Talk:Nuclear Power

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Bugs in v1

Really v1? I found many bugs in only one fast test race:

  • Bullet Bill can't run the half pipe.
  • Bullet Bull landing zone in lava.
  • Lost half of the round because antecedently jumping over wall and lands before the half pipe.
  • No chance to jump over abyss if small (forgot the place).
  • Space between stamps to small for heavy out drifters.
  • Have you tested heavy karts?

-- Wiimm (talk) 16:12, 7 November 2015 (UTC)

Thanks for the feedback! I did not run into these problems when testing myself by will definitely look into fixing them. Wabajeffy (talk) 16:49, 7 November 2015 (UTC)
If I test a new track I use always an item cheat. And the second lap is Bullet Bills round to verify at least the main item route. And please read »Version Number« and you see, that BETA or RC is a better version number.
-- Wiimm (talk) 22:49, 7 November 2015 (UTC)
Oh I see. Honestly had no idea about the version number page haha. Would it be alright to switch it to BETA or should I just leave it as is? Wabajeffy (talk) 16:27, 8 November 2015 (UTC)

KMP Update

Is it OK if I optimize the KMP (check points, routes, respawn) over Christmas? -- Wiimm (talk) 11:01, 11 December 2015 (UTC)

Wiimm, that would be really great! I was planning on working on a little bit of KCL (including lowering walls and fixing some areas with common deaths) and attempting at adding some animations over Christmas, so a KMP update would be awesome to go along with those updates. Feel free to contact me at any point! I'm always open to help so thanks a lot! Wabajeffy (talk) 16:26, 11 December 2015 (UTC)