Difference between revisions of "User:Rex"

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I'm Rex. I exist, I can't really say much else.
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Hi! I'm Rex. I kinda just exist, I don't have much interesting to say about myself, and like being in the shadows rather than the spotlight. The main types of mods I create are Custom Tracks, as I have a decent amount of experience in making them when it comes to the more technical side of them, though I tend to make them for my own enjoyment, and not really any serious reasons. I also don't release them all too regularly, as I'm not always motivated to work on things regarding them.  
  
I make mods sometimes, primarily custom tracks. Usually my released tracks are from [[CT Jams]] and other track competitions, as most of my other work ends up going unfinished due to lack of motivation and a short attention span. You'll likely find my tracks strange or bad, and some of them have less "effort" put into them than others. I tend to think more about gameplay instead of visuals, and I am nowhere close to being good at modeling, so I'm sorry that most of my tracks look pretty crap for modern standards haha. Proceed with caution!
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Though I release them publicly here on this wiki, my tracks are definitely not ideal for everybody, particularly if you have high standards with visuals. I don't really strive for perfection with or consistency between my tracks, especially with the modeling and visuals, I mainly just try and make what I'm personally content with. What I'm content with visually is definitely below what others may see as "good", I care more about the gameplay, function, and sometimes the charm when it comes to tracks I make, as well as tracks made by others. And, while it is an aspect of my tracks I care about more, the way I like how things in them play may not be your cup of tea either. If you're looking for tracks on the visuals front, I recommend you check out many of the other talented creators and their creations on this wiki instead! There is some great work out here. I just hope that, if you're reading this and have seen my tracks (whether you like them or not), you can at least respect that I do this as a hobby, and it's not anything I'm striving to be really good at. 🐛
  
==Questions and permission to update stuff==
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If you are interested in seeing some of my thoughts and extra little information about the new mods I release, check out [[User:Rex/Mod Blog|my mod blog page]].<br>
I am somewhat distant when it comes to interaction nowadays, but if for whatever reason you want to ask me questions that are related to any of the mods I've published on here, you can ask them on my [[User_talk:Rex|user talk]] page. Once I see it, I'll respond to it if I feel like it is needed.
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I also plan to have a link to a folder on this page in the far future, containing not only mods I've released here, but also most of my other mods that are too small-scale to upload to this wiki. (BRSTMs I've made, any model or texture modifications outside of CTs/THs, etc.) I'll put the link for it here once it's ready!
  
If you want to update any of my previous tracks, I would prefer you asking me first. I probably won't mind it as long as it doesn't completely change the track. If it is a very small update, such as just changing a few settings in the BRRES or KMP, you don't have to ask for my permission. If a change you want to do isn't really a quality of life change, and is something that only you and likely not many others are interested in, please list it as an alternate update. (i.e. "v1.0-alt")
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==Update Permissions==
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If you want to ask me questions that are related to any of the mods I've published on here, you're free to ask on my [[User_talk:Rex|user talk]] page. I have a Discord account, but I'm not very confident in talking with people I'm unfamiliar with directly, so I would prefer you use the talk page or any other more public manor if we've never interacted before. If you know what my Discord account is, feel free to ask me about stuff in a server I'm in (such as the public Tockdom one from the main page, or DM me if you have me added), instead of using the talk page.
  
A lot of my past tracks I have plans for at least some sort of update to them, but most of them haven't come close to completion due to procrastination.
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'''If you want to update any of my Custom Tracks:''' please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll most likely be fine with you updating anything, as long as the focus is on bug fixes or such, and you don't majorly change anything about the visuals or gameplay. If an update is not really a bug fix and more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered, in case I reject something from being done!
  
==Select Track Profiles==
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I will sometimes update tracks made by others, usually for fixing things with the KCL or KMP of them as well as any other quality of life fixes, though sometimes I'll do more major updates that update several aspects of the track. In most cases I'll not be taking requests for updating tracks, whether you're the original author or not. I tend to have more motivation for doing these updates compared to working on my own tracks, so I'll usually be releasing updates to tracks more often than releasing new tracks.<br>
(Coming at a later point, will be little mini profiles for a select few of my tracks)
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<spoiler text="List of tracks I've updated:">
 +
{| class="wikitable sortable"
 +
! Track
 +
! Version
 +
! Date of release
 +
! Information
 +
|-
 +
| [[Thwomp Swamp]]
 +
| v1.01
 +
| 2020-06-08
 +
| Raised walls in the KCL to prevent falling through the track
 +
|-
 +
| [[Silly Rainbow]]
 +
| v1.1
 +
| 2021-03-11
 +
| Fixed a NLC that would sometimes happen, as well as some other KMP updates
 +
|-
 +
| [[Loopdeeloop Galaxy]]
 +
| v2.0
 +
| 2022-01-23
 +
| In late 2021 I asked Jaden about updating this track, mainly to reduce the lag and add a starting platform if I recall, but it turned into a more major all around update for the track.
 +
|-
 +
| Loopdeeloop Galaxy
 +
| v2.1
 +
| 2022-05-30
 +
| Moved a respawn point to be less harsh, and lowered the water current speed.
 +
|-
 +
| [[CandyCorp Canyon]]
 +
| Beta 2
 +
| 2023-01-02
 +
| Reduced lag, and minor enemy/item route changes
 +
|-
 +
| [[Skybound Cloudscape]]
 +
| v1.2
 +
| 2023-01-02
 +
| Fixed no lap count
 +
|-
 +
| [[Intergalactic Lair]]
 +
| Beta 2
 +
| 2023-01-02
 +
| Moved checkpoints to improve respawns at the last section of the track
 +
|-
 +
| Intergalactic Lair
 +
| Beta 2.1
 +
| 2023-01-02
 +
| Thought of a better way of doing the checkpoints soon after releasing the previous update
 +
|-
 +
| [[R'Lyeh]]
 +
| v1.1
 +
| 2023-07-10
 +
| This track was one of my favorites from the City themed CT Jam I hosted. The update mainly just changes/adds various QOL features to it
 +
|-
 +
| [[Mario's World Trip Down Memory Lane]]
 +
| v1.2
 +
| 2023-07-10
 +
| The main things I wanted to do with this update were fixing the offroad glitch and some of the textures, but there were quite a bit more things that I ended up updating
 +
|-
 +
| [[Angry Video Game Circuit]]
 +
| Alpha 2
 +
| 2023-08-15
 +
| Mainly an attempt to fix a item route issue
 +
|-
 +
| [[Girly Course]]
 +
| v1.2
 +
| 2023-08-15
 +
| All around QOL changes. Middle is solid fall now, as you could get a bit stuck in it
 +
|-
 +
| Thwomp Swamp
 +
| v1.1
 +
| 2023-09-16
 +
| Downscale, optimized model a bit, and re-encoded the course model and KCL. The lighting of the track was made different, though that was not an intended change, and it will be reverted to how it was before in the next released update.
 +
|-
 +
| [[Aqua Temple]]
 +
| v1.3
 +
| 2023-09-22
 +
| All around QOL changes. Old versions had mipmaps despite not seeming like it, so hopefully the re-encoded mipmaps look at least somewhat better
 +
|-
 +
| [[Bi Skies]]
 +
| v1.1
 +
| 2023-09-22
 +
| Moves an infinite respawn point, among some other small changes
 +
|-
 +
| [[Bowser's Bonanza]]
 +
| v1.0-beta2
 +
| 2023-09-22
 +
| Remade the item routes, and updated the checkpoints and respawns
 +
|-
 +
| [[Cardboard Dimension]]
 +
| v1.1
 +
| 2023-09-22
 +
| Polished the KMP a bit, and shifted the track up to prevent item position bug
 +
|-
 +
| [[Choco Canyon]]
 +
| v1.1
 +
| 2023-09-22
 +
| Similar to Cardboard Dimension, mainly KMP updates
 +
|-
 +
| [[Cloudy Courtway]]
 +
| v1.2
 +
| 2023-09-22
 +
| Mainly updated for the respawn point at one section of the track, but made some other small updates to the KMP too
 +
|-
 +
| [[Gender Flyway]]
 +
| v2.1
 +
| 2023-09-22
 +
| All around fixes and additions
 +
|-
 +
| [[Luigi's Ghostly Manor]]
 +
| v1.1
 +
| 2023-09-22
 +
| Updated to fix the item route issues (being from the MC3 item routes still being present in the track), and some miscellaneous changes and additions were made too
 +
|-
 +
| [[Nocturnal Coast]]
 +
| v1.5
 +
| 2023-09-22
 +
| Fixed some of the textures, and made some KCL and KMP changes
 +
|-
 +
| [[Poisonous Pass]]
 +
| v1.2
 +
| 2023-12-14
 +
| The ramp to the single mushroom is more consistent now, and some other under the hood changes were made as well
 +
|-
 +
| [[Harvest Harbor]]
 +
| v1.2
 +
| 2023-12-21
 +
| Mainly KCL updates, which attempts to fix instances of random wall KCL, particularly on the last few turns of the track
 +
|-
 +
| [[Withering Will-O-Wisp Woods]]
 +
| v0.9b
 +
| 2023-12-21
 +
| Fixes layering issue with the water, and some KMP changes. There is a new subtle thing I added that you may notice in VS races :p
 +
|-
 +
| [[Death Star]]
 +
| v1.2
 +
| 2024-02-09
 +
| Collab update with Kanto, the changes I made were related to the course and KCL models, primarily optimizing and reducing the details in the course model
 +
|-
 +
| [[Alternate Ghost Valley 2]]
 +
| v1.1
 +
| 2024-02-26
 +
| Adds to and modifies a bit of the model to make it more "Nintendo-esque" I suppose, but the main motivation behind this update was moving the first incline to be earlier in the straight, so the turn afterwards isn't as blind, and removing faces that were under the road in both the model and KCL.
 +
|-
 +
| [[Chain Chomp Bark Park]]
 +
| v1.1
 +
| 2024-02-26
 +
| Updates the checkpoints to fix everyone in first bug in online races. Also remade the enemy and item routes, primarily because there could have been self link issues with the latter. (I tried making them pretty similar to the old ones)
 +
|-
 +
| [[Mothim Circuit]]
 +
| v2.1
 +
| 2024-03-25
 +
| Mainly updated to fix up the checkpoints, as in Yosh's Track Pack DX online rooms, the position tracking would be awkward. Also updates and adds a few other things in the KMP, most noticeably the water splash and new intro cameras.
 +
|}
 +
 
 +
Some things to be released in the future:
 +
* [[Dry Dry Castle]] RC2 (just haven't released it, forget exactly what's changed about it at this point and that's part of the reasoning)
 +
* Thwomp Swamp v1.2 (reverted unintended lighting change, scaled model back up a bit, smoothed ending road, and removed second to last tree. waiting on if any more changes are needed for it before releasing it)
 +
* [[Chomp Snowpeaks]] Beta (in progress)
 +
</spoiler>
  
 
==User Link==
 
==User Link==
Released tracks that are exempt from my user link are tracks of mine that I don't like as much as the tracks that are on there. Quite a few of my CT Jam entries I am not that happy with, and most of those tracks are either exempt, or not released at all.
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Some of the mods I've released are exempt from my user link. I used to exclude the ones I liked less, but now I mainly exclude the ones that are joke or lower effort tracks made for unorthodox purposes, or ones that I feel are kinda useless. The mods listed in each category are sorted by when they were first created or released, with a few exceptions. The "contributions" section of the user link mainly consists of tracks where I only worked on parts of the model for, and/or some of the track's files.
 
----
 
----
 
{{User-Rex-Link}}
 
{{User-Rex-Link}}

Revision as of 17:43, 25 March 2024

Hi! I'm Rex. I kinda just exist, I don't have much interesting to say about myself, and like being in the shadows rather than the spotlight. The main types of mods I create are Custom Tracks, as I have a decent amount of experience in making them when it comes to the more technical side of them, though I tend to make them for my own enjoyment, and not really any serious reasons. I also don't release them all too regularly, as I'm not always motivated to work on things regarding them.

Though I release them publicly here on this wiki, my tracks are definitely not ideal for everybody, particularly if you have high standards with visuals. I don't really strive for perfection with or consistency between my tracks, especially with the modeling and visuals, I mainly just try and make what I'm personally content with. What I'm content with visually is definitely below what others may see as "good", I care more about the gameplay, function, and sometimes the charm when it comes to tracks I make, as well as tracks made by others. And, while it is an aspect of my tracks I care about more, the way I like how things in them play may not be your cup of tea either. If you're looking for tracks on the visuals front, I recommend you check out many of the other talented creators and their creations on this wiki instead! There is some great work out here. I just hope that, if you're reading this and have seen my tracks (whether you like them or not), you can at least respect that I do this as a hobby, and it's not anything I'm striving to be really good at. 🐛

If you are interested in seeing some of my thoughts and extra little information about the new mods I release, check out my mod blog page.
I also plan to have a link to a folder on this page in the far future, containing not only mods I've released here, but also most of my other mods that are too small-scale to upload to this wiki. (BRSTMs I've made, any model or texture modifications outside of CTs/THs, etc.) I'll put the link for it here once it's ready!

Update Permissions

If you want to ask me questions that are related to any of the mods I've published on here, you're free to ask on my user talk page. I have a Discord account, but I'm not very confident in talking with people I'm unfamiliar with directly, so I would prefer you use the talk page or any other more public manor if we've never interacted before. If you know what my Discord account is, feel free to ask me about stuff in a server I'm in (such as the public Tockdom one from the main page, or DM me if you have me added), instead of using the talk page.

If you want to update any of my Custom Tracks: please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll most likely be fine with you updating anything, as long as the focus is on bug fixes or such, and you don't majorly change anything about the visuals or gameplay. If an update is not really a bug fix and more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered, in case I reject something from being done!

I will sometimes update tracks made by others, usually for fixing things with the KCL or KMP of them as well as any other quality of life fixes, though sometimes I'll do more major updates that update several aspects of the track. In most cases I'll not be taking requests for updating tracks, whether you're the original author or not. I tend to have more motivation for doing these updates compared to working on my own tracks, so I'll usually be releasing updates to tracks more often than releasing new tracks.
List of tracks I've updated:


User Link

Some of the mods I've released are exempt from my user link. I used to exclude the ones I liked less, but now I mainly exclude the ones that are joke or lower effort tracks made for unorthodox purposes, or ones that I feel are kinda useless. The mods listed in each category are sorted by when they were first created or released, with a few exceptions. The "contributions" section of the user link mainly consists of tracks where I only worked on parts of the model for, and/or some of the track's files.