Difference between revisions of "Akina Pass (Waltz)"

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==Credits==
 
==Credits==
Kozakura, for the skybox  
+
*Kozakura, for the skybox  
TheGamingBram, for the Power Moon Object
+
*TheGamingBram, for the Power Moon Object
Whippinsnapper, for the Galoomba Object
+
*Whippinsnapper, for the Galoomba Object
Diego Vapy, for the Intro Cameras and fixing the cannon
+
*Diego Vapy, for the Intro Cameras and fixing the cannon
 +
*Atlas, for the Hot Air Balloons
 
=== Slot Information ===
 
=== Slot Information ===
 
It is recommended to put this track on [[slot]] [[Slot#7.3|7.3]] for the dirt GFX.
 
It is recommended to put this track on [[slot]] [[Slot#7.3|7.3]] for the dirt GFX.

Revision as of 04:43, 13 August 2023

This article is about Waltz's port. For other versions, see Akina Pass.
Akina Pass
Creator: Waltz
Designer: Ermelber
Version: v1.0
Date of latest version: 2023-08-13
Editors used: ANoob's BRRES Material Tool, Blender, Blender MKW Utilities, BrawlCrate, LiveCollage, Lorenzi's KMP Editor, RANWr, RiiStudio, Wiimms SZS Tools
Download: Google Drive

Overview

This is port created by Waltz. It changes a lot of textures to more modern ones and changes the time to a sunrise. The track also adds a lot of extra decoration and enemies to make gameplay more exciting.

Credits

  • Kozakura, for the skybox
  • TheGamingBram, for the Power Moon Object
  • Whippinsnapper, for the Galoomba Object
  • Diego Vapy, for the Intro Cameras and fixing the cannon
  • Atlas, for the Hot Air Balloons

Slot Information

It is recommended to put this track on slot 7.3 for the dirt GFX.

Media

Currently no media

Version History

Version Date of release Information
v1.0 2023-08-13 First release

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)