Difference between revisions of "Glitch Kart Wii"
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− | {| class="textbox float-right grid" | + | {| class="textbox float-right grid width:30%" |
|+ Glitch Kart Wii | |+ Glitch Kart Wii | ||
+ | |- | ||
+ | ! Author: | ||
+ | | [[Rukasudo90]] | ||
|- | |- | ||
! Type: | ! Type: | ||
− | | Riivolution | + | | [[Riivolution]] |
+ | |- | ||
+ | ! Tracks: | ||
+ | | 32 | ||
+ | |- | ||
+ | ! Version: | ||
+ | | v1.0 | ||
|- | |- | ||
− | ! | + | ! Date of latest version: |
| 2013-06-23 | | 2013-06-23 | ||
− | |||
− | |||
− | |||
|- | |- | ||
! Download: | ! Download: | ||
Line 16: | Line 22: | ||
== Overview == | == Overview == | ||
− | '''Glitch Kart Wii''' is a | + | '''Glitch Kart Wii''' is a [[distribution]] created by [[Rukasudo90]]. It adds glitches to all of the regular tracks, most of them being similar to respawn shortcuts. |
− | |||
== Media == | == Media == | ||
− | {{youtube-box||7_9csyLB_g4| | + | {{youtube-box||7_9csyLB_g4|Trailer}} |
− | == | + | == Tracks == |
− | {| class=" | + | {| class="textbox grid center" |
− | |+ | + | |+ Track Listing |
+ | ! Cup | ||
! Track | ! Track | ||
− | ! | + | ! Glitch Tutorial |
|- | |- | ||
− | + | | rowspan=4 {{cup-icon||Mushroom Cup}} | |
+ | | [[Wii Luigi Circuit|Luigi Circuit]] | ||
+ | | Touching the grass near the green and white blocks on the right side will respawn the player behind the finish line. | ||
|- | |- | ||
− | | | + | | [[Wii Moo Moo Meadows|Moo Moo Meadows]] |
+ | | Touching the boost ramp will respawn the player near the finish line. | ||
|- | |- | ||
− | | | + | | [[Wii Mushroom Gorge|Mushroom Gorge]] |
+ | | Using the ramp inside the cave to fall off will respawn the player at the end of the cave. | ||
|- | |- | ||
− | | | + | | [[Wii Toad's Factory|Toad's Factory]] |
+ | | Falling off the first ramp will respawn the player near the {{obj-ref|0x1f9,0x1f9|bulldozers}}. | ||
+ | |- class=alt | ||
+ | | rowspan=4 {{cup-icon||Flower Cup}} | ||
+ | | [[Wii Mario Circuit|Mario Circuit]] | ||
+ | | Touching the sand near the {{obj-ref|0x196|Chain Chomp}} will respawn the player near the finish line. | ||
+ | |- class=alt | ||
+ | | [[Wii Coconut Mall|Coconut Mall]] | ||
+ | | Jumping in the parking lot to the right of the exit of the mall will now be easier to pull off. | ||
+ | |- class=alt | ||
+ | | [[Wii DK Summit|DK Summit]] | ||
+ | | Falling into the first hole and will respawn the player near the finish line. | ||
+ | |- class=alt | ||
+ | | [[Wii Wario's Gold Mine|Wario's Gold Mine]] | ||
+ | | Falling off near the mine's entrance will respawn the player at the end of the mine. | ||
|- | |- | ||
− | | | + | | rowspan=4 {{cup-icon||Star Cup}} |
+ | | [[Wii Daisy Circuit|Daisy Circuit]] | ||
+ | | Touching the boost panel in the shortcut will respawn the player near the finish line. | ||
|- | |- | ||
− | + | | [[Wii Koopa Cape|Koopa Cape]] | |
+ | | Falling off at the first ramp will respawn the player after the {{obj-ref|0x191|Goombas}}. | ||
|- | |- | ||
− | | | + | | [[Wii Maple Treeway|Maple Treeway]] |
+ | | After the cannon, fall off near the first arrow and you will respawn near the net. | ||
|- | |- | ||
− | | | + | | [[Wii Grumble Volcano|Grumble Volcano]] |
+ | | Falling off after the first {{obj-ref|0x1fc|falling rock}} will respawn the player at the end of the cave. | ||
+ | |- class=alt | ||
+ | | rowspan=4 {{cup-icon||Special Cup}} | ||
+ | | [[Wii Dry Dry Ruins|Dry Dry Ruins]] | ||
+ | | Falling off inside the ruins will respawn the player at the exit. | ||
+ | |- class=alt | ||
+ | | [[Wii Moonview Highway|Moonview Highway]] | ||
+ | | Falling off the track at the first possible location will respawn the player near the bridge. | ||
+ | |- class=alt | ||
+ | | [[Wii Bowser's Castle|Bowser's Castle]] | ||
+ | | Falling off the first ramp will respawn the player at the end of the castle. | ||
+ | |- class=alt | ||
+ | | [[Wii Rainbow Road|Rainbow Road]] | ||
+ | | Falling off before the cannon will respawn the player near the split path. | ||
|- | |- | ||
− | | | + | | rowspan=4 {{cup-icon||Shell Cup}} |
+ | | [[GCN Peach Beach]] | ||
+ | | Touching the ramp at the beach will respawn the player after the {{obj-ref|0x197|cataquacks}}. | ||
|- | |- | ||
− | | | + | | [[DS Yoshi Falls]] |
+ | | Falling off next to the first boost panel will respawn the player near the finish line. | ||
|- | |- | ||
− | + | | [[SNES Ghost Valley 2]] | |
+ | | Falling off to the right of the shortcut will respawn the player near the finish line. | ||
|- | |- | ||
− | | | + | | [[N64 Mario Raceway]] |
+ | | Touching the out of bounds area before the fence on the U-turn with the giant mushroom will respawn the player at the start of the pipe. | ||
+ | |- class=alt | ||
+ | | rowspan=4 {{cup-icon||Banana Cup}} | ||
+ | | [[N64 Sherbet Land]] | ||
+ | | Falling off before the cave's entrance will respawn the player at the exit. | ||
+ | |- class=alt | ||
+ | | [[GBA Shy Guy Beach]] | ||
+ | | Driving in circles in the out of bounds water to the left of the finish line grants a lap count. | ||
+ | |- class=alt | ||
+ | | [[DS Delfino Square]] | ||
+ | | Falling off after the arrow near the shortcut will respawn the player near the finish line. | ||
+ | |- class=alt | ||
+ | | [[GCN Waluigi Stadium]] | ||
+ | | Use half-pipes to respawn to other parts of the track. | ||
|- | |- | ||
− | | | + | | rowspan=4 {{cup-icon||Leaf Cup}} |
+ | | [[DS Desert Hills]] | ||
+ | | Touching the dark sand on the first right hill after the {{obj-ref|0x199|Pokeys}} will respawn the player after the hills. | ||
|- | |- | ||
− | | | + | | [[GBA Bowser Castle 3]] |
+ | | Falling off the first ramp will respawn the player after the normal shortcut. | ||
|- | |- | ||
− | | | + | | [[N64 DK's Jungle Parkway]] |
+ | | Turning right after the cannon and falling off next to the sign will respawn the player further ahead in the track. | ||
|- | |- | ||
− | + | | [[GCN Mario Circuit]] | |
+ | | Touching the sand will respawn the player near the finish line. | ||
+ | |- class=alt | ||
+ | | rowspan=4 {{cup-icon||Lightning Cup}} | ||
+ | | [[SNES Mario Circuit 3]] | ||
+ | | Driving one lap will count three. | ||
+ | |- class=alt | ||
+ | | [[DS Peach Gardens]] | ||
+ | | Touching the grass after the maze-like section will respawn the player near the finish line. | ||
+ | |- class=alt | ||
+ | | [[GCN DK Mountain]] | ||
+ | | Falling off where the {{obj-ref|0x198|rocks}} do will respawn the player near the finish line. | ||
+ | |- class=alt | ||
+ | | [[N64 Bowser's Castle]] | ||
+ | | Falling off the first wooden bridge will respawn the player after the spiral. | ||
+ | |} | ||
+ | |||
+ | == Version History == | ||
+ | {| class="wikitable" | ||
+ | ! Version | ||
+ | ! Date of release | ||
+ | ! Information | ||
|- | |- | ||
− | | | + | | v1.0 |
− | + | | 2013-06-23 | |
− | + | | First release | |
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|} | |} | ||
{{User-Rukasudo90-Link}} | {{User-Rukasudo90-Link}} | ||
+ | [[Category:Broken Downloads]] | ||
[[Category:Distribution]] | [[Category:Distribution]] | ||
− |
Latest revision as of 23:32, 25 October 2021
Author: | Rukasudo90 |
---|---|
Type: | Riivolution |
Tracks: | 32 |
Version: | v1.0 |
Date of latest version: | 2013-06-23 |
Download: | — |
Overview
Glitch Kart Wii is a distribution created by Rukasudo90. It adds glitches to all of the regular tracks, most of them being similar to respawn shortcuts.
Media
Tracks
Cup | Track | Glitch Tutorial |
---|---|---|
Mushroom Cup |
Luigi Circuit | Touching the grass near the green and white blocks on the right side will respawn the player behind the finish line. |
Moo Moo Meadows | Touching the boost ramp will respawn the player near the finish line. | |
Mushroom Gorge | Using the ramp inside the cave to fall off will respawn the player at the end of the cave. | |
Toad's Factory | Falling off the first ramp will respawn the player near the bulldozers. | |
Flower Cup |
Mario Circuit | Touching the sand near the Chain Chomp will respawn the player near the finish line. |
Coconut Mall | Jumping in the parking lot to the right of the exit of the mall will now be easier to pull off. | |
DK Summit | Falling into the first hole and will respawn the player near the finish line. | |
Wario's Gold Mine | Falling off near the mine's entrance will respawn the player at the end of the mine. | |
Star Cup |
Daisy Circuit | Touching the boost panel in the shortcut will respawn the player near the finish line. |
Koopa Cape | Falling off at the first ramp will respawn the player after the Goombas. | |
Maple Treeway | After the cannon, fall off near the first arrow and you will respawn near the net. | |
Grumble Volcano | Falling off after the first falling rock will respawn the player at the end of the cave. | |
Special Cup |
Dry Dry Ruins | Falling off inside the ruins will respawn the player at the exit. |
Moonview Highway | Falling off the track at the first possible location will respawn the player near the bridge. | |
Bowser's Castle | Falling off the first ramp will respawn the player at the end of the castle. | |
Rainbow Road | Falling off before the cannon will respawn the player near the split path. | |
Shell Cup |
GCN Peach Beach | Touching the ramp at the beach will respawn the player after the cataquacks. |
DS Yoshi Falls | Falling off next to the first boost panel will respawn the player near the finish line. | |
SNES Ghost Valley 2 | Falling off to the right of the shortcut will respawn the player near the finish line. | |
N64 Mario Raceway | Touching the out of bounds area before the fence on the U-turn with the giant mushroom will respawn the player at the start of the pipe. | |
Banana Cup |
N64 Sherbet Land | Falling off before the cave's entrance will respawn the player at the exit. |
GBA Shy Guy Beach | Driving in circles in the out of bounds water to the left of the finish line grants a lap count. | |
DS Delfino Square | Falling off after the arrow near the shortcut will respawn the player near the finish line. | |
GCN Waluigi Stadium | Use half-pipes to respawn to other parts of the track. | |
Leaf Cup |
DS Desert Hills | Touching the dark sand on the first right hill after the Pokeys will respawn the player after the hills. |
GBA Bowser Castle 3 | Falling off the first ramp will respawn the player after the normal shortcut. | |
N64 DK's Jungle Parkway | Turning right after the cannon and falling off next to the sign will respawn the player further ahead in the track. | |
GCN Mario Circuit | Touching the sand will respawn the player near the finish line. | |
Lightning Cup |
SNES Mario Circuit 3 | Driving one lap will count three. |
DS Peach Gardens | Touching the grass after the maze-like section will respawn the player near the finish line. | |
GCN DK Mountain | Falling off where the rocks do will respawn the player near the finish line. | |
N64 Bowser's Castle | Falling off the first wooden bridge will respawn the player after the spiral. |
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2013-06-23 | First release |
Custom Tracks:
Alpha Boost Road –
Anime Circuit –
SNES Bowser Castle 3 –
GBA Broken Pier –
Castle Raceway –
Dongo Cave –
Dry Dry Temple –
Zelda WW Forest of Fairies –
Zelda WW Hyrule Castle
Italian Way –
Land of Purple Water –
Zelda OoT Lon Lon Ranch –
Night Desert –
Zelda WW Outset Island –
Paradoxic Worldway –
Pianta's Lagoon –
Purple Route –
N64 Rainbow Road
DS Rainbow Road –
Royal Castleway –
DS Tick-Tock Clock –
DS Tick-Tock Clock: Neo Edition –
Tomb of Anubis –
HGSS Upper Cave –
Volcano Island –
3DS Wuhu Loop
Custom Battle Arenas:
Zelda ALttP Kakariko Village
Characters:
Toadsworth on Parade Kart
Custom Track Distributions:
Glitch Kart Wii