Difference between revisions of "Start Line Bug"
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But there is a '''Start Line Bug''' in Mario Kart Wii: For races in mirror mode, the rotation is not mirrored. So the start line has a wrong direction (same as unmirrored). Only if the horizontal start direction (y rotation) is a multiple of ±90° (one of 0°, ±90°, ±180° or ±270°), the mirror mode shows also a correct rotated start line because of symmetry reasons. | But there is a '''Start Line Bug''' in Mario Kart Wii: For races in mirror mode, the rotation is not mirrored. So the start line has a wrong direction (same as unmirrored). Only if the horizontal start direction (y rotation) is a multiple of ±90° (one of 0°, ±90°, ±180° or ±270°), the mirror mode shows also a correct rotated start line because of symmetry reasons. | ||
+ | |||
+ | The [[LE-CODE]] mod by Leseratte fixes this bug and the start line rotation is correctly mirrored on the map. | ||
[[category:Bug]] | [[category:Bug]] | ||
+ | [[category:LE-CODE]] |
Revision as of 14:34, 19 May 2019
Bugs
- Bugs in alphabetic order
- Harry Potter Effect
- Item Position Bug
- KCL Glitches
- Moiré pattern
- Off-Road Glitch
- Position Jump Bug
- Slow Motion Bug
- Start Line Bug
- Ultra Shortcut
- Underground Camera Bug
- Wiggler Glitch
- Z-fighting
- Advanced information
The start line of the minimap is placed at the start position with respect to the position and horizontal rotation of KMP/KTPT.
But there is a Start Line Bug in Mario Kart Wii: For races in mirror mode, the rotation is not mirrored. So the start line has a wrong direction (same as unmirrored). Only if the horizontal start direction (y rotation) is a multiple of ±90° (one of 0°, ±90°, ±180° or ±270°), the mirror mode shows also a correct rotated start line because of symmetry reasons.
The LE-CODE mod by Leseratte fixes this bug and the start line rotation is correctly mirrored on the map.