Difference between revisions of "F-Zero Big Blue (Jefe)"
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− | ==Overview== | + | == Overview == |
'''Big Blue''' is a track from the [[SNES]] game [http://en.wikipedia.org/wiki/F-Zero_%28video_game%29 F-Zero]. It is the second course of the game, and is famous for its distinctive theme song. Much like [[Mario Circuit]] or [[Bowser's Castle]], [http://fzero.wikia.com/wiki/Big_Blue Big Blue] is a recurring venue in subsequent F-Zero games. Big Blue levels have been featured in other game series including ''Super Smash Bros. Melee'' and [[Super Smash Bros. Brawl|Brawl]], and most recently, [[Mario Kart 8]] as part of the ''Animal Crossing × Mario Kart 8'' downloadable content pack. A detailed map of the original SNES track from [http://www.snesmaps.com/maps/F-Zero/F-ZeroMapSelect.html snesmaps.com] was traced in SketchUp to ensure an accurate track layout. | '''Big Blue''' is a track from the [[SNES]] game [http://en.wikipedia.org/wiki/F-Zero_%28video_game%29 F-Zero]. It is the second course of the game, and is famous for its distinctive theme song. Much like [[Mario Circuit]] or [[Bowser's Castle]], [http://fzero.wikia.com/wiki/Big_Blue Big Blue] is a recurring venue in subsequent F-Zero games. Big Blue levels have been featured in other game series including ''Super Smash Bros. Melee'' and [[Super Smash Bros. Brawl|Brawl]], and most recently, [[Mario Kart 8]] as part of the ''Animal Crossing × Mario Kart 8'' downloadable content pack. A detailed map of the original SNES track from [http://www.snesmaps.com/maps/F-Zero/F-ZeroMapSelect.html snesmaps.com] was traced in SketchUp to ensure an accurate track layout. | ||
− | ====Features==== | + | ==== Features ==== |
Big Blue is a fairly simple track with a wide-open ocean setting. It features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The level features working intro flyby and replay cameras. It also works well in split screen multiplayer. | Big Blue is a fairly simple track with a wide-open ocean setting. It features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The level features working intro flyby and replay cameras. It also works well in split screen multiplayer. | ||
− | ====Differences from the original==== | + | ==== Differences from the original ==== |
Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in [[F-Zero White Land I|White Land I]]. In the speed-modified version found in [[CTGP Revolution]], some of the boost panels are difficult to use without hitting the edges of the track. The orange 'magnetic repulsors' that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the [http://www.ssbwiki.com/Big_Blue Super Smash Bros. Melee stage]. | Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in [[F-Zero White Land I|White Land I]]. In the speed-modified version found in [[CTGP Revolution]], some of the boost panels are difficult to use without hitting the edges of the track. The orange 'magnetic repulsors' that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the [http://www.ssbwiki.com/Big_Blue Super Smash Bros. Melee stage]. | ||
− | ==Media== | + | == Media == |
{{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}} | {{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}} | ||
{{youtube-box||tJEQe2mjBOE|v1.0 VS Race (CTGP-R v1.03 Speed-Modified Version)|height=300}} | {{youtube-box||tJEQe2mjBOE|v1.0 VS Race (CTGP-R v1.03 Speed-Modified Version)|height=300}} | ||
{{youtube-box|original|cMt9afVJ5EI|Original Version|height=300}} | {{youtube-box|original|cMt9afVJ5EI|Original Version|height=300}} | ||
− | ==Version History== | + | == Version History == |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
− | ==Custom Track Distributions== | + | == Custom Track Distributions == |
This track is part of the following [[Custom Track Distribution]]s: | This track is part of the following [[Custom Track Distribution]]s: | ||
− | |||
* [[CTGP Revolution v1.01]] (v1) | * [[CTGP Revolution v1.01]] (v1) | ||
* [[CTGP Revolution v1.03]] (v1.4) | * [[CTGP Revolution v1.03]] (v1.4) | ||
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* [[Wiimms Mario Kart Retro 2014-02]] (v1) | * [[Wiimms Mario Kart Retro 2014-02]] (v1) | ||
− | ==Names in Other Languages== | + | == Names in Other Languages == |
{{Language-Info | {{Language-Info | ||
|name=Translations | |name=Translations |
Revision as of 21:28, 8 November 2016
Creator: | Jefe |
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Designer: | Nintendo EAD |
Version: | v1.4 |
Date of latest version: | 2015-12-29 |
Editors used: | CTools, KMP Modifier, Photoshop CS, SketchUp, SZS Modifier |
Download: | MEGA |
Overview
Big Blue is a track from the SNES game F-Zero. It is the second course of the game, and is famous for its distinctive theme song. Much like Mario Circuit or Bowser's Castle, Big Blue is a recurring venue in subsequent F-Zero games. Big Blue levels have been featured in other game series including Super Smash Bros. Melee and Brawl, and most recently, Mario Kart 8 as part of the Animal Crossing × Mario Kart 8 downloadable content pack. A detailed map of the original SNES track from snesmaps.com was traced in SketchUp to ensure an accurate track layout.
Features
Big Blue is a fairly simple track with a wide-open ocean setting. It features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The level features working intro flyby and replay cameras. It also works well in split screen multiplayer.
Differences from the original
Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in White Land I. In the speed-modified version found in CTGP Revolution, some of the boost panels are difficult to use without hitting the edges of the track. The orange 'magnetic repulsors' that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the Super Smash Bros. Melee stage.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2011-11-20 | Began modeling on 2011-11-06. The SketchUp file is available here. |
v1.1 | Unreleased | Update by maczkopeti:
|
v1.2 | 2015-10-25 | Update by Jefe and maczkopeti:
|
v1.3 | 2015-11-14 | Update by maczkopeti:
|
v1.4 | 2015-12-29 | Update by maczkopeti:
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- CTGP Revolution v1.01 (v1)
- CTGP Revolution v1.03 (v1.4)
- Mario Kart Adventures (v1)
- Wiimms Mario Kart Fun 2014-01 (v1)
- Wiimms Mario Kart Fun 2014-04 (v1)
- Wiimms Mario Kart Retro 2014-02 (v1)
Names in Other Languages
Dutch: | F-ZERO Big Blue |
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French: | F-Zero Big Blue (NTSC) F-ZERO Big Blue (PAL) |
German: | F-ZERO Big Blue |
Italian: | F-ZERO Big Blue |
Japanese: | F-ZERO ビッグブルー |
Korean: | F-ZERO 빅 블루 |
Portuguese: | F-Zero Big Blue (NTSC) F-ZERO Big Blue (PAL) |
Russian: | F-ZERO Синеморь |
Spanish: | F-Zero Big Blue (NTSC) F-ZERO Big Blue (PAL) |
Greek: | F-ZERO Μπιγκ Μπλου |
Polish: | F-ZERO Big Blue |
Finnish: | F-ZERO Big Blue |
Swedish: | F-ZERO Big Blue |
Czech: | F-ZERO Big Blue |
Danish: | F-ZERO Big Blue |
[en] - Known as F-ZERO Big Blue in Europe and Australia
Custom Tracks:
Slot Circuit –
Psyduck Cliffs –
Rezway II –
F-Zero Big Blue –
F-Zero White Land I –
Rooster Island