Difference between revisions of "Rush City Run"

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(→‎Custom Track Distributions: alphabetical order)
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* [[Cam, Tom and Troy's CTGP Pack]] (Beta 3)
 
* [[Cam, Tom and Troy's CTGP Pack]] (Beta 3)
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* [[CTGP Revolution v1.03]] (Beta 3)
 
* [[Wiimms Mario Kart Fun 2013-04]] (Beta 3)
 
* [[Wiimms Mario Kart Fun 2013-04]] (Beta 3)
 
* [[Wiimms Mario Kart Fun 2013-10]] (Beta 3)
 
* [[Wiimms Mario Kart Fun 2013-10]] (Beta 3)
* [[CTGP Revolution v1.03]] (Beta 3)
 
  
 
== References ==
 
== References ==

Revision as of 16:41, 19 January 2014


Rush City Run
Author: Gredmega
Version: Beta 3
Date of latest version: 2013-04-12
Editors used: Autodesk Maya 2010, Photoshop CS, CTools, Brawl Box, KMP Cloud, SZS Modifier, Wiimms SZS Tools
Download: WBZ File SZS File


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Overview

The look and gameplay of this track was inspired by the game San Francisco Rush: Extreme Racing. The track itself is a new design by Gredmega, but it uses textures from the Nintendo 64 version along with higher resolution textures made in the same style as the original.

Media

Beta 3
San Francisco Rush Gameplay



Version History

Version Date of release Information
Beta 1 2012-12-25 Initial release[1].
Beta 2[2] 2013-01-07 New textures and graphical fixes along with improved KCL.
Beta 3[3] 2013-04-10 Updates by Wiimm:
  • KCL cleaned (unused triangles removed) and octree recreated.
  • Unused files removed.
  • Unused KMP areas and routes removed.
  • Some more enemy points.
  • New respawn points placed before mandatory check points.
  • 6 instead of 9 items rows at new places.
  • SZS size from 4.7 MB to 2.7 MB reduced.

Item and enemy routes need more attention.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

References

Template:User-Gredmega-Link