Difference between revisions of "Wiimm's Test Tracks"

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== Other Tracks ==
 
== Other Tracks ==
  
Here is a list with other (productive) tracks using the special features of [[LE-CODE]]:
+
Here is a list with other (productive) tracks using the special features of [[LE-CODE]].
* ???
+
; [[DS Airship Fortress (Sniki)]]
 +
* Woodboxes with alternative heights.
 +
* Using [[Extended presence flags]] to switch between standard and special Woodboxes.
 +
 
 +
; [[GCN Mushroom City (Tock)]]
 +
* Added a Mushroom Car.
 +
 
 +
; [[GCN Sherbet Land (Tock)]]
 +
* Alternative skaters by modifying model and [[ObjFlow.bin]].
 +
* Using [[Extended presence flags]] to enable alternative skaters.
 +
 
 +
; [[GCN Bowser's Castle (Tock)]]
 +
* Using [[Extended presence flags]] to enable alternative fireballs, so that fireballs and Bowser are synchronized offline and online.
 +
 
 +
; [[SBK Ninja Land]]
 +
* Using faster cannons if running LE-CODE.
 +
 
 +
; [[SM64 Cool, Cool Mountain Slide]]
 +
* Using faster cannons if running LE-CODE.
  
 
[[Category:Track/LE-CODE]]
 
[[Category:Track/LE-CODE]]

Revision as of 16:47, 27 January 2020

Wiimm's Test Tracks
Author: Wiimm
Version: v1 …
Date of latest version: 2019 – 2020
WBZ files: ct.wiimm.de
Download: Wiimm's CT-Archive

Wiimm's Test Tracks is a collection of various tracks to test functionalities, mainly LE-CODE functionalities. It is also a good show case for custom tracks developers to offer new features of LE-CODE.


Test: Cannon

This track was developed to test the LE-CODE functionality of track dependent cannon parameters. Therefor the track contains a LEX:CANN section with modified settings.

There are 3 pairs of cannons, 3 for forward and 3 fo backwards. So you can test the new settings endless. To activate a cannon, you have to drive into one of the cubes. The number of levels identifies the cannon. The calculated landing positions are marked by deformed obake-blocks. To finish the race drive through the large green pipes in the north.

The following tables shows the new characteristics. Compare it with the original characteristics:

Properties of the modified cannons
Cannon
Number
Speed Height Deceleration
Factor
End
Deceleration
Information
1 50.0 2000.0 1000.0 45.0 Very slow cannon.
2 5000.0 0.0 6000.0 -1.0 Very fast cannon without curve.
3 500.0 10000.0 6000.0 -1.0 Very high cannon with normal speed.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2019-03-25 ≥13 First release

Test: Goomba

Since LE-CODE build 14 (not released yet, but available due Intermezzo), Goombas will be respawned in scaled size. Usually they will be respawned without any scaling.

If you drive backwards you will find 5 Goombas scaled by factor 5. 2 of them are scaled in all 3 directions, the other 3 are only scaled in either X, Y or Z direction. ObjFlow.bin tells us, that the hitbox is a cylinder. And here you can find out, that the x scaling is used to scale the diameter.

The enemies are lured into a loop from which they never break out. So there is no time limit for the testers if playing offline.

Version History
Version Date of release LE-CODE
build
Information
v1.0 2020-01-26 ≥14 First release

Test: Random Object

This track is used to test the random selection of objects provided by Extended presence flags.

There are 8 places at the same distance behind the start area. 7 of the places are each occupied by a pipe. Only one of the middle pipes is missing; this the gate. And this missing pipe is drawn every time the track starts. There are plants to the right and left of the gate. All 6 possible positions of the gates are marked by obake-blocks.

As of v1.1 there is also a vertical block in front of the gate, but only offline. This tests the combination of the random object and the extended condition.

The enemies are lured into a loop from which they never reach the finish line. The finish line itself is moved behind the pipes and plants.

Version History
Version Date of
release
LE-CODE
build
Information
v1.0 2020-01-25 ≥14 First release
v1.1 2020-01-?? ≥14 Added a vertical block in front of the gate, but only offline. This tests the combination of the random object and the extended condition.

Other Tracks

Here is a list with other (productive) tracks using the special features of LE-CODE.

DS Airship Fortress (Sniki)
  • Woodboxes with alternative heights.
  • Using Extended presence flags to switch between standard and special Woodboxes.
GCN Mushroom City (Tock)
  • Added a Mushroom Car.
GCN Sherbet Land (Tock)
GCN Bowser's Castle (Tock)
  • Using Extended presence flags to enable alternative fireballs, so that fireballs and Bowser are synchronized offline and online.
SBK Ninja Land
  • Using faster cannons if running LE-CODE.
SM64 Cool, Cool Mountain Slide
  • Using faster cannons if running LE-CODE.