Difference between revisions of "Talk:GBA Bowser Castle 4 (Yoshidude4 & FunkyDude15)"

From Custom Mario Kart
Jump to navigation Jump to search
Line 20: Line 20:
 
::Ignore what [[FunkyDude]] just said, he didn't port them, I did. You may use the ones from '''Beta 1''', '''Beta 2''' and '''v1''', however, '''not''' the ones that are included in '''v1.1''' (the ones with shaders), as they were made exclusively for this track and therefore I do not want them used in other tracks. --From [[Yoshidude4]] ([[User talk: Yoshidude4|talk]]) 16:20, 7 November 2013 (UTC)
 
::Ignore what [[FunkyDude]] just said, he didn't port them, I did. You may use the ones from '''Beta 1''', '''Beta 2''' and '''v1''', however, '''not''' the ones that are included in '''v1.1''' (the ones with shaders), as they were made exclusively for this track and therefore I do not want them used in other tracks. --From [[Yoshidude4]] ([[User talk: Yoshidude4|talk]]) 16:20, 7 November 2013 (UTC)
 
:::That sucks... How easy is it to add shaders from Nintendo brres'es? Also what object does it replace? --[[User:PretendingToBePro|PretendingToBePro]] ([[User talk:PretendingToBePro|talk]]) 20:59, 7 November 2013 (UTC)
 
:::That sucks... How easy is it to add shaders from Nintendo brres'es? Also what object does it replace? --[[User:PretendingToBePro|PretendingToBePro]] ([[User talk:PretendingToBePro|talk]]) 20:59, 7 November 2013 (UTC)
 +
 +
::::They replace penguin_s.brres. Yoshidude knows about shaders, but I don't so you should wait for him to reply. --From [[FunkyDude]] ([[User talk: FunkyDude15|talk]]) 21:58, 7 November 2013 (UTC)

Revision as of 21:58, 7 November 2013

Loading Times

As I saw in the video (beta) the loading times of the current version are very long, this could cause problems online (for example missing players). Also I think it should be tested in offline multiplayer, because the custom objects and the animations may cause slowdowns. -- M4x(iking) (talk) 11:53, 13 October 2013 (UTC)

It's my video and no, I use costum music and ect and using a USB makes the game slower. It always takes soo much. -- TheMetaPirate (talk) 12:07, 13 October 2013 (UTC)

Critics for BETA2

  • No Moiré effect - That's really fine!
  • Only 3 item rows is to less for this track. A fourth row in the north before the ramps with 5 itemboxes were fine.
  • In the middle there is a item row with only 3 itemboxes. Why not 4 or 5?
  • Red shells run to often into the walls. Please fix the item routes.

Wiimm (talk) 09:37, 27 October 2013 (UTC)

Mecha-koopa rip?

Can I rip the mecha-koopas and use it in my future tracks? --PretendingToBePro (talk) 06:39, 7 November 2013 (UTC)

You can once your track is actually finished. --From FunkyDude (talk) 14:24, 7 November 2013 (UTC)
Ignore what FunkyDude just said, he didn't port them, I did. You may use the ones from Beta 1, Beta 2 and v1, however, not the ones that are included in v1.1 (the ones with shaders), as they were made exclusively for this track and therefore I do not want them used in other tracks. --From Yoshidude4 (talk) 16:20, 7 November 2013 (UTC)
That sucks... How easy is it to add shaders from Nintendo brres'es? Also what object does it replace? --PretendingToBePro (talk) 20:59, 7 November 2013 (UTC)
They replace penguin_s.brres. Yoshidude knows about shaders, but I don't so you should wait for him to reply. --From FunkyDude (talk) 21:58, 7 November 2013 (UTC)