SM64 Shifting Sand Land (Waltz)

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Revision as of 23:01, 17 September 2023 by Waltz (talk | contribs)
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This article is about Waltz's port. For other versions, see SM64 Shifting Sand Land.
SM64 Shifting Sand Land
Creator: Waltz
Designer: Nintendo
Version: v1.0
Date of latest version: 2023-04-28
Editors used: ANoob's BRRES Material Tool, Blender, Blender MKW Utilities, BrawlCrate, CTools, RiiStudio, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

This is a port created by Waltz. The author used the original Super Mario 64 model while making some alterations like smoothing the road for it to play better in Mario Kart Wii. He also added many references to the original level, like the coins and tornados

Slot Information

It is recommended to put this track on slot 4.1 for the Pokey SFX.

Credits

Media

Currently no media

Version History

Version Date of release Information
v1.0 2023-04-28 First release
v2.0 2023-09-17 Update by Waltz
  • Remade and Optimized Course Model
  • Remade Enemy Routes
  • Remade Item Routes
  • Remade KCL
  • Remade Checkpoints
  • Remade Respawn Points
  • Changed the 1-Up Mushroom and moved it to the kmp as an object
  • Changed Pokeys
  • Changed Grindels for Tox Boxes
  • Added a Sandstorm in the Deadly Maze
  • Changed Tornados
  • Removed Eyerok
  • Closed the top of the pyramid
  • Changed Startgate
  • Changed Start position
  • Changed Boost Panels
  • Changed Palm Tree
  • Changed Water Texture
  • Rearranged Item Boxes
  • Remade Bob-Omb Routes
  • Added two bricks before the deadly maze
  • Added a second Star
  • Added a bridge to create a path between two pillars
  • Changed Skybox
  • Added Scenery
  • Fixed Quicksand UV Mapping
  • Changed many textures
  • Removed Sun Object
  • Added Posteffects
  • Added Water Splash
  • Fixed many UV Mapping errors
  • Many other miscellaneous changes

Custom Track Distributions

This track is part of the following Custom Track Distributions: