Controller
MKW Usage
Mario Kart Wii supports 4 different controllers. The following tables shows the button usage of each of them:
Controller | ||||
---|---|---|---|---|
Wheel | Nunchuk | Classic | GameCube | |
Drive forward | ||||
Drive backward Brake Drift |
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Steer to the left | rotate Wheel left | |||
Steer to the right | rotate Wheel right | |||
Backward camera | ||||
Activate item Throw item forward |
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Throw item backward | + | + | + | |
Activate and hold item | ||||
Wheelie | Move Wheel upward | Move Wiimote upward | ||
Stunt | Shake Wheel | Shake Wiimote | ||
break race | — | |||
Not used |
LE-CODE
LE-CODE uses different buttons for additional input. They can be divided into 2 groups:
- Special alternative buttons (ALT*) enter a new a new layer for other buttons to enabled special modes and activities. is a not otherwise used. LE-CODE uses only in combination with . So there are no conflicts with other button combinations. Both ALT buttons are used in combination with the . If is pressed, the item cheat buttons are deactivated.
- 2 buttons are reserved for the second and third layer of the Item Cheat. The base Wii Wheel is still not supported due to a lack of available buttons to use.
Controller | Description | ||||
---|---|---|---|---|---|
Wii Wheel | Nunchuk | Classic | GameCube | ||
ALT1 | Enter first layer for special input. Usually used together with | . One usage is to switch debug display and options.||||
ALT2 | Enter second layer for special input. Only used in combination with | to avoid conflicts with other buttons.||||
ALT1+ALT2 | + | + | + | + | Enter third layer for special input. It is used together with | to enable or disable features.
ITEM2 | — | Switch to layer 2 for item selection | |||
ITEM3 | — | Switch to layer 3 for item selection |
Cheat Codes
LE-CODE supports cheat (feature) codes. Therefor the player have to press , and . Each is stored to a sequence of up to 16 keys. The sequence will be reset on 2 in a row or after 2 seconds inactivity. While entering the sequence, it is displayed instead of the speedometer. If a cheat code was activated, the game sound plays with doubled speed for 2 seconds. At the same time symbol is viewed behind the speedometer.
The following table shows implemented and planned cheat codes. The coding will certainly be changed several times until we have a stable collection of cheat codes. The goal is to build a logical structure with lots of short codes so that they are easy to remember. Some cheat codes can only be used if the CHEAT-MODE parameter is set accordingly.
Code | CHEAT-MODE | Description |
---|---|---|
RDLU | — | Code to test the four | keys and the general functionality. The code has no other impact.
— | — | License Unlock. |
LLDDL | ≥1 | Disable debug screens. Same as DEBUG=DEBUG$OFF. |
LLDDR | ≥1 | Enable debug screens. Same as DEBUG=DEBUG$ENABLE. |
— | ≥2 | Terminate current race. |
— | ≥2 | Increment/decrement number of total laps. |