- LE-CODE & LPAR & LEX
- LE-CODE: General description
- LE-CODE: History
- LE-CODE: FAQ for track creators
- LE-CODE: Distribution Tutorial
- LE-CODE: Definition file for distributions
- LE-CODE: FAQ for distribution creators
- LE-CODE: Item Cheat
- LE-CODE: Controllers & Buttons
- LE-CODE: Slot usage
- LE-CODE: Exception Handler
- LPAR: File format for parameters
- LEX: File format and definitions
- Wiimm's Test Tracks
- Extended presence flags
- Related Categories
As of build 27, LE-CODE includes a built-in expanded version of Wiimm's Item Cheat. It now supports all four regions, and also supports the Classic Controller in addition to the previously compatible Wii Remote and Nunchuk and GameCube Controller. The base Wii Wheel is still not supported due to a lack of available buttons to use.
The main purpose of this feature is to test tracks and battle arenas both offline and online with all available items. The cheat code works with the first connected supported controller.
The player can select all available items using various button combinations (see controller specific descriptions below). The items are placed into the item container (top left on-screen). If "Off" is selected, the cheat code is disabled and normal item handling is enabled. All controller options place the items on three layers, with the most important items for testing being on the primary layer.
The Thunder Cloud is a useful item for testing jumps in tracks while small. In Wiimm's Intermezzo, he sets the duration of the effect to 30 seconds to allow for easier testing.
Enabling the Item Cheat
Wii Remote and Nunchuk
The Wii Remote and Nunchuk uses directions on the
The Classic Controller uses directions on the right joystick to select items. Select a direction in combination with and to access the second and third layers, respectively.
The GameCube Controller uses directions on theto select items. Select a direction in combination with the and buttons to access the second and third layers, respectively. The Classic Controller and GameCube Controller use identical joystick layouts, with the only difference being the buttons to activate the additional layers.