Difference between revisions of "Talk:GCN Bowser's Castle (Baoulettes)"
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+ | == KMP == | ||
+ | === Help === | ||
+ | Hi.<br> | ||
+ | I have huge problem on KMP here the story:.<br> | ||
+ | In Time trial it work fine (everything).<br> | ||
+ | Without Podoboo (boble) it work every where.<br> | ||
+ | Every cam just work like a charm.<br> | ||
+ | But when i try to load VS mode with all cam that worked fine, and all item it simply don't load.<br> | ||
+ | And it load fine in TT but when i want to go away from the map it simply freeze i can't restart change char / course or quit.<br> | ||
+ | I would appreciate any help (it prevent me to release the map :x).<br> | ||
+ | If need i can post the KMP as KMP/TXT.<br> | ||
+ | ps: KMP only made with Wiimm tool KMP editor.<br> | ||
+ | [[User:Baoulettes|Baoulettes]] | ||
+ | <br> | ||
+ | |||
+ | : I can help you. Send me the track. Use PN on mariokartwii.com | ||
+ | : [[User:Wiimm|Wiimm]] 20:35, 2 October 2011 (CEST) | ||
+ | |||
+ | :: Private Message sended on mariokartwii.com, hope you can see what wrong on it :S | ||
+ | :: [[User:Baoulettes|Baoulettes]] | ||
+ | |||
+ | No time to test now, but after a code view i think, that the distance between camera point and view point of all 3 opening cameras are to small (and for c1 it is zero)! Put the camera at least 5000 away from both view points. And I#m not sure, if the view points must have also a distance. | ||
+ | <pre> | ||
+ | #---------------------------------------------------------------------- | ||
+ | # idx type unknown ________position (x,y,z)________ zoom_beg | ||
+ | # next v(zoom) ________unknown (x,y,z)________ zoom_end | ||
+ | # unknown v(v.pt) ________view point (x,y,z)________ - | ||
+ | # route unknown ________view dest (x,y,z)________ sec/60 | ||
+ | #---------------------------------------------------------------------- | ||
+ | # CAME reference: @OPENING-INDEX @SELECTION-INDEX | ||
+ | c0 5 0 5616.000 15105.760 3733.951 45.000 | ||
+ | > c1 5 0.000 0.000 0.000 60.000 | ||
+ | > 0 150 5616.000 15105.000 3733.000 | ||
+ | > r1 0 5616.000 15400.000 3733.000 220.000 | ||
+ | #---------------------------------------------------------------------- | ||
+ | # CAME reference: c0 | ||
+ | c1 5 0 -57472.840 12504.119 38014.484 10.000 | ||
+ | > c2 5 0.000 0.000 0.000 150.000 | ||
+ | > 0 150 -57472.840 12604.119 38014.484 | ||
+ | > r3 0 -57472.840 12204.119 38014.484 257.000 | ||
+ | #---------------------------------------------------------------------- | ||
+ | # CAME reference: c1 | ||
+ | c2 5 0 -18507.998 14122.967 10654.000 45.000 | ||
+ | > -1 5 0.000 0.000 0.000 60.000 | ||
+ | > 0 150 -18251.998 14022.967 11934.001 | ||
+ | > r2 0 -18251.998 13922.967 11934.001 294.000 | ||
+ | #---------------------------------------------------------------------- | ||
+ | </pre> | ||
+ | [[User:Wiimm|Wiimm]] 20:59, 2 October 2011 (CEST) | ||
+ | <br> | ||
+ | : The openning pan cam worked fine, The problem should be on the podoboo cause that when they are there that freeze. | ||
+ | : I mean I tried without and it load. It should be a ressource problem? | ||
+ | : Anyway I will try your idea :3 | ||
+ | : [[User:Baoulettes|Baoulettes]] | ||
+ | |||
+ | :: My first idea was the opening cam, because it is only used in vs. And then I saw the non logic values. | ||
+ | :: Maybe you are right, but the KMP seems mot to be full. But there are 25 routes and most of them are not linked. | ||
+ | :: [[User:Wiimm|Wiimm]] 21:19, 2 October 2011 (CEST) | ||
+ | |||
+ | ::: Okay I did your idea still same effect | ||
+ | ::: I delete all unused route , same result :3 | ||
+ | ::: Deleted from first podoboo to the end and still freeze | ||
+ | ::: did all above but together and still same effect :X | ||
+ | ::: I do not know where i fail :/ | ||
+ | ::: [[User:Baoulettes|Baoulettes]] | ||
+ | :::: The file you send me fails in time trial too. I've tested it in slots 7.2 and 7.3. | ||
+ | :::: [[User:Wiimm|Wiimm]] 00:45, 3 October 2011 (CEST) | ||
+ | ::::: FlamePole_v and big cause it :X, that don't get right fils on szs if i remenber :x | ||
+ | ::::: [[User:Baoulettes|Baoulettes]] | ||
+ | |||
+ | === A test series === | ||
+ | I have made a little test series. In all tests I have modified the opening cam as explained above. Then I have divided all global objects into 6 groups. The first group were all itemboxes and this group was enabled in all tests. With the other five groups I have made 5 testes, one group enabled and the other 4 disabled. And all works fine (tested with VS). This means, that all global objects work fine for itself, but not if all enabled. I think, there is a memory problem. | ||
+ | |||
+ | Then I have looked into the graphics and found this: | ||
+ | * course_model/GCN_OutField is a large graphic (256*1024, 128KB) and have 9 clones with identical images. Is this needed? | ||
+ | * course_model/GCN_Tower: Same size, 1 clone. | ||
+ | * course_model/GCN_Anzen3: Smaller, 2 clones. | ||
+ | It seems, that there are large unneeded images. | ||
+ | |||
+ | Have you ever tested VS without compis, but with 2 players? | ||
+ | |||
+ | [[User:Wiimm|Wiimm]] 13:06, 3 October 2011 (CEST) | ||
+ | |||
+ | : I did that huge amount of Group simply because it is needed to fix HP effect without the last one you would have old HP effect. | ||
+ | : and as the map take "only" 21.000 ~ face and like 30 groups max it should work fine in 4VS with computers without lag as "Petite Park" have | ||
+ | : more than 80 groups and 55.000~ Faces. | ||
+ | : but yep the problem it is what you told the memory. but untill we don't have HP fix I can not make better Brres :S | ||
+ | : I will simply remove some Taimatsu for exemple. or make as it was before Podoboo. mean no fireball at Lava room. | ||
+ | : [[user:Baoulettes|Baoulettes]] 2:07, 3 October 2011 | ||
+ | :: Ok, I finish my tests here. Ask again if you need more help/tests. | ||
+ | :: BTW: The new track looks great! | ||
+ | :: [[User:Wiimm|Wiimm]] 14:29, 3 October 2011 (CEST) | ||
+ | ::: Thanks a lot for your help now I know where the problems are :) | ||
+ | ::: I will fix it as I can. | ||
+ | ::: and Thanks to like the new look :). | ||
+ | ::: [[user:Baoulettes|Baoulettes]] 2:36, 3 October 2011 | ||
+ | |||
+ | === Results === | ||
+ | So here my little results :3<br> | ||
+ | [[user:Wiimm|Wiimm]] Had right !<br> | ||
+ | I mean I deleted ALL Taimatsu, FlamePole_V/big and GCN_LightSystem Polygone and now it is loading Fine.<br> | ||
+ | so untill we can't fix that hp effect in one polygone i will not add that GCN_LightSystem sorry :3<br> | ||
+ | Thanks [[user:Wiimm|Wiimm]] You test was really helpfull! :3<br> | ||
+ | (and btw I love your tool we can manage KMP so easier than before :))<br> | ||
+ | [[user:Baoulettes|Baoulettes]] | ||
+ | |||
+ | == KCL == | ||
+ | === Help === | ||
+ | Hi.<br> | ||
+ | I really need help for pochaYogan here my analyse and result:<br> | ||
+ | <br> | ||
+ | BC WII Fallboudary source:<br> | ||
+ | <br> | ||
+ | 0x10 V012 -> V00A -> V002 = Y 9198,609<br> | ||
+ | 0x10 V00A -> V002 = Y 7457<br> | ||
+ | 0x10 V022 - > V01A -> V012 -> V00A -> V002 = Y 7457<br> | ||
+ | 0x10 V01A -> V012 -> V00A -> V002 = Y 10132,72<br> | ||
+ | 0x10 V002 = Y 4813,282<br> | ||
+ | <br> | ||
+ | Kmp: <br> | ||
+ | <br> | ||
+ | FFFF0000 = V002 = Y 4813,282<br> | ||
+ | FFFF0001 = V00A = Y 7457<br> | ||
+ | FFFF0002 = V012 = Y 9198,609<br> | ||
+ | FFFF0003 = V01A = Y 10132,72<br> | ||
+ | FFFF0004 = V022 = Y 7457<br> | ||
+ | <br> | ||
+ | so mine should : <br> | ||
+ | <br> | ||
+ | 0x10 V002 = Y 7048,078<br> | ||
+ | 0x10 V00A = Y 10558,08<br> | ||
+ | <br> | ||
+ | KMP<br> | ||
+ | <br> | ||
+ | FFFF0000 = V002 = Y 7048,078<br> | ||
+ | FFFF0001 = V00A = Y 10558,08<br> | ||
+ | 0x10 V002 = V002 = Y 7048,078<br> | ||
+ | 0x10 V00A = V00A = Y 7048,078<br> | ||
+ | <br> | ||
+ | What Wrong on my analyse? (it is cause it's doesn't work in-game. (Yes i have Right Y value >.>)<br> | ||
+ | Thanks for Any kind of help only that is left for tell "FR2" as done and KCL Done.<br> | ||
+ | [[user:Baoulettes]] 23/09/2011 04:45 am.<br> | ||
+ | <br> | ||
+ | Me again.<br> | ||
+ | Tried to make more than two pocha to get more chance to activate it.<br> | ||
+ | FFFF0002 = 7048,079<br> | ||
+ | FFFF0004 = 7048,079<br> | ||
+ | FFFF0003 = 10558,08<br> | ||
+ | FFFF0001 = 10558,08<br> | ||
+ | FFFF0000 = 10558,08<br> | ||
+ | so i will see maybe I will got luck trying value from 002 to 022 so That will be the same amount than BC WII and same hexa value maybe it's needed?<br> | ||
+ | [[user:Baoulettes]] 23/09/2011 1:58 pm.<br> | ||
+ | Yes so doing shity work it work ! <br> | ||
+ | here what work :<br> | ||
+ | FFFF0002 = 7048,08 = not work <br> | ||
+ | FFFF0004 = 7048,08 = working! = V022<br> | ||
+ | FFFF0003 = 10558 = working! = V01A<br> | ||
+ | FFFF0001 = 10558 = not work<br> | ||
+ | FFFF0000 = 10558 = not work <br> | ||
+ | <br> | ||
+ | == Discution == | ||
+ | <br> | ||
+ | Hi.<br> | ||
+ | Little Thanks for Wiimm.<br> | ||
+ | Thanks for the cleaning of the page + correction in KMP really that was my major problem :)<br> | ||
+ | [[user:Baoulettes]]<br> | ||
+ | <br> | ||
Hey, Baoulettes! =) | Hey, Baoulettes! =) | ||
Line 26: | Line 193: | ||
<br> | <br> | ||
Then let me time to do it cause I have no brres made right now :x<br> | Then let me time to do it cause I have no brres made right now :x<br> | ||
− | Baoulettes 02/09/2011 | + | Baoulettes 02/09/2011<br> |
+ | <br> | ||
+ | oh ok o;<br> | ||
+ | <br> | ||
+ | reedy95 (2011-09-02)<br> | ||
+ | <br> | ||
− | + | May you can come on Skype or anything Else so we can discute about GCN BC ? (and btw send you the SZS)<br> | |
+ | Baoulettes (02/09/2011)<br> | ||
+ | we can discute here, too xD and as i said, i quit skype.. :/ you could send it via email =P | ||
+ | <br> | ||
reedy95 (2011-09-02)<br> | reedy95 (2011-09-02)<br> | ||
+ | <br> | ||
+ | For that i will need you Mail .... lol<br> | ||
+ | Baoulettes 02/09/2011<br> | ||
+ | <br> | ||
+ | |||
+ | reedy94 (2011-09-02)<br> | ||
+ | <br> | ||
+ | Email Sent. | ||
+ | Baoulettes 02/09/2011<br> | ||
+ | <br> | ||
+ | |||
+ | thanks, Joffrey! :P (reedy94) | ||
+ | |||
+ | The model is perfect :) looks awesome oô | ||
+ | |||
+ | Oh, the last update before animation? o: i want to test it, could you send me it via email? c: (reedy94) | ||
+ | |||
+ | that so minor change that you will probably don't see it and i can't make brres right now sorry. (Baoulettes) | ||
+ | |||
+ | == V2.1 and KMP == | ||
+ | |||
+ | @Baoulettes: In you todays release you have used an old KMP. Have you made any KMP changes? If not, I can repair it. And please call it FR2.1 to avoid version mismatch at end user side. | ||
+ | |||
+ | [[User:Wiimm|Wiimm]] 13:05, 17 May 2012 (UTC) | ||
+ | <br><br> | ||
+ | Hum no didn't have modded KMP since your last one you sent me.<br> | ||
+ | If there any problem I must have failed somewhere but I donot know as I have not modded it :X<br> | ||
+ | [[User:Baoulettes|Baoulettes]] 16:02, 17 may 2012.<br> | ||
+ | |||
+ | : Here is my fix/mix: Your latest version + my previous KMP: http://www.mediafire.com/download.php?3k29m2dejeh425v | ||
+ | : You can use the link doretly, if you want. | ||
+ | : [[User:Wiimm|Wiimm]] 14:32, 17 May 2012 (UTC) | ||
+ | |||
+ | ==Unofficial v3.1 by Rukasudo90 Ultra Shortcut== | ||
+ | It's still possible to perform. I can't record, but I have a screenshot of my 2nd lap: http://prntscr.com/1hy7ox It only took 28 seconds, roughly.<br> | ||
+ | -- Have a nice day, from [[ZillaSpaz]] 05:33, 28 July 2013 (UTC) | ||
+ | |||
+ | :Hence the wording "harder". :p On a serious note, I can make better hotfixes in my sleep. --[[User:Torran|Torran]] ([[User talk:Torran|talk]]) 05:39, 28 July 2013 (UTC) | ||
+ | |||
+ | ::Should this update be deleted then? It only makes the Ultra harder to perform, but it doesn't fix an alternate way to perform it. | ||
+ | ::EDIT: Torran, did you think the update originally said "harder"? No, it claimed to fix it entirely, which it hasn't. | ||
+ | ::-- Have a nice day, from [[ZillaSpaz]] 05:48, 28 July 2013 (UTC) | ||
+ | :::Ah, you edited the change log wording. :p But yes, if it's allowed I'd banish this sad excuse for a hotfix. --[[User:Torran|Torran]] ([[User talk:Torran|talk]]) 05:55, 28 July 2013 (UTC) | ||
+ | |||
+ | I thought it was removed. | ||
+ | |||
+ | Well,by what you it is harder,I can´t say "yes" to try fix it completly again,i´ve let the 2 firsts checkpoints together & 2 bigger checkpoints to avoid the glitch work far of the finish line. | ||
+ | |||
+ | By my analysis,there may be a way to fix it completly in the 2 first checkpoints. | ||
+ | |||
+ | --Rukasudo90 12:38, 28 July 2013 (GMT) | ||
+ | |||
+ | Zilla,Can you test this one,please? | ||
+ | |||
+ | https://www.dropbox.com/s/tnz16j8muppedpq/GCN%20Bowser%20Castle%20v3.0b.szs | ||
+ | |||
+ | --Rukasudo90 17:01 29 July 2013 (GMT) | ||
+ | |||
+ | ==Potential No lap count bug== | ||
+ | So, I ran into a no lap count bug on GCN Bowser Castle while playing ctww. None of my laps counted and it seemed to be the same case for my opponents. I guess that this track has been broken while trying to remove the utra shortcut just like Sky Courtyard used to be for a while. Hoping for that bug to be fixed as soon as possible. [[User:Avenir|Avenir]] ([[User talk:Avenir|talk]]) 21:19, 13 January 2014 (UTC) | ||
+ | |||
+ | : CTWW used an outdated version, so probability no fix will be needed. However, we played it many times in different versions without this bug -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 22:24, 13 January 2014 (UTC) |
Latest revision as of 18:05, 3 August 2016
KMP
Help
Hi.
I have huge problem on KMP here the story:.
In Time trial it work fine (everything).
Without Podoboo (boble) it work every where.
Every cam just work like a charm.
But when i try to load VS mode with all cam that worked fine, and all item it simply don't load.
And it load fine in TT but when i want to go away from the map it simply freeze i can't restart change char / course or quit.
I would appreciate any help (it prevent me to release the map :x).
If need i can post the KMP as KMP/TXT.
ps: KMP only made with Wiimm tool KMP editor.
Baoulettes
- I can help you. Send me the track. Use PN on mariokartwii.com
- Wiimm 20:35, 2 October 2011 (CEST)
- Private Message sended on mariokartwii.com, hope you can see what wrong on it :S
- Baoulettes
No time to test now, but after a code view i think, that the distance between camera point and view point of all 3 opening cameras are to small (and for c1 it is zero)! Put the camera at least 5000 away from both view points. And I#m not sure, if the view points must have also a distance.
#---------------------------------------------------------------------- # idx type unknown ________position (x,y,z)________ zoom_beg # next v(zoom) ________unknown (x,y,z)________ zoom_end # unknown v(v.pt) ________view point (x,y,z)________ - # route unknown ________view dest (x,y,z)________ sec/60 #---------------------------------------------------------------------- # CAME reference: @OPENING-INDEX @SELECTION-INDEX c0 5 0 5616.000 15105.760 3733.951 45.000 > c1 5 0.000 0.000 0.000 60.000 > 0 150 5616.000 15105.000 3733.000 > r1 0 5616.000 15400.000 3733.000 220.000 #---------------------------------------------------------------------- # CAME reference: c0 c1 5 0 -57472.840 12504.119 38014.484 10.000 > c2 5 0.000 0.000 0.000 150.000 > 0 150 -57472.840 12604.119 38014.484 > r3 0 -57472.840 12204.119 38014.484 257.000 #---------------------------------------------------------------------- # CAME reference: c1 c2 5 0 -18507.998 14122.967 10654.000 45.000 > -1 5 0.000 0.000 0.000 60.000 > 0 150 -18251.998 14022.967 11934.001 > r2 0 -18251.998 13922.967 11934.001 294.000 #----------------------------------------------------------------------
Wiimm 20:59, 2 October 2011 (CEST)
- The openning pan cam worked fine, The problem should be on the podoboo cause that when they are there that freeze.
- I mean I tried without and it load. It should be a ressource problem?
- Anyway I will try your idea :3
- Baoulettes
- My first idea was the opening cam, because it is only used in vs. And then I saw the non logic values.
- Maybe you are right, but the KMP seems mot to be full. But there are 25 routes and most of them are not linked.
- Wiimm 21:19, 2 October 2011 (CEST)
- Okay I did your idea still same effect
- I delete all unused route , same result :3
- Deleted from first podoboo to the end and still freeze
- did all above but together and still same effect :X
- I do not know where i fail :/
- Baoulettes
- The file you send me fails in time trial too. I've tested it in slots 7.2 and 7.3.
- Wiimm 00:45, 3 October 2011 (CEST)
- FlamePole_v and big cause it :X, that don't get right fils on szs if i remenber :x
- Baoulettes
A test series
I have made a little test series. In all tests I have modified the opening cam as explained above. Then I have divided all global objects into 6 groups. The first group were all itemboxes and this group was enabled in all tests. With the other five groups I have made 5 testes, one group enabled and the other 4 disabled. And all works fine (tested with VS). This means, that all global objects work fine for itself, but not if all enabled. I think, there is a memory problem.
Then I have looked into the graphics and found this:
- course_model/GCN_OutField is a large graphic (256*1024, 128KB) and have 9 clones with identical images. Is this needed?
- course_model/GCN_Tower: Same size, 1 clone.
- course_model/GCN_Anzen3: Smaller, 2 clones.
It seems, that there are large unneeded images.
Have you ever tested VS without compis, but with 2 players?
Wiimm 13:06, 3 October 2011 (CEST)
- I did that huge amount of Group simply because it is needed to fix HP effect without the last one you would have old HP effect.
- and as the map take "only" 21.000 ~ face and like 30 groups max it should work fine in 4VS with computers without lag as "Petite Park" have
- more than 80 groups and 55.000~ Faces.
- but yep the problem it is what you told the memory. but untill we don't have HP fix I can not make better Brres :S
- I will simply remove some Taimatsu for exemple. or make as it was before Podoboo. mean no fireball at Lava room.
- Baoulettes 2:07, 3 October 2011
- Ok, I finish my tests here. Ask again if you need more help/tests.
- BTW: The new track looks great!
- Wiimm 14:29, 3 October 2011 (CEST)
- Thanks a lot for your help now I know where the problems are :)
- I will fix it as I can.
- and Thanks to like the new look :).
- Baoulettes 2:36, 3 October 2011
Results
So here my little results :3
Wiimm Had right !
I mean I deleted ALL Taimatsu, FlamePole_V/big and GCN_LightSystem Polygone and now it is loading Fine.
so untill we can't fix that hp effect in one polygone i will not add that GCN_LightSystem sorry :3
Thanks Wiimm You test was really helpfull! :3
(and btw I love your tool we can manage KMP so easier than before :))
Baoulettes
KCL
Help
Hi.
I really need help for pochaYogan here my analyse and result:
BC WII Fallboudary source:
0x10 V012 -> V00A -> V002 = Y 9198,609
0x10 V00A -> V002 = Y 7457
0x10 V022 - > V01A -> V012 -> V00A -> V002 = Y 7457
0x10 V01A -> V012 -> V00A -> V002 = Y 10132,72
0x10 V002 = Y 4813,282
Kmp:
FFFF0000 = V002 = Y 4813,282
FFFF0001 = V00A = Y 7457
FFFF0002 = V012 = Y 9198,609
FFFF0003 = V01A = Y 10132,72
FFFF0004 = V022 = Y 7457
so mine should :
0x10 V002 = Y 7048,078
0x10 V00A = Y 10558,08
KMP
FFFF0000 = V002 = Y 7048,078
FFFF0001 = V00A = Y 10558,08
0x10 V002 = V002 = Y 7048,078
0x10 V00A = V00A = Y 7048,078
What Wrong on my analyse? (it is cause it's doesn't work in-game. (Yes i have Right Y value >.>)
Thanks for Any kind of help only that is left for tell "FR2" as done and KCL Done.
user:Baoulettes 23/09/2011 04:45 am.
Me again.
Tried to make more than two pocha to get more chance to activate it.
FFFF0002 = 7048,079
FFFF0004 = 7048,079
FFFF0003 = 10558,08
FFFF0001 = 10558,08
FFFF0000 = 10558,08
so i will see maybe I will got luck trying value from 002 to 022 so That will be the same amount than BC WII and same hexa value maybe it's needed?
user:Baoulettes 23/09/2011 1:58 pm.
Yes so doing shity work it work !
here what work :
FFFF0002 = 7048,08 = not work
FFFF0004 = 7048,08 = working! = V022
FFFF0003 = 10558 = working! = V01A
FFFF0001 = 10558 = not work
FFFF0000 = 10558 = not work
Discution
Hi.
Little Thanks for Wiimm.
Thanks for the cleaning of the page + correction in KMP really that was my major problem :)
user:Baoulettes
Hey, Baoulettes! =)
I quit mkwii next week (i already quit skype) and i want to upload this track, (cause its the best ct) it would be a perfect completion for my channel :) and ur ct in 1080p would be "O_O" i know your ct is not done (no animated textures, hp effect, non-finished kcl), but you know i record with dolphin emulator (no hp effect) :) and the perfect kcl is not neccesary (cause i drive normal and dont fall, etc), and "bowser howl" etc. would make no difference (cause i dont record the original sound) It would look so amazing =) and the track would be popular like never before! (i think the vid would get 8000+ views)
Please, it would be the perfect completion and i could quit with a good feeling! ;)
yours sincerely, reedy94 (2011-09-02)
Yop
And seriously no
for sure I want you as a tester but not to record without animation ect.
I want a total suprise for the animation ect so.
If you could wait a litlle more and/or Test only then why not
I think Chadderz will release soon the update to make it possible :p
Baoulettes 02/09/2011
oh ok ):
could u give me the newest version? i want to test it :) (i will make no vid)
reedy94 (2011-09-02)
Then let me time to do it cause I have no brres made right now :x
Baoulettes 02/09/2011
oh ok o;
reedy95 (2011-09-02)
May you can come on Skype or anything Else so we can discute about GCN BC ? (and btw send you the SZS)
Baoulettes (02/09/2011)
we can discute here, too xD and as i said, i quit skype.. :/ you could send it via email =P
reedy95 (2011-09-02)
For that i will need you Mail .... lol
Baoulettes 02/09/2011
[email protected] :)
reedy94 (2011-09-02)
Email Sent.
Baoulettes 02/09/2011
thanks, Joffrey! :P (reedy94)
The model is perfect :) looks awesome oô
Oh, the last update before animation? o: i want to test it, could you send me it via email? c: (reedy94)
that so minor change that you will probably don't see it and i can't make brres right now sorry. (Baoulettes)
V2.1 and KMP
@Baoulettes: In you todays release you have used an old KMP. Have you made any KMP changes? If not, I can repair it. And please call it FR2.1 to avoid version mismatch at end user side.
Wiimm 13:05, 17 May 2012 (UTC)
Hum no didn't have modded KMP since your last one you sent me.
If there any problem I must have failed somewhere but I donot know as I have not modded it :X
Baoulettes 16:02, 17 may 2012.
- Here is my fix/mix: Your latest version + my previous KMP: http://www.mediafire.com/download.php?3k29m2dejeh425v
- You can use the link doretly, if you want.
- Wiimm 14:32, 17 May 2012 (UTC)
Unofficial v3.1 by Rukasudo90 Ultra Shortcut
It's still possible to perform. I can't record, but I have a screenshot of my 2nd lap: http://prntscr.com/1hy7ox It only took 28 seconds, roughly.
-- Have a nice day, from ZillaSpaz 05:33, 28 July 2013 (UTC)
- Hence the wording "harder". :p On a serious note, I can make better hotfixes in my sleep. --Torran (talk) 05:39, 28 July 2013 (UTC)
- Should this update be deleted then? It only makes the Ultra harder to perform, but it doesn't fix an alternate way to perform it.
- EDIT: Torran, did you think the update originally said "harder"? No, it claimed to fix it entirely, which it hasn't.
- -- Have a nice day, from ZillaSpaz 05:48, 28 July 2013 (UTC)
I thought it was removed.
Well,by what you it is harder,I can´t say "yes" to try fix it completly again,i´ve let the 2 firsts checkpoints together & 2 bigger checkpoints to avoid the glitch work far of the finish line.
By my analysis,there may be a way to fix it completly in the 2 first checkpoints.
--Rukasudo90 12:38, 28 July 2013 (GMT)
Zilla,Can you test this one,please?
https://www.dropbox.com/s/tnz16j8muppedpq/GCN%20Bowser%20Castle%20v3.0b.szs
--Rukasudo90 17:01 29 July 2013 (GMT)
Potential No lap count bug
So, I ran into a no lap count bug on GCN Bowser Castle while playing ctww. None of my laps counted and it seemed to be the same case for my opponents. I guess that this track has been broken while trying to remove the utra shortcut just like Sky Courtyard used to be for a while. Hoping for that bug to be fixed as soon as possible. Avenir (talk) 21:19, 13 January 2014 (UTC)