GCN Yoshi Circuit (sup3rsmash8)
From Custom Mario Kart
|Editors used:||BrawlBox v0.67, CTools, KMP Cloud, SketchUp, SZS Modifier|
This is the first port of the GCN version.
|Version||Date of release||Information|
|RC2||2012-07-22||Small change in the checkpoints and respawn positions|
|v0.6||2013-08-01||Added animated water.|
|v0.7||2013-09-01|| Update by Wiimm:
- Harry Potter Effect on the plants
- RC1 took only three days to finish, but had some big gameplay flaws on the Wii (e.g. bigger case of the Harry Potter Effect and crashing upon contact with water, because the track was missing BREFF and BREFT files for object pocha). Neither of those problems are present on the Dolphin emulator, which was the only method the author used to test the track with. It took a few more days for the author to fix up these problems and improve the experience on the Wii (even though the Harry Potter Effect was still present, but in a smaller case).
- Despite the short development time the first time around, v0.5 took over a month to release, due to BrawlBox being unable to open the model that the release candidates used.
- This track contains plenty of bugs, including an out of bounds area, that was completely intentional for the sake of being an exploration track when not being raced on. A few examples are shown in this video:
Custom Track Distributions
This track is part of the following Custom Track Distributions: