Difference between revisions of "Talk:N64 Royal Raceway (SquireTurnbolt)"
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::: From what I have gathered, the main issues with using MKDSDX models is the model being too choppy/badly made, and flat textures being used as objects. Fixing those issues should get rid of any complaints. --[[User:HackStarz|HackStarz]] ([[User talk:HackStarz|talk]]) 17:14, 14 July 2021 (UTC) | ::: From what I have gathered, the main issues with using MKDSDX models is the model being too choppy/badly made, and flat textures being used as objects. Fixing those issues should get rid of any complaints. --[[User:HackStarz|HackStarz]] ([[User talk:HackStarz|talk]]) 17:14, 14 July 2021 (UTC) | ||
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+ | == bugs == | ||
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+ | the banner by the audience uses a texture size larger than 1024x1024, so it looks corrupted on console. --lol [[zilly]] 19:08, 14 July 2021 (UTC) |
Latest revision as of 19:08, 14 July 2021
Just a tip...
I suggest not making custom tracks out of MKDS Deluxe models. You WILL get hated on. I know this from personal experience.
I wouldn't say there's anything wrong with it, but many people will be very ticked off at it. --HackStarz (talk) 19:19, 13 July 2021 (UTC)
- Have you looked at the track? The model looks incredible, it looks nothing like it did in MKDSDX. Trainiax/SwampyGator (talk) 19:26, 13 July 2021 (UTC)
bugs
the banner by the audience uses a texture size larger than 1024x1024, so it looks corrupted on console. --lol zilly 19:08, 14 July 2021 (UTC)