Difference between revisions of "Wiimm's Test Tracks"

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[[File:lecode-hor-160x36.png|right]]
 
[[File:lecode-hor-160x36.png|right]]
  
'''Wiimm's Test Tracks''' is a collection of various tracks to test functionalities, mainly [[LE-CODE]] functionalities. It is also a good show case for custom tracks developers to offer new features of LE-CODE.
+
'''Wiimm's Test Tracks''' is a collection of various tracks to test functionalities, mainly [[LE-CODE]] functionalities. It is also a good show case for custom tracks developers to offer new features of LE-CODE.
  
  
 
__TOC__
 
__TOC__
  
== Test: Cannon ==
+
== <span id=cannon>Test: Cannon</span> ==
  
 
This track was developed to test the [[LE-CODE]] functionality of track dependent cannon parameters. Therefor the track contains a [[LEX]]:[[LEX#CANN|CANN]] section with modified settings.
 
This track was developed to test the [[LE-CODE]] functionality of track dependent cannon parameters. Therefor the track contains a [[LEX]]:[[LEX#CANN|CANN]] section with modified settings.
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|}
 
|}
  
== Test: Goomba ==
+
== <span id=xpf>Test: Display XPF</span> ==
 +
 
 +
This track is used to test the conditions provided by [[Extended presence flags]] (XPF). It is the successor of »[[#random|Test: Random Object]]«. This track can be used as ''Racing Track'' and as ''Battle Arena''. The battle time is limited to 20 seconds.
 +
 
 +
;Game mode: A banner above the pipes tells the game mode (''Ballon Battle'', ''Coin Runners'', ''Versus Race'' or ''Itemraim''). At the right side of the banner a flag shows »Off« for Offline, »On« for online or »TT« for time trial.
 +
 
 +
;Engine class: Between the start line and the pipes there is a row with {{obj-ref|obakeblockSFCc|obake-blocks}} divided into 3 groups. The left group show always 5 pins, and one of them in bigger size for the active engine mode. The 5 pins represents from left to right ''battle'', ''50cc'', ''100cc'', ''150cc'' and ''200cc''. On mirror mode, the pin is much bigger.
 +
 
 +
;Number of players: Left from '''engine class''' there is a group of 1 to 4 pins. They reflect the number of human players at the Wii. The right group reflects the total number of onlne players. These pins are wide because they refecct the ranges 1–6, 7–9, 10–12, 13–18 and ≥19.
 +
 
 +
;Random scenario: There are 8 places at the same distance behind the start area. 7 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this the gate. And this gate position is drawn every time the track starts. There are plants to the right and left of the gate. All 6 possible positions of the gates are marked by {{obj-ref|obakeblockSFCc|obake-blocks}}. Offline, there is an additional obake-block in the gate to test combinations of conditions.
 +
 
 +
The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants. If you cross this finish line in battle mode, you finsih the battle, but all other players continue. It is an curios effect if having 2 lap cuunters in an battle arena.
 +
 
 +
{| class=wikitable
 +
|+ Version History
 +
! Version
 +
! Date of<br>release
 +
! LE-CODE<br>build
 +
! Information
 +
|-
 +
| v1.0
 +
| 2020-02-??
 +
| align=center | ≥15
 +
| First release
 +
|}
 +
 
 +
== <span id=goomba>Test: Goomba</span> ==
  
 
Since [[LE-CODE]] build 14 (not released yet, but available due [[Intermezzo]]), {{obj-ref|kuribo|Goombas}} will be respawned in scaled size. Usually they will be respawned without any scaling.
 
Since [[LE-CODE]] build 14 (not released yet, but available due [[Intermezzo]]), {{obj-ref|kuribo|Goombas}} will be respawned in scaled size. Usually they will be respawned without any scaling.
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| [https://ct.wiimm.de/d/6532 v1.0]
 
| [https://ct.wiimm.de/d/6532 v1.0]
 
| 2020-01-26
 
| 2020-01-26
| align=center | ≥14
+
| align=center | ≥15
 
| First release
 
| First release
 
|}
 
|}
  
== Test: Random Object ==
+
== <span id=random>Test: Random Object</span> ==
  
This track is used to test the random selection of objects provided by [[Extended presence flags]].
+
This track is used to test the random selection of objects provided by [[Extended presence flags]] (XPF). The successor of this track is »[[#xpf|Test: Display XPF]]« that displays many more XPF settings.
  
There are 8 places at the same distance behind the start area. 7 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this the gate. And this missing pipe is drawn every time the track starts. There are plants to the right and left of the gate. All 6 possible positions of the gates are marked by {{obj-ref|obakeblockSFCc|obake-blocks}}.
+
There are 8 places at the same distance behind the start area. 7 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this the gate. And this gate position is drawn every time the track starts. There are plants to the right and left of the gate. All 6 possible positions of the gates are marked by {{obj-ref|obakeblockSFCc|obake-blocks}}. Offline, there is an additional obake-block in the gate to test combinations of conditions.
  
As of v1.1 there are additional {{obj-ref|FlagA,FlagB|banners}} and obake-blocks to verify the conditions of current game mode and number of players. Battle support will be added in v1.2.
+
As of v1.1 there are additional {{obj-ref|FlagA,FlagB|banners}} and obake-blocks to verify the conditions of current game mode and number of players.
  
The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants.  
+
The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants.
  
 
{| class=wikitable
 
{| class=wikitable
Line 96: Line 123:
 
| [https://ct.wiimm.de/d/6531 v1.0]
 
| [https://ct.wiimm.de/d/6531 v1.0]
 
| 2020-01-25
 
| 2020-01-25
| align=center | ≥14
+
| align=center | ≥15
 
| First release
 
| First release
 
|-
 
|-
 
| [https://ct.wiimm.de/d/6538 v1.1]
 
| [https://ct.wiimm.de/d/6538 v1.1]
 
| 2020-01-28
 
| 2020-01-28
| align=center | ≥14
+
| align=center | ≥15
 
|
 
|
* Added a vertical block in front of the gate, but only offline. This tests the combination of the random object and the extended condition.
+
* Added a vertical block in front of the gate, but only offline. This tests the combination of the random scenario and the extended condition.
 
* Added conditional {{obj-ref|FlagA,FlagB|banners}} to verify game modes.
 
* Added conditional {{obj-ref|FlagA,FlagB|banners}} to verify game modes.
 
* Added conditional {{obj-ref|obakeblockSFCc|obake-blocks}} to verify number of players.
 
* Added conditional {{obj-ref|obakeblockSFCc|obake-blocks}} to verify number of players.
|-
 
| v1.2
 
| 2020-02-??
 
| align=center | ≥14
 
| Enable battle support.
 
 
|}
 
|}
  

Revision as of 16:54, 3 February 2020

Wiimm's Test Tracks
Author: Wiimm
Version: v1 …
Date of latest version: 2019 – 2020-01-28
WBZ files: ct.wiimm.de
Download: Wiimm's CT-Archive

Wiimm's Test Tracks is a collection of various tracks to test functionalities, mainly LE-CODE functionalities. It is also a good show case for custom tracks developers to offer new features of LE-CODE.


Test: Cannon

This track was developed to test the LE-CODE functionality of track dependent cannon parameters. Therefor the track contains a LEX:CANN section with modified settings.

There are 3 pairs of cannons, 3 for forward and 3 for backwards. So you can test the new settings endless. Drive into one of the cubes to activate a cannon. The number of levels identifies the cannon. The calculated landing positions are marked by deformed obake-blocks. To finish the race drive through the large green pipes in the north.

The following tables shows the new characteristics. Compare it with the original characteristics:

Properties of the modified cannons
Cannon
Number
Speed Height Deceleration
Factor
End
Deceleration
Information
1 50.0 2000.0 1000.0 45.0 Very slow cannon.
2 5000.0 0.0 6000.0 -1.0 Very fast cannon without curve.
3 500.0 10000.0 6000.0 -1.0 Very high cannon with normal speed.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2019-03-25 ≥13 First release

Test: Display XPF

This track is used to test the conditions provided by Extended presence flags (XPF). It is the successor of »Test: Random Object«. This track can be used as Racing Track and as Battle Arena. The battle time is limited to 20 seconds.

Game mode
A banner above the pipes tells the game mode (Ballon Battle, Coin Runners, Versus Race or Itemraim). At the right side of the banner a flag shows »Off« for Offline, »On« for online or »TT« for time trial.
Engine class
Between the start line and the pipes there is a row with obake-blocks divided into 3 groups. The left group show always 5 pins, and one of them in bigger size for the active engine mode. The 5 pins represents from left to right battle, 50cc, 100cc, 150cc and 200cc. On mirror mode, the pin is much bigger.
Number of players
Left from engine class there is a group of 1 to 4 pins. They reflect the number of human players at the Wii. The right group reflects the total number of onlne players. These pins are wide because they refecct the ranges 1–6, 7–9, 10–12, 13–18 and ≥19.
Random scenario
There are 8 places at the same distance behind the start area. 7 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this the gate. And this gate position is drawn every time the track starts. There are plants to the right and left of the gate. All 6 possible positions of the gates are marked by obake-blocks. Offline, there is an additional obake-block in the gate to test combinations of conditions.

The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants. If you cross this finish line in battle mode, you finsih the battle, but all other players continue. It is an curios effect if having 2 lap cuunters in an battle arena.

Version History
Version Date of
release
LE-CODE
build
Information
v1.0 2020-02-?? ≥15 First release

Test: Goomba

Since LE-CODE build 14 (not released yet, but available due Intermezzo), Goombas will be respawned in scaled size. Usually they will be respawned without any scaling.

If you drive backwards you will find 5 Goombas scaled by factor 5. 2 of them are scaled in all 3 directions, the other 3 are only scaled in either X, Y or Z direction. ObjFlow.bin tells us, that the hitbox is a cylinder. And here you can find out, that the x scaling is used to scale the diameter.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2020-01-26 ≥15 First release

Test: Random Object

This track is used to test the random selection of objects provided by Extended presence flags (XPF). The successor of this track is »Test: Display XPF« that displays many more XPF settings.

There are 8 places at the same distance behind the start area. 7 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this the gate. And this gate position is drawn every time the track starts. There are plants to the right and left of the gate. All 6 possible positions of the gates are marked by obake-blocks. Offline, there is an additional obake-block in the gate to test combinations of conditions.

As of v1.1 there are additional banners and obake-blocks to verify the conditions of current game mode and number of players.

The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants.

Version History
Version Date of
release
LE-CODE
build
Information
v1.0 2020-01-25 ≥15 First release
v1.1 2020-01-28 ≥15
  • Added a vertical block in front of the gate, but only offline. This tests the combination of the random scenario and the extended condition.
  • Added conditional banners to verify game modes.
  • Added conditional obake-blocks to verify number of players.

Other Tracks

Here is a list with other (productive) tracks using the special features of LE-CODE.

DS Airship Fortress (Sniki)
  • Woodboxes with alternative heights.
  • Using Extended presence flags to switch between standard and special Woodboxes.
GCN Bowser's Castle (Tock)
  • Using Extended presence flags to enable alternative fireballs, so that fireballs and Bowser are synchronized offline and online.
GCN Mushroom City (Tock)
  • Added a Mushroom Car.
GCN Sherbet Land (Tock)
SBK Ninja Land
  • Using faster cannons if running LE-CODE.
SM64 Cool, Cool Mountain Slide
  • Using faster cannons if running LE-CODE.