Difference between revisions of "Kartwood Creek (Rich Petty)"

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(Custom Track Distributions)
(Custom Track Distributions)
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== Custom Track Distributions ==
== Custom Track Distributions ==
This track is part of the following [[Custom Track Distribution]]s:
This track is part of the following [[Custom Track Distribution]]s:
* [[CTGP 2.8]] (RC1)
* {{Distrib-ref|CTGP Revolution|52|ctgp-r}}
* {{Distrib-ref|CTGP Revolution|52|ctgp-r}}
* [[CtocKartWii 3.0]] (RC1)
* [[CtocKartWii 3.0]] (RC1)

Revision as of 17:39, 20 July 2019

Kartwood Creek (Rich Petty)
Author: Rich Petty
Version: v1.0
Date of latest version: 2013-11-24
Editors used: CTools, Paint.NET, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Kartwood Creek (Rich Petty)
Creator: TokukuMKW, Riidefi
Designer: Rich Petty
Version: v2.1
Date of latest version: 2018-05-29
Editors used: BrawlBox, CTools, KMP Cloud, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord


"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!

For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.

So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."

Tokuku's Remake

In 2018 the track was remade by TokukuMKW. Shadows and the great majority of the BRRES in the remake were made by Riidefi.


v2.1 VS Race (Dolphin)
v2.0 VS Race
RC2 VS Race

Version History

Version Date of release Information
RC1 2010-05-14 First release
RC2 2013-03-28 Hotfixes by Torran:
  • CTGP Revolution v1.02 revision by MrBean35000vr.
  • Added fall boundaries and invisible walls.
  • Laps should work properly.
  • Cleaned unused.
  • Further improvements have been made.
v1.0 2013-11-23 Update by Wiimm:
v2.0 2018-05-29 Remake by TokukuMKW.
v2.1 2018-05-31
  • New road and grass textures made by Caron.
  • Updated fence texture.
  • Scaled Piranha Plants up by 30%.

Known Bugs

These glitches have all been fixed as of RC2 and on.

  • It it possible to get out of bounds by using a mushroom and hopping from the bridge to the other side of the fence. This is also possible in some areas due to fences not being extended far enough.
  • As with many other custom tracks, the external cameras have not been fixed to follow the correct routes. As a result the cameras are normally below the track during live views and replays of the course.
  • Water splash is absent.
  • When looking down into the water the player can see piranha plants deep underwater, these are still there from the base track (GCN Mario Circuit) and have not been removed.
  • If looking back on 2-split-screen playing the camera position is under the ground and the players see only the floor.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Kartwood-Baai
French: Ruisseau Boisbolide
German: Kartwald-Bach
Italian: Torrente Kartwood
Japanese: カートウッドクリーク
Korean: 자동차 크리크
Portuguese: Arroio Kartwood
Russian: Ручей Картвуд
Spanish: Arroyo Kartwood (NTSC)
Rancho Kartwood (PAL)
Greek: Ποταμάκι Κάρτγουντ
Polish: Zatoka Kartwood
Finnish: Kartpuun Joki
Swedish: Kartwoodbäcken
Czech: Leskárová Zátoka
Danish: Kartwood-åen
By the same author: TokukuMKW