
|editors used= [[ANoob's BRRES Material Tool]], [[BASic Tool]], [[Blender]], [[BrawlCrate]], [[KMP Cloud]], [[Lorenzi's KMP Editor]], [[Paint]], [[Wiimms SZS Tools]]
 
|wbz-id= 11446
 
|wbz-id= 11446
 
|download= https://drive.google.com/drive/folders/1RwC8_mJZ8wTIgx5u8OjKiEPYmBXysDVE
 
|download= https://drive.google.com/drive/folders/1RwC8_mJZ8wTIgx5u8OjKiEPYmBXysDVE
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== Overview ==
 
== Overview ==
'''Conceptual Raceway''' is a [[custom track]] created by [[Rubicmaster]]. It was created for the 43rd edition of [[BillyNoodles]]'s [[Custom Track Jam]], where it was disqualified. The track features a split path, where drivers can either go through a terrain path with bouncy mushrooms and {{obj-ref|0xdb|Thwomps}}, or down a path with boost panels. Drivers eventually meet up again, when they are greeted by a {{obj-ref|0xd9|penguin}}. A cannon will then shoot drivers to a grassland. From there, drivers go up a steep hill that features boost ramps, eventually making their way back to the start. The track name is inspired by the visible concept texture in the track. The author is currently looking for someone who can create intro cameras for them.
+
'''Conceptual Raceway''' is a [[custom track]] created by [[Rubicmaster]]. It was created for the 43rd edition of the [[Custom Track Jam]] competition series, where it was disqualified. The track features a split path, where drivers can either go through a terrain path with bouncy mushrooms and {{obj-ref|0xdb|Thwomps}}, or down a path with boost panels. Drivers eventually meet up again, when they are greeted by a {{obj-ref|0xd9|penguin}}. A cannon will then shoot drivers to a grassland. From there, drivers go up a steep hill that features boost ramps, eventually making their way back to the start. The track name is inspired by the visible concept texture in the track.
  
 
== Media ==
 
== Media ==
 +
{{youtube-box||C_o2ZRko3eA|v1.4 VS Race|12}}
 
{{youtube-box||S_r8gOVjvHU|v1.0 VS Race|11}}
 
{{youtube-box||S_r8gOVjvHU|v1.0 VS Race|11}}
 
[[File:Conceptual Raceway v1.0 Blender Model Preview.jpg|400px|thumb|none|Model preview in [[Blender]]]]
 
[[File:Conceptual Raceway v1.0 Blender Model Preview.jpg|400px|thumb|none|Model preview in [[Blender]]]]
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| First release
 
| First release
 
|-
 
|-
| [https://drive.google.com/drive/folders/1RwC8_mJZ8wTIgx5u8OjKiEPYmBXysDVE v1.1]
+
| [https://icedrive.net/s/uZW19Qu4G2y7AxNBTRRZQ39N9ahv v1.1]
 
| 2022-07-25
 
| 2022-07-25
 
|
 
|
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* Added a {{obj-ref|0x191|Goomba}}.
 
* Added a {{obj-ref|0x191|Goomba}}.
 
* Added a few more {{obj-ref|0x65|item boxes}}.
 
* Added a few more {{obj-ref|0x65|item boxes}}.
 +
|-
 +
| [https://icedrive.net/s/Zf1ZVCtXDgt4NADXY4SCXX3YZ9gQ v1.2]
 +
| 2022-08-28
 +
| Added intro cameras.
 +
|-
 +
| [https://drive.google.com/file/d/1jKxJfKvwOHAU87HXpHJ-FRW7iRX_99zu v1.3]
 +
| 2022-12-15
 +
|
 +
* Improved minimap.
 +
* Improved intro cameras.
 +
* Added a {{obj-ref|0x17a|launch star}}.
 +
|-
 +
| [https://drive.google.com/drive/folders/1RwC8_mJZ8wTIgx5u8OjKiEPYmBXysDVE v1.4]
 +
| 2024-02-17
 +
|
 +
* Improved enemy routes.
 +
* Added [[AIParam]] to increase CPU competitiveness.
 +
* Added {{obj-ref|0x217|ramps}}.
 
|}
 
|}
  
== Custom Track Distributions ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* (none)
+
* {{Distrib-ref|Insane Kart Wii|11446|insane-kart-wii}}
  
 
== Names in Other Languages ==
 
== Names in Other Languages ==
 
{{Language-Info
 
{{Language-Info
 
|nl=Conceptuele Racebaan
 
|nl=Conceptuele Racebaan
|fr={{no|-}}
+
|fr=Autodrome Conceptuel
|de={{no|-}}
+
|de=Konzeptionelle Rennpiste
 
|it=Pista Concettuale
 
|it=Pista Concettuale
 
|ja=コンセプチュアルレースウェイ
 
|ja=コンセプチュアルレースウェイ
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|pt={{no|-}}
 
|pt={{no|-}}
 
|ru={{no|-}}
 
|ru={{no|-}}
|es={{no|-}}
+
|es=Pista Conceptual
 
|el={{no|-}}
 
|el={{no|-}}
 
|pl={{no|-}}
 
|pl={{no|-}}

Latest revision as of 05:19, 22 February 2024

Conceptual Raceway
Author: Rubicmaster
Version: v1.4
Date of latest version: 2024-02-17
Editors used: ANoob's BRRES Material Tool, BASic Tool, Blender, BrawlCrate, KMP Cloud, Lorenzi's KMP Editor, Paint, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Conceptual Raceway is a custom track created by Rubicmaster. It was created for the 43rd edition of the Custom Track Jam competition series, where it was disqualified. The track features a split path, where drivers can either go through a terrain path with bouncy mushrooms and Thwomps, or down a path with boost panels. Drivers eventually meet up again, when they are greeted by a penguin. A cannon will then shoot drivers to a grassland. From there, drivers go up a steep hill that features boost ramps, eventually making their way back to the start. The track name is inspired by the visible concept texture in the track.

Media

v1.4 VS Race
v1.0 VS Race
Model preview in Blender

Version History

Version Date of release Information
v1.0 2022-07-19 First release
v1.1 2022-07-25
v1.2 2022-08-28 Added intro cameras.
v1.3 2022-12-15
  • Improved minimap.
  • Improved intro cameras.
  • Added a launch star.
v1.4 2024-02-17
  • Improved enemy routes.
  • Added AIParam to increase CPU competitiveness.
  • Added ramps.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Conceptuele Racebaan
French: Autodrome Conceptuel
German: Konzeptionelle Rennpiste
Italian: Pista Concettuale
Japanese: コンセプチュアルレースウェイ
Korean: -
Portuguese: -
Russian: -
Spanish: Pista Conceptual
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -