Difference between revisions of "Wiimm's Test Tracks"

From Custom Mario Kart
Jump to navigation Jump to search
Line 4: Line 4:
 
|designer=  
 
|designer=  
 
|version= v1 …
 
|version= v1 …
|date of release= 2019 – 2020
+
|date of release= 2019 – 2020-01-28
 
|wbz-id= 6530
 
|wbz-id= 6530
|download 1= https://ct.wiimm.de/d/6530,6531,6532
+
|download 1= https://ct.wiimm.de/d/6530,6532,6538
 
}}
 
}}
 
[[File:lecode-hor-160x36.png|right]]
 
[[File:lecode-hor-160x36.png|right]]
Line 19: Line 19:
 
This track was developed to test the [[LE-CODE]] functionality of track dependent cannon parameters. Therefor the track contains a [[LEX]]:[[LEX#CANN|CANN]] section with modified settings.
 
This track was developed to test the [[LE-CODE]] functionality of track dependent cannon parameters. Therefor the track contains a [[LEX]]:[[LEX#CANN|CANN]] section with modified settings.
  
There are 3 pairs of cannons, 3 for forward and 3 fo backwards. So you can test the new settings endless. To activate a cannon, you have to drive into one of the cubes. The number of levels identifies the cannon. The calculated landing positions are marked by deformed {{obj-ref|obakeblockSFCc|obake-blocks}}. To finish the ''race'' drive through the large green pipes in the north.
+
There are 3 pairs of cannons, 3 for forward and 3 for backwards. So you can test the new settings endless. Drive into one of the cubes to activate a cannon. The number of levels identifies the cannon. The calculated landing positions are marked by deformed {{obj-ref|obakeblockSFCc|obake-blocks}}. To finish the ''race'' drive through the large green pipes in the north.
  
 
The following tables shows the new characteristics. Compare it with the [[Cannon#Cannon_Properties|original characteristics]]:
 
The following tables shows the new characteristics. Compare it with the [[Cannon#Cannon_Properties|original characteristics]]:
Line 83: Line 83:
 
There are 8 places at the same distance behind the start area. 7 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this the gate. And this missing pipe is drawn every time the track starts. There are plants to the right and left of the gate. All 6 possible positions of the gates are marked by {{obj-ref|obakeblockSFCc|obake-blocks}}.
 
There are 8 places at the same distance behind the start area. 7 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this the gate. And this missing pipe is drawn every time the track starts. There are plants to the right and left of the gate. All 6 possible positions of the gates are marked by {{obj-ref|obakeblockSFCc|obake-blocks}}.
  
As of v1.1 there is also a vertical block in front of the gate, but only offline. This tests the combination of the random object and the extended condition.
+
As of v1.1 there are additional {{obj-ref|FlagA,FlagB|banners}} and obake-blocks to verify the conditions of current game mode and number of players. Battle support will be added in v1.2.
  
 
The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants.  
 
The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants.  
Line 99: Line 99:
 
| First release
 
| First release
 
|-
 
|-
| v1.1
+
| [https://ct.wiimm.de/d/6538 v1.1]
| 2020-01-??
+
| 2020-01-28
 
| align=center | ≥14
 
| align=center | ≥14
| Added a vertical block in front of the gate, but only offline. This tests the combination of the random object and the extended condition.
+
|
 +
* Added a vertical block in front of the gate, but only offline. This tests the combination of the random object and the extended condition.
 +
* Added conditional {{obj-ref|FlagA,FlagB|banners}} to verify game modes.
 +
* Added conditional {{obj-ref|obakeblockSFCc|obake-blocks}} to verify number of players.
 +
|-
 +
| v1.2
 +
| 2020-02-??
 +
| align=center | ≥14
 +
| Enable battle support.
 
|}
 
|}
  
Line 111: Line 119:
 
* Woodboxes with alternative heights.
 
* Woodboxes with alternative heights.
 
* Using [[Extended presence flags]] to switch between standard and special Woodboxes.
 
* Using [[Extended presence flags]] to switch between standard and special Woodboxes.
 +
 +
; [[GCN Bowser's Castle (Tock)]]
 +
* Using [[Extended presence flags]] to enable alternative fireballs, so that fireballs and Bowser are synchronized offline and online.
  
 
; [[GCN Mushroom City (Tock)]]
 
; [[GCN Mushroom City (Tock)]]
Line 118: Line 129:
 
* Alternative skaters by modifying model and [[ObjFlow.bin]].
 
* Alternative skaters by modifying model and [[ObjFlow.bin]].
 
* Using [[Extended presence flags]] to enable alternative skaters.
 
* Using [[Extended presence flags]] to enable alternative skaters.
 
; [[GCN Bowser's Castle (Tock)]]
 
* Using [[Extended presence flags]] to enable alternative fireballs, so that fireballs and Bowser are synchronized offline and online.
 
  
 
; [[SBK Ninja Land]]
 
; [[SBK Ninja Land]]

Revision as of 06:53, 29 January 2020

Wiimm's Test Tracks
Author: Wiimm
Version: v1 …
Date of latest version: 2019 – 2020-01-28
WBZ files: ct.wiimm.de
Download: Wiimm's CT-Archive

Wiimm's Test Tracks is a collection of various tracks to test functionalities, mainly LE-CODE functionalities. It is also a good show case for custom tracks developers to offer new features of LE-CODE.


Test: Cannon

This track was developed to test the LE-CODE functionality of track dependent cannon parameters. Therefor the track contains a LEX:CANN section with modified settings.

There are 3 pairs of cannons, 3 for forward and 3 for backwards. So you can test the new settings endless. Drive into one of the cubes to activate a cannon. The number of levels identifies the cannon. The calculated landing positions are marked by deformed obake-blocks. To finish the race drive through the large green pipes in the north.

The following tables shows the new characteristics. Compare it with the original characteristics:

Properties of the modified cannons
Cannon
Number
Speed Height Deceleration
Factor
End
Deceleration
Information
1 50.0 2000.0 1000.0 45.0 Very slow cannon.
2 5000.0 0.0 6000.0 -1.0 Very fast cannon without curve.
3 500.0 10000.0 6000.0 -1.0 Very high cannon with normal speed.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2019-03-25 ≥13 First release

Test: Goomba

Since LE-CODE build 14 (not released yet, but available due Intermezzo), Goombas will be respawned in scaled size. Usually they will be respawned without any scaling.

If you drive backwards you will find 5 Goombas scaled by factor 5. 2 of them are scaled in all 3 directions, the other 3 are only scaled in either X, Y or Z direction. ObjFlow.bin tells us, that the hitbox is a cylinder. And here you can find out, that the x scaling is used to scale the diameter.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2020-01-26 ≥14 First release

Test: Random Object

This track is used to test the random selection of objects provided by Extended presence flags.

There are 8 places at the same distance behind the start area. 7 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this the gate. And this missing pipe is drawn every time the track starts. There are plants to the right and left of the gate. All 6 possible positions of the gates are marked by obake-blocks.

As of v1.1 there are additional banners and obake-blocks to verify the conditions of current game mode and number of players. Battle support will be added in v1.2.

The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants.

Version History
Version Date of
release
LE-CODE
build
Information
v1.0 2020-01-25 ≥14 First release
v1.1 2020-01-28 ≥14
  • Added a vertical block in front of the gate, but only offline. This tests the combination of the random object and the extended condition.
  • Added conditional banners to verify game modes.
  • Added conditional obake-blocks to verify number of players.
v1.2 2020-02-?? ≥14 Enable battle support.

Other Tracks

Here is a list with other (productive) tracks using the special features of LE-CODE.

DS Airship Fortress (Sniki)
  • Woodboxes with alternative heights.
  • Using Extended presence flags to switch between standard and special Woodboxes.
GCN Bowser's Castle (Tock)
  • Using Extended presence flags to enable alternative fireballs, so that fireballs and Bowser are synchronized offline and online.
GCN Mushroom City (Tock)
  • Added a Mushroom Car.
GCN Sherbet Land (Tock)
SBK Ninja Land
  • Using faster cannons if running LE-CODE.
SM64 Cool, Cool Mountain Slide
  • Using faster cannons if running LE-CODE.