Difference between revisions of "F-Zero Big Blue (Jefe)"

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==Overview==
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== Overview ==
 
'''Big Blue''' is a track from the [[SNES]] game [http://en.wikipedia.org/wiki/F-Zero_%28video_game%29 F-Zero]. It is the second course of the game, and is famous for its distinctive theme song. Much like [[Mario Circuit]] or [[Bowser's Castle]], [http://fzero.wikia.com/wiki/Big_Blue Big Blue] is a recurring venue in subsequent F-Zero games. Big Blue levels have been featured in other game series including ''Super Smash Bros. Melee'' and [[Super Smash Bros. Brawl|Brawl]], and most recently, [[Mario Kart 8]] as part of the ''Animal Crossing × Mario Kart 8'' downloadable content pack. A detailed map of the original SNES track from [http://www.snesmaps.com/maps/F-Zero/F-ZeroMapSelect.html snesmaps.com] was traced in SketchUp to ensure an accurate track layout.  
 
'''Big Blue''' is a track from the [[SNES]] game [http://en.wikipedia.org/wiki/F-Zero_%28video_game%29 F-Zero]. It is the second course of the game, and is famous for its distinctive theme song. Much like [[Mario Circuit]] or [[Bowser's Castle]], [http://fzero.wikia.com/wiki/Big_Blue Big Blue] is a recurring venue in subsequent F-Zero games. Big Blue levels have been featured in other game series including ''Super Smash Bros. Melee'' and [[Super Smash Bros. Brawl|Brawl]], and most recently, [[Mario Kart 8]] as part of the ''Animal Crossing × Mario Kart 8'' downloadable content pack. A detailed map of the original SNES track from [http://www.snesmaps.com/maps/F-Zero/F-ZeroMapSelect.html snesmaps.com] was traced in SketchUp to ensure an accurate track layout.  
  
====Features====
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==== Features ====
 
Big Blue is a fairly simple track with a wide-open ocean setting. It features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The level features working intro flyby and replay cameras. It also works well in split screen multiplayer.
 
Big Blue is a fairly simple track with a wide-open ocean setting. It features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The level features working intro flyby and replay cameras. It also works well in split screen multiplayer.
  
====Differences from the original====
+
==== Differences from the original ====
 
Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in [[F-Zero White Land I|White Land I]]. In the speed-modified version found in [[CTGP Revolution]], some of the boost panels are difficult to use without hitting the edges of the track.  The orange 'magnetic repulsors' that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the [http://www.ssbwiki.com/Big_Blue Super Smash Bros. Melee stage].
 
Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in [[F-Zero White Land I|White Land I]]. In the speed-modified version found in [[CTGP Revolution]], some of the boost panels are difficult to use without hitting the edges of the track.  The orange 'magnetic repulsors' that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the [http://www.ssbwiki.com/Big_Blue Super Smash Bros. Melee stage].
  
==Media==
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== Media ==
 
{{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}}
 
{{youtube-box||pU2Bqqkd2ms|v1.4 VS Race}}
 
{{youtube-box||tJEQe2mjBOE|v1.0 VS Race (CTGP-R v1.03 Speed-Modified Version)|height=300}}
 
{{youtube-box||tJEQe2mjBOE|v1.0 VS Race (CTGP-R v1.03 Speed-Modified Version)|height=300}}
 
{{youtube-box|original|cMt9afVJ5EI|Original Version|height=300}}
 
{{youtube-box|original|cMt9afVJ5EI|Original Version|height=300}}
  
==Version History==
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== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
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|}
  
==Custom Track Distributions==
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== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
<!-- please insert distributions in alphabetic order -->
 
 
* [[CTGP Revolution v1.01]] (v1)
 
* [[CTGP Revolution v1.01]] (v1)
 
* [[CTGP Revolution v1.03]] (v1.4)
 
* [[CTGP Revolution v1.03]] (v1.4)
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* [[Wiimms Mario Kart Retro 2014-02]] (v1)
 
* [[Wiimms Mario Kart Retro 2014-02]] (v1)
  
==Names in Other Languages==
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== Names in Other Languages ==
 
{{Language-Info
 
{{Language-Info
 
|name=Translations
 
|name=Translations

Revision as of 21:28, 8 November 2016

F-Zero Big Blue (Jefe)
Creator: Jefe
Designer: Nintendo EAD
Version: v1.4
Date of latest version: 2015-12-29
Editors used: CTools, KMP Modifier, Photoshop CS, SketchUp, SZS Modifier
Download: MEGA

Overview

Big Blue is a track from the SNES game F-Zero. It is the second course of the game, and is famous for its distinctive theme song. Much like Mario Circuit or Bowser's Castle, Big Blue is a recurring venue in subsequent F-Zero games. Big Blue levels have been featured in other game series including Super Smash Bros. Melee and Brawl, and most recently, Mario Kart 8 as part of the Animal Crossing × Mario Kart 8 downloadable content pack. A detailed map of the original SNES track from snesmaps.com was traced in SketchUp to ensure an accurate track layout.

Features

Big Blue is a fairly simple track with a wide-open ocean setting. It features a long straight-away and a few patches of off-road, and a single slippery turn just before reaching the finish line. The level features working intro flyby and replay cameras. It also works well in split screen multiplayer.

Differences from the original

Since karts are slower than F-Zero machines, the energy recharge area has been converted to a boost pad and additional boost panels are placed on the track as in White Land I. In the speed-modified version found in CTGP Revolution, some of the boost panels are difficult to use without hitting the edges of the track. The orange 'magnetic repulsors' that border the track spin players out when touched and are raised at an angle as in F-Zero X. This version has futuristic bio domes and buildings, inspired by the Super Smash Bros. Melee stage.

Media

v1.4 VS Race
v1.0 VS Race (CTGP-R v1.03 Speed-Modified Version)
Original Version

Version History

Version Date of release Information
v1.0 2011-11-20 Began modeling on 2011-11-06. The SketchUp file is available here.
v1.1 Unreleased Update by maczkopeti:
  • Rotated 90°.
  • Added fall boundary just below the road.
  • Changed solid fall to regular fall boundary.
  • Changed outer wall collision to regular wall.
  • Adjusted lap counter and start position.
  • Adjusted third opening camera.
  • Raised water.
  • Added water animation.
  • Adjusted minimap.
  • Added new vrcorn.
v1.2 2015-10-25 Update by Jefe and maczkopeti:
  • Removed a boost panel.
v1.3 2015-11-14 Update by maczkopeti:
  • Dropped invalid KCL triangle.
v1.4 2015-12-29 Update by maczkopeti:
  • Rebuilt KCL from v1.1 to fix an unusual glitch.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: F-ZERO Big Blue
French: F-Zero Big Blue (NTSC)
F-ZERO Big Blue (PAL)
German: F-ZERO Big Blue
Italian: F-ZERO Big Blue
Japanese: F-ZERO ビッグブルー
Korean: F-ZERO 빅 블루
Portuguese: F-Zero Big Blue (NTSC)
F-ZERO Big Blue (PAL)
Russian: F-ZERO Синеморь
Spanish: F-Zero Big Blue (NTSC)
F-ZERO Big Blue (PAL)
Greek: F-ZERO Μπιγκ Μπλου
Polish: F-ZERO Big Blue
Finnish: F-ZERO Big Blue
Swedish: F-ZERO Big Blue
Czech: F-ZERO Big Blue
Danish: F-ZERO Big Blue

[en] - Known as F-ZERO Big Blue in Europe and Australia

By the same author: Jefe