Difference between revisions of "User:Rex"

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I'm Rex. I pretty much just exist, I can't really say much else since I find myself pretty uninteresting. I used to be involved with various parts of the MKW community in the past, but nowadays I am mainly around in places regarding CT creation, albeit I'm not visibly active in most of those places, and tend to just talk to my friends or other people I'm familiar with.
+
Hi! I'm Rex. I kinda just exist, I don't have much interesting to say about myself, and like being in the shadows rather than the spotlight. The main types of mods I create are Custom Tracks, as I have a decent amount of experience in making them when it comes to the more technical side of them, though I tend to make them for my own enjoyment, and not really any serious reasons. I also don't release them all too regularly, as I'm not always motivated to work on things regarding them.  
  
==Questions and permission to update stuff==
+
Though I release them publicly here on this wiki, my tracks are definitely not ideal for everybody, particularly if you have high standards with visuals. I don't really strive for perfection with or consistency between my tracks, especially with the modeling and visuals, I mainly just try and make what I'm personally content with. What I'm content with visually is definitely below what others may see as "good", I care more about the gameplay, function, and sometimes the charm when it comes to tracks I make, as well as tracks made by others. And, while it is an aspect of my tracks I care about more, the way I like how things in them play may not be your cup of tea either. If you're looking for tracks on the visuals front, I recommend you check out many of the other talented creators and their creations on this wiki instead! There is some great work out here. I just hope that, if you're reading this and have seen my tracks (whether you like them or not), you can at least respect that I do this as a hobby, and it's not anything I'm striving to be really good at. 🐛
If you want to ask me questions that are related to any of the mods I've published on here, you can ask them on my [[User_talk:Rex|user talk]] page. Once I see it, I may respond to it if I feel it is needed. I do have a Discord account, but I do not like talking with people I haven't talked with much before in private.
 
  
If you want to do an update to my Custom Tracks:  
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If you are interested in seeing some of my thoughts and extra little information about the new mods I release, check out [[User:Rex/Mod Blog|my mod blog page]].<br>
* I would prefer you asking me first. I probably won't mind it, but I would still like it if you asked me before doing anything just so I am aware. If it is a pretty small update, such as just changing a few values of things in the BRRES or KMP, you don't have to ask for permission. You also do not need to ask for permission if it is something that is very clearly a bug, though I may end up fixing that myself if brought to my attention. If it is something more ambiguous on if it could be a bug or not, ask me for my thoughts before doing anything with it.
+
I also plan to have a link to a folder on this page in the far future, containing not only mods I've released here, but also most of my other mods that are too small-scale to upload to this wiki. (BRSTMs I've made, any model or texture modifications outside of CTs/THs, etc.) I'll put the link for it here once it's ready!
* If you're updating one of my tracks, please respect my wishes for features I do not want changed. Check the "Custom Tracks Info" header below to see if the track has a list of these.
 
* I'm fine with my original CTs being remade, as long as the track hasn't had any updates to it from me in over 2 years, and depending on the "support scale" you'll see in the "Custom Tracks Info" portion of this page. If the track is more recent, I would like you to let me know about it. If you're doing a major update or remake, I am free to assist a little bit by telling you if I have any ideas or concepts I planned on including in either the original track or a future version of it :)
 
  
I do not want any of my Custom Tracks to be ported to other Mario Kart games, unless I give you permission to, or I do so myself.
+
==Update Permissions==
 +
If you want to ask me questions that are related to any of the mods I've published on here, you're free to ask on my [[User_talk:Rex|user talk]] page. I have a Discord account, but I'm not very confident in talking with people I'm unfamiliar with directly, so I would prefer you use the talk page or any other more public manor if we've never interacted before. If you know what my Discord account is, feel free to ask me about stuff in a server I'm in (such as the public Tockdom one from the main page, or DM me if you have me added), instead of using the talk page.
  
==Custom Tracks Info==
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'''If you want to update any of my Custom Tracks:''' please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll most likely be fine with you updating anything, as long as the focus is on bug fixes or such, and you don't majorly change anything about the visuals or gameplay. If an update is not really a bug fix and more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered, in case I reject something from being done!
Here I have a table of my released tracks, with the dates they were first released and last updated, as well as a few scales next to them.
 
* The "P" scale is for "Personal rating", it basically shows how much I like the track personally. Lower numbers are tracks of mine that I think aren't that good, and higher numbers are ones that I like. (Please note that this isn't a very objective rating, for example, just because I gave a track a high score doesn't mean I also expect you to like it)
 
* The "S" scale is for "Support", this shows how likely I am to do update(s) to the track once I have the motivation to do so. The numbers for this one may change somewhat frequently. Lower numbers on this scale mean I'm not very likely to update the track at all (or at least any time soon), and higher numbers are for tracks that I have a high interest in updating. Courses with lower Support Scale numbers I'm more fine with other people doing updates on, but unless it has a zero, I would still prefer you contact me before doing any updates.
 
  
(Table coming at a later point)
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I will sometimes update tracks made by others, usually for fixing things with the KCL or KMP of them as well as any other quality of life fixes, though sometimes I'll do more major updates that update several aspects of the track. In most cases I'll not be taking requests for updating tracks, whether you're the original author or not. I tend to have more motivation for doing these updates compared to working on my own tracks, so I'll usually be releasing updates to tracks more often than releasing new tracks.<br>
 +
<spoiler text="List of tracks I've updated:">
 +
{| class="wikitable sortable"
 +
! Track
 +
! Version
 +
! Date of release
 +
! Information
 +
|-
 +
| [[Thwomp Swamp]]
 +
| v1.01
 +
| 2020-06-08
 +
| Raised walls in the KCL to prevent falling through the track
 +
|-
 +
| [[Silly Rainbow]]
 +
| v1.1
 +
| 2021-03-11
 +
| Fixed a NLC that would sometimes happen, as well as some other KMP updates
 +
|-
 +
| [[Loopdeeloop Galaxy]]
 +
| v2.0
 +
| 2022-01-23
 +
| In late 2021 I asked Jaden about updating this track, mainly to reduce the lag and add a starting platform if I recall, but it turned into a more major all around update for the track.
 +
|-
 +
| Loopdeeloop Galaxy
 +
| v2.1
 +
| 2022-05-30
 +
| Moved a respawn point to be less harsh, and lowered the water current speed.
 +
|-
 +
| [[CandyCorp Canyon]]
 +
| Beta 2
 +
| 2023-01-02
 +
| Reduced lag, and minor enemy/item route changes
 +
|-
 +
| [[Skybound Cloudscape]]
 +
| v1.2
 +
| 2023-01-02
 +
| Fixed no lap count
 +
|-
 +
| [[Intergalactic Lair]]
 +
| Beta 2
 +
| 2023-01-02
 +
| Moved checkpoints to improve respawns at the last section of the track
 +
|-
 +
| Intergalactic Lair
 +
| Beta 2.1
 +
| 2023-01-02
 +
| Thought of a better way of doing the checkpoints soon after releasing the previous update
 +
|-
 +
| [[R'Lyeh]]
 +
| v1.1
 +
| 2023-07-10
 +
| This track was one of my favorites from the City themed CT Jam I hosted. The update mainly just changes/adds various QOL features to it
 +
|-
 +
| [[Mario's World Trip Down Memory Lane]]
 +
| v1.2
 +
| 2023-07-10
 +
| The main things I wanted to do with this update were fixing the offroad glitch and some of the textures, but there were quite a bit more things that I ended up updating
 +
|-
 +
| [[Angry Video Game Circuit]]
 +
| Alpha 2
 +
| 2023-08-15
 +
| Mainly an attempt to fix a item route issue
 +
|-
 +
| [[Girly Course]]
 +
| v1.2
 +
| 2023-08-15
 +
| All around QOL changes. Middle is solid fall now, as you could get a bit stuck in it
 +
|-
 +
| Thwomp Swamp
 +
| v1.1
 +
| 2023-09-16
 +
| Downscale, optimized model a bit, and re-encoded the course model and KCL. The lighting of the track was made different, though that was not an intended change, and it will be reverted to how it was before in the next released update.
 +
|-
 +
| [[Aqua Temple]]
 +
| v1.3
 +
| 2023-09-22
 +
| All around QOL changes. Old versions had mipmaps despite not seeming like it, so hopefully the re-encoded mipmaps look at least somewhat better
 +
|-
 +
| [[Bi Skies]]
 +
| v1.1
 +
| 2023-09-22
 +
| Moves an infinite respawn point, among some other small changes
 +
|-
 +
| [[Bowser's Bonanza]]
 +
| v1.0-beta2
 +
| 2023-09-22
 +
| Remade the item routes, and updated the checkpoints and respawns
 +
|-
 +
| [[Cardboard Dimension]]
 +
| v1.1
 +
| 2023-09-22
 +
| Polished the KMP a bit, and shifted the track up to prevent item position bug
 +
|-
 +
| [[Choco Canyon]]
 +
| v1.1
 +
| 2023-09-22
 +
| Similar to Cardboard Dimension, mainly KMP updates
 +
|-
 +
| [[Cloudy Courtway]]
 +
| v1.2
 +
| 2023-09-22
 +
| Mainly updated for the respawn point at one section of the track, but made some other small updates to the KMP too
 +
|-
 +
| [[Gender Flyway]]
 +
| v2.1
 +
| 2023-09-22
 +
| All around fixes and additions
 +
|-
 +
| [[Luigi's Ghostly Manor]]
 +
| v1.1
 +
| 2023-09-22
 +
| Updated to fix the item route issues (being from the MC3 item routes still being present in the track), and some miscellaneous changes and additions were made too
 +
|-
 +
| [[Nocturnal Coast]]
 +
| v1.5
 +
| 2023-09-22
 +
| Fixed some of the textures, and made some KCL and KMP changes
 +
|-
 +
| [[Poisonous Pass]]
 +
| v1.2
 +
| 2023-12-14
 +
| The ramp to the single mushroom is more consistent now, and some other under the hood changes were made as well
 +
|-
 +
| [[Harvest Harbor]]
 +
| v1.2
 +
| 2023-12-21
 +
| Mainly KCL updates, which attempts to fix instances of random wall KCL, particularly on the last few turns of the track
 +
|-
 +
| [[Withering Will-O-Wisp Woods]]
 +
| v0.9b
 +
| 2023-12-21
 +
| Fixes layering issue with the water, and some KMP changes. There is a new subtle thing I added that you may notice in VS races :p
 +
|-
 +
| [[Death Star]]
 +
| v1.2
 +
| 2024-02-09
 +
| Collab update with Kanto, the changes I made were related to the course and KCL models, primarily optimizing and reducing the details in the course model
 +
|-
 +
| [[Alternate Ghost Valley 2]]
 +
| v1.1
 +
| 2024-02-26
 +
| Adds to and modifies a bit of the model to make it more "Nintendo-esque" I suppose, but the main motivation behind this update was moving the first incline to be earlier in the straight, so the turn afterwards isn't as blind, and removing faces that were under the road in both the model and KCL.
 +
|-
 +
| [[Chain Chomp Bark Park]]
 +
| v1.1
 +
| 2024-02-26
 +
| Updates the checkpoints to fix everyone in first bug in online races. Also remade the enemy and item routes, primarily because there could have been self link issues with the latter. (I tried making them pretty similar to the old ones)
 +
|-
 +
| [[Mothim Circuit]]
 +
| v2.1
 +
| 2024-03-25
 +
| Mainly updated to fix up the checkpoints, as in Yosh's Track Pack DX online rooms, the position tracking would be awkward. Also updates and adds a few other things in the KMP, most noticeably the water splash and new intro cameras.
 +
|}
 +
 
 +
Some things to be released in the future:
 +
* [[Dry Dry Castle]] RC2 (just haven't released it, forget exactly what's changed about it at this point and that's part of the reasoning)
 +
* Thwomp Swamp v1.2 (reverted unintended lighting change, scaled model back up a bit, smoothed ending road, and removed second to last tree. waiting on if any more changes are needed for it before releasing it)
 +
* [[Chomp Snowpeaks]] Beta (in progress)
 +
</spoiler>
  
 
==User Link==
 
==User Link==
Released tracks that are exempt from my user link are tracks of mine that I either don't like that much, or find to be less "completed" compared to most of those that are on there.
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Some of the mods I've released are exempt from my user link. I used to exclude the ones I liked less, but now I mainly exclude the ones that are joke or lower effort tracks made for unorthodox purposes, or ones that I feel are kinda useless. The mods listed in each category are sorted by when they were first created or released, with a few exceptions. The "contributions" section of the user link mainly consists of tracks where I only worked on parts of the model for, and/or some of the track's files.
 
----
 
----
 
{{User-Rex-Link}}
 
{{User-Rex-Link}}

Revision as of 17:43, 25 March 2024

Hi! I'm Rex. I kinda just exist, I don't have much interesting to say about myself, and like being in the shadows rather than the spotlight. The main types of mods I create are Custom Tracks, as I have a decent amount of experience in making them when it comes to the more technical side of them, though I tend to make them for my own enjoyment, and not really any serious reasons. I also don't release them all too regularly, as I'm not always motivated to work on things regarding them.

Though I release them publicly here on this wiki, my tracks are definitely not ideal for everybody, particularly if you have high standards with visuals. I don't really strive for perfection with or consistency between my tracks, especially with the modeling and visuals, I mainly just try and make what I'm personally content with. What I'm content with visually is definitely below what others may see as "good", I care more about the gameplay, function, and sometimes the charm when it comes to tracks I make, as well as tracks made by others. And, while it is an aspect of my tracks I care about more, the way I like how things in them play may not be your cup of tea either. If you're looking for tracks on the visuals front, I recommend you check out many of the other talented creators and their creations on this wiki instead! There is some great work out here. I just hope that, if you're reading this and have seen my tracks (whether you like them or not), you can at least respect that I do this as a hobby, and it's not anything I'm striving to be really good at. 🐛

If you are interested in seeing some of my thoughts and extra little information about the new mods I release, check out my mod blog page.
I also plan to have a link to a folder on this page in the far future, containing not only mods I've released here, but also most of my other mods that are too small-scale to upload to this wiki. (BRSTMs I've made, any model or texture modifications outside of CTs/THs, etc.) I'll put the link for it here once it's ready!

Update Permissions

If you want to ask me questions that are related to any of the mods I've published on here, you're free to ask on my user talk page. I have a Discord account, but I'm not very confident in talking with people I'm unfamiliar with directly, so I would prefer you use the talk page or any other more public manor if we've never interacted before. If you know what my Discord account is, feel free to ask me about stuff in a server I'm in (such as the public Tockdom one from the main page, or DM me if you have me added), instead of using the talk page.

If you want to update any of my Custom Tracks: please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll most likely be fine with you updating anything, as long as the focus is on bug fixes or such, and you don't majorly change anything about the visuals or gameplay. If an update is not really a bug fix and more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered, in case I reject something from being done!

I will sometimes update tracks made by others, usually for fixing things with the KCL or KMP of them as well as any other quality of life fixes, though sometimes I'll do more major updates that update several aspects of the track. In most cases I'll not be taking requests for updating tracks, whether you're the original author or not. I tend to have more motivation for doing these updates compared to working on my own tracks, so I'll usually be releasing updates to tracks more often than releasing new tracks.
List of tracks I've updated:


User Link

Some of the mods I've released are exempt from my user link. I used to exclude the ones I liked less, but now I mainly exclude the ones that are joke or lower effort tracks made for unorthodox purposes, or ones that I feel are kinda useless. The mods listed in each category are sorted by when they were first created or released, with a few exceptions. The "contributions" section of the user link mainly consists of tracks where I only worked on parts of the model for, and/or some of the track's files.