Difference between revisions of "Sacred Woods"
Line 5: | Line 5: | ||
|designer= [[xBlue98]] | |designer= [[xBlue98]] | ||
|type= Forest | |type= Forest | ||
− | |version= | + | |version= v2.0 |
− | |date of release= | + | |date of release= 2014-01-17 |
|editors used= [[SketchUp]], [[CTools]], [[SZS Modifier]], [[KMP Cloud]], [[KMP Modifier]], [[Wiimms SZS Tools]], [[BrawlBox]], [[MagicY]] | |editors used= [[SketchUp]], [[CTools]], [[SZS Modifier]], [[KMP Cloud]], [[KMP Modifier]], [[Wiimms SZS Tools]], [[BrawlBox]], [[MagicY]] | ||
|difficulty= 6/10 | |difficulty= 6/10 | ||
− | |download 1= http://www.mediafire.com/download/ | + | |download 1= http://www.mediafire.com/download/n1ous6k1k0o17o7/Sacred+Woods+v2.0+%28xBlue98+%26+Funkydude15%29.zip}} |
{{track rating}} | {{track rating}} | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
− | This track is set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the 2 ways meet in a small valley where there are wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. Version 1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes | + | This track is set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the 2 ways meet in a small valley where there are wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. Version 1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes. |
− | |||
− | |||
===Credits=== | ===Credits=== | ||
*[[Nintendo]]: a texture used from the game The Legend of Zelda Skyward Sword (Wii, 2011). | *[[Nintendo]]: a texture used from the game The Legend of Zelda Skyward Sword (Wii, 2011). | ||
− | + | ||
==Media== | ==Media== | ||
+ | {{youtube-box|||v2.0 VS Race}} | ||
{{youtube-box||PmL2jbkc4I4|v1.1 VS Race}} | {{youtube-box||PmL2jbkc4I4|v1.1 VS Race}} | ||
Line 57: | Line 56: | ||
|- | |- | ||
| v2.0 | | v2.0 | ||
− | | | + | | 2014-01-17 |
| | | | ||
− | * | + | * resized and better textures |
− | * | + | * animation improvements (better boosts and river) |
− | * | + | * more details, better model |
+ | * some too-tight parts of the track are scaled up | ||
+ | * postereffect edited | ||
+ | * kcl improved (trees are solid) and more | ||
|} | |} | ||
Revision as of 23:52, 16 January 2014
Creator: | xBlue98, FunkyDude15 |
---|---|
Designer: | xBlue98 |
Version: | v2.0 |
Date of latest version: | 2014-01-17 |
Editors used: | SketchUp, CTools, SZS Modifier, KMP Cloud, KMP Modifier, Wiimms SZS Tools, BrawlBox, MagicY |
Download: | MediaFire |
Overview
This track is set in a forest. The race starts on a valley, in which the racers must climb a mountain and travel down the opposing side. They are then met with a river that the racers cross with a wooden bridge. Now there's another mountain, where the road splits up into two ways. Then the 2 ways meet in a small valley where there are wigglers to avoid. The players then jump over a mushroom leading them to hop onto a mountain. On the top of that mountain there's a cannon that shoots the racers to yet another mountain. The road splits up into two ways again, a short mountain path and a wooden boardwalk. Finally, players must descend down a mountain via jump to arrive at the finish line. Version 1.0 includes texture mapping, boosts and river animations, more types of trees, a better vrcorn_model, and issues fixed regarding respawns/checkpoints and item routes.
Credits
- Nintendo: a texture used from the game The Legend of Zelda Skyward Sword (Wii, 2011).
Media
Version History
Version | Date of release | Information |
---|---|---|
2013-07-17 | Start of development | |
Beta | 2013-08-06 | First realase |
v1.0 | 2013-09-07 |
|
v1.1 | 2013-09-25 |
|
v2.0 | 2014-01-17 |
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)
Names in Other Languages
Dutch: | Sacred Woods |
---|---|
French: | Bois Sacrés |
German: | Heilige Wälder |
Italian: | Boschi Sacri |
Japanese: | セイクリッドウッド |
Korean: | 신성한 숲 |
Portuguese: | Bosque Sagrado |
Russian: | — |
Spanish: | Bosque Sagrado |
Greek: | ιερά άλση |
Polish: | świętych gajów |
Finnish: | Pyhä Metsä |
Swedish: | Heliga Skogar |
Czech: | posvátný les |
Danish: | — |
Custom Tracks:
Desert Cross –
Love Circuit –
Maple Realm –
River Bridge –
Sacred Woods –
Sonoran Canyon
Retro Tracks:
3DS Maka Wuhu –
3DS Wuhu Loop –
GBA Bowser Castle 2 –
GBA Bowser Castle 4 –
GCN Daisy Cruiser –
GCN Yoshi Circuit –
N64 Choco Mountain –
N64 Frappe Snowland