Talk:SNES Ghost Valley 1 (Slimeserver)

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Revision as of 18:49, 26 August 2021 by Zilly (talk | contribs) (→‎Question)
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Question

hi nice track but looks more like a custom track, maybe is better you change the name for a custom namr, can i call it toxic valley for my mod? --Unsigned comment by Warwick92xD (talk).

Hi, I have no intention of changing the name of this track as this is just the style that I am doing my retros in. I'd prefer if you didn't change the name of the track, but if you really want to change the name I won't stop you. - Slimeserver --Unsigned comment by Slimeserver (talk).

History of v1.1 tells: "Removed mipmaps". What is the benefit of removing mipmaps? -- Wiimm (talk) 04:20, 26 August 2021 (UTC)

I assume this was done to optimize the track's file size or its in-game performance; I might be wrong. But, this might not be a good move because textures will look worse from a distance. --KantoEpic (talk) 16:28, 26 August 2021 (UTC)
yes the file size will be lower, but tracks under 1MB can still cause lag in-game, so that's irrelevant. taking away mipmaps means you load higher-res textures at all distances, so i dont see how this can reduce lag in any way
--lol zilly 18:49, 26 August 2021 (UTC)