Difference between revisions of "Penguin Canyon (Sealseal)"
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|date of release= 2010-05-08 | |date of release= 2010-05-08 | ||
|editors used= [[Paint]], [[SZS Modifier]] | |editors used= [[Paint]], [[SZS Modifier]] | ||
− | |wbz-id= | + | |wbz-id= 19 |
− | |download= https://icedrive.net/0/b8oNbm3RPu | + | |download 1= https://icedrive.net/0/b8oNbm3RPu |
+ | |download 2= https://icedrive.net/s/F9zWCRGz9xFBNz4PRVav68FFBXth (Mario Kart Overdrive version) | ||
}} | }} | ||
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This is a [[custom track]] created by [[Sealseal]]. It first started as a very different idea that the author came up with on a school trip. He and his friend were designing an outline for a track. At first, he wanted it to be called "Wario's Labyrinth", which would have consisted of a huge map with many turns and dead ends. When the author got back from the trip, he tried designing it in [[Paint]]. He tried importing the PNG into [[SZS Modifier]], but the model was too complex; this required him to make many changes to the model. The edited PNG design became what it is today. | This is a [[custom track]] created by [[Sealseal]]. It first started as a very different idea that the author came up with on a school trip. He and his friend were designing an outline for a track. At first, he wanted it to be called "Wario's Labyrinth", which would have consisted of a huge map with many turns and dead ends. When the author got back from the trip, he tried designing it in [[Paint]]. He tried importing the PNG into [[SZS Modifier]], but the model was too complex; this required him to make many changes to the model. The edited PNG design became what it is today. | ||
− | At that point, the author thought [[Wii Wario's Gold Mine|Wario's Gold Mine]] was not a good choice for it, and thought using {{obj-ref|0xd7,0xd8,0xd9|penguins}} would be more interesting than {{obj-ref|0x19b|minecarts}}, so he transferred all his ideas to <small>N64</small> Sherbet Land. He did not know how to import different models into different tracks by hex editing, so that is why this track switched [[slot]]s. Due to school, he spent four weekends completing the track for an Alpha test. Many more changes were necessary for improvement. The author finished fixing more glitches and released a Beta to two different people – one of whom was [[MrBean35000vr]]. Of course, there were still many glitches he had to fix. After many changes, he released RC1. | + | At that point, the author thought [[Wii Wario's Gold Mine|Wario's Gold Mine]] was not a good choice for it, and thought using {{obj-ref|0xd7,0xd8,0xd9|penguins}} would be more interesting than {{obj-ref|0x19b|minecarts}}, so he transferred all his ideas to [[N64 Sherbet Land|<small>N64</small> Sherbet Land]]. He did not know how to import different models into different tracks by hex editing, so that is why this track switched [[slot]]s. Due to school, he spent four weekends completing the track for an Alpha test. Many more changes were necessary for improvement. The author finished fixing more glitches and released a Beta to two different people – one of whom was [[MrBean35000vr]]. Of course, there were still many glitches he had to fix. After many changes, he released RC1. |
=== Credits === | === Credits === | ||
− | * MrBean35000vr, for giving tips along the way and | + | * MrBean35000vr, for giving tips along the way and beta testing. |
− | * Matt Hanley and Ryuka/Chris, for helping with | + | * Matt Hanley and Ryuka/Chris, for helping with beta testing. |
== Media == | == Media == | ||
− | {{youtube-box||ylsShNtpWIs|RC1 Time | + | {{youtube-box||-TgYq4UrZM8|RC6 VS Race (Dolphin)}} |
+ | {{youtube-box||ylsShNtpWIs|RC1 Time Trials|35|305}} | ||
== Version History == | == Version History == | ||
Line 28: | Line 30: | ||
! Information | ! Information | ||
|- | |- | ||
− | | | + | | RC1 |
| 2010-04-03 | | 2010-04-03 | ||
| First release | | First release | ||
Line 50: | Line 52: | ||
* Slightly changed start line texture. | * Slightly changed start line texture. | ||
|- | |- | ||
− | | RC5 | + | | [https://icedrive.net/0/6dMRBkBkaC RC5] |
| ≤ 2010-05-08 | | ≤ 2010-05-08 | ||
| | | | ||
Line 62: | Line 64: | ||
* Fixed some textures. | * Fixed some textures. | ||
* Fixed some corners. | * Fixed some corners. | ||
+ | |- | ||
+ | | [https://icedrive.net/s/F9zWCRGz9xFBNz4PRVav68FFBXth RC6-mko] | ||
+ | | 2022-09-28 | ||
+ | | Update by [[Zeem]]: | ||
+ | * Moved some {{obj-ref|0x65|item boxes}}. | ||
|} | |} | ||
− | == Custom Track Distributions == | + | == <span id=distrib-list>Custom Track Distributions</span> == |
This track is part of the following [[Custom Track Distribution]]s: | This track is part of the following [[Custom Track Distribution]]s: | ||
− | * | + | * {{Distrib-ref|Boshi Kart GP|19|boshi-gp}} |
* [[CTGP Classic Pack]] (RC6) | * [[CTGP Classic Pack]] (RC6) | ||
− | * {{Distrib-ref|CTGP Revolution| | + | * {{Distrib-ref|CTGP Revolution|19|ctgp-r}} |
− | * {{Distrib-ref|CTGP Revolution Classic| | + | * {{Distrib-ref|CTGP Revolution Classic|19|ctgprc}} |
− | * {{Distrib-ref|Cuberluigi CT Pack| | + | * {{Distrib-ref|Cuberluigi CT Pack|19|cuberluigi-ct}} |
− | * {{Distrib-ref|Mario Kart Infinite| | + | * {{Distrib-ref|Insane Kart Wii|19|insane-kart-wii}} |
+ | * {{Distrib-ref|Mario Kart Dragon Road|19|mk-dragon}} | ||
+ | * {{Distrib-ref|Mario Kart Infinite|19|mk-infinite}} | ||
+ | * {{Distrib-ref|Mario Kart Overdrive|19|mk-overdrive}} | ||
+ | * {{Distrib-ref|Pro CT Pack|19|pro-ct}} | ||
{{User-Sealseal-Link}} | {{User-Sealseal-Link}} | ||
[[Category:Track/Custom]] | [[Category:Track/Custom]] |
Latest revision as of 08:46, 7 October 2023
Author: | Sealseal |
---|---|
Version: | RC6 |
Date of latest version: | 2010-05-08 |
Editors used: | Paint, SZS Modifier |
WBZ files: | ct.wiimm.de |
Download: |
Overview
This is a custom track created by Sealseal. It first started as a very different idea that the author came up with on a school trip. He and his friend were designing an outline for a track. At first, he wanted it to be called "Wario's Labyrinth", which would have consisted of a huge map with many turns and dead ends. When the author got back from the trip, he tried designing it in Paint. He tried importing the PNG into SZS Modifier, but the model was too complex; this required him to make many changes to the model. The edited PNG design became what it is today.
At that point, the author thought Wario's Gold Mine was not a good choice for it, and thought using penguins would be more interesting than minecarts, so he transferred all his ideas to N64 Sherbet Land. He did not know how to import different models into different tracks by hex editing, so that is why this track switched slots. Due to school, he spent four weekends completing the track for an Alpha test. Many more changes were necessary for improvement. The author finished fixing more glitches and released a Beta to two different people – one of whom was MrBean35000vr. Of course, there were still many glitches he had to fix. After many changes, he released RC1.
Credits
- MrBean35000vr, for giving tips along the way and beta testing.
- Matt Hanley and Ryuka/Chris, for helping with beta testing.
Media
Version History
Version | Date of release | Information |
---|---|---|
RC1 | 2010-04-03 | First release |
RC2 | ≤ 2010-05-08 | Fixed an item route glitch. |
RC2.5 | ≤ 2010-05-08 | Fixed another item route glitch. |
RC3 | ≤ 2010-05-08 | Fixed yet another item route glitch. |
RC4 | ≤ 2010-05-08 |
|
RC5 | ≤ 2010-05-08 |
|
RC6 | 2010-05-08 |
|
RC6-mko | 2022-09-28 | Update by Zeem:
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- Boshi Kart GP (Details)
- CTGP Classic Pack (RC6)
- CTGP Revolution (Details)
- CTGP Revolution Classic (Details)
- Cuberluigi CT Pack (Details)
- Insane Kart Wii (Details)
- Mario Kart Dragon Road (Details)
- Mario Kart Infinite (Details)
- Mario Kart Overdrive (Details)
- Pro CT Pack (Details)
Custom Tracks:
Chaotic Circle –
Penguin Canyon