Difference between revisions of "Moiré pattern"
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This page describes how the '''moiré pattern''' looks like in-game and how to fix or prevent it. | This page describes how the '''moiré pattern''' looks like in-game and how to fix or prevent it. | ||
− | == | + | == Overview == |
− | The '''moiré pattern''' is when textures appear to flicker or clash at a distance. This is because [[mipmap]]s have not been enabled under the [[MDL0]] or the textures have not been imported correctly. To help prevent this issue occurring in tracks, there are a few ways in which you can help negate the effect. The main | + | The '''moiré pattern''' is when textures appear to flicker or clash at a distance. This is because [[mipmap]]s have not been enabled under the [[MDL0]] or the textures have not been imported correctly. To help prevent this issue occurring in tracks, there are a few ways in which you can help negate the effect. The main – and best solution – is explained below. |
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== Importing and Encoding Mipmaps == | == Importing and Encoding Mipmaps == | ||
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=== Step 1 === | === Step 1 === | ||
# Right click the .brres file and import a texture. | # Right click the .brres file and import a texture. |
Latest revision as of 18:53, 22 September 2021
Bugs
- Bugs in alphabetic order
- Harry Potter Effect
- Item Position Bug
- KCL Glitches
- Moiré pattern
- Off-Road Glitch
- Position Jump Bug
- Slow Motion Bug
- Start Line Bug
- Ultra Shortcut
- Underground Camera Bug
- Wiggler Glitch
- Z-fighting
- Advanced information
This page describes how the moiré pattern looks like in-game and how to fix or prevent it.
Overview
The moiré pattern is when textures appear to flicker or clash at a distance. This is because mipmaps have not been enabled under the MDL0 or the textures have not been imported correctly. To help prevent this issue occurring in tracks, there are a few ways in which you can help negate the effect. The main – and best solution – is explained below.
Importing and Encoding Mipmaps
Step 1
- Right click the .brres file and import a texture.
- Find the texture you would like to import.
- After selecting the texture, under MIP levels you can change the value to edit the number of mipmaps.
- Once done editing the mipmap levels, click Okay to make sure they save.
Step 2
- Double check your texture has mipmaps enabled.
- Go to the MDL0 of your .brres file.
- Find the material you would like to add mipmaps to.
- Click the material and then the material reference.
- Under the MinFilter, change the node to "Linear_Mipmap_Linear".
Re-encoding Mipmap Levels
If you have already imported your textures into your .brres file and are unsure how to add mipmaps, this simple step will help.
- Go to the texture you want mipmaps to be enabled on.
- Right click the texture and click, "Re-Encode".
- Under MIP Levels, enter the amount of mipmaps you want.
- Once done editing the mipmap levels, click Okay to make sure they save.