Difference between revisions of "Nightmare to Dream World"

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In the v2.0 the players can go through hidden ways going through pictures, and there are some "?" doors. Inside or there's a boo or a Toad. If u meet boo you will go in fall boundary. If you pick the right door (toad) you continue with a boost pad way and a final cannon. At the outside of the mansion there's a cannon that shoot the players on the room of the treasure. So the "nightmare" here is a dream. Then there's another cannon that shoots the players on the principal area at the start.
 
In the v2.0 the players can go through hidden ways going through pictures, and there are some "?" doors. Inside or there's a boo or a Toad. If u meet boo you will go in fall boundary. If you pick the right door (toad) you continue with a boost pad way and a final cannon. At the outside of the mansion there's a cannon that shoot the players on the room of the treasure. So the "nightmare" here is a dream. Then there's another cannon that shoots the players on the principal area at the start.
 
* Many thanks to [[SpyKid]] for fixing some checkpoints issues!
 
* Many thanks to [[SpyKid]] for fixing some checkpoints issues!
 +
* The custom object "dancers" is created by [[Super-Daisy55]].
 +
* The custom object "chandelier" is created by [[Zilla]].
 +
 
==Media==
 
==Media==
 
{{youtube-box||Iixfpc7tU2Q|v2.0 Release Video}}
 
{{youtube-box||Iixfpc7tU2Q|v2.0 Release Video}}

Revision as of 08:51, 1 September 2013

Nightmare to Dream World
Creator: xBlue98
Designer: xBlue98, TodoNintendoS.
Version: v2.0
Date of latest version: 2013-08-29
Editors used: SketchUp, SZS Modifier, CTools, BrawlBox, Wiimms SZS Tools
Download: MediaFire

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Overview

The race starts in a nightmare, in a grassland plain. then, the players must go underground through a rainbow pipe. Then there's an haunted hallway with some ghosts. After that the players must choose 2 ways to take in the cemetery part. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion there are a lot of objects: boos, dancers and chandeliers. In the v2.0 the players can go through hidden ways going through pictures, and there are some "?" doors. Inside or there's a boo or a Toad. If u meet boo you will go in fall boundary. If you pick the right door (toad) you continue with a boost pad way and a final cannon. At the outside of the mansion there's a cannon that shoot the players on the room of the treasure. So the "nightmare" here is a dream. Then there's another cannon that shoots the players on the principal area at the start.

  • Many thanks to SpyKid for fixing some checkpoints issues!
  • The custom object "dancers" is created by Super-Daisy55.
  • The custom object "chandelier" is created by Zilla.

Media

v2.0 Release Video
v1.0 Release Video
v1.0 Online Test

Version History

Version Date of release Information
v1.0 2013-08-26 First release
v2.0 2013-08-29
  • Darker and better textures.
  • added hidden ways to take and traps.
  • more objects.
  • More item boxes.
v2.1 2013-??-??
  • item routes in the shortcuts will be fixed.
  • some moving tables will be added.
  • less slow motion bug

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Template:User-xBlue98-linkTemplate:User-TodoNintendoS-link