Rush City Run
Revision as of 23:23, 5 October 2013 by MitsySueG24 (talk | contribs) (Umm... this download section needs work...)
Author: | Gredmega |
---|---|
Version: | Beta 3 |
Date of latest version: | 2013-04-12 |
Editors used: | Autodesk Maya 2010, Photoshop CS, CTools, Brawl Box, KMP Cloud, SZS Modifier, Wiimms SZS Tools |
Download: | WBZ File SZS File |
Overview
The look and gameplay of this track was inspired by the game San Francisco Rush: Extreme Racing. The track itself is a new design by Gredmega, but it uses textures from the Nintendo 64 version along with higher resolution textures made in the same style as the original.
Media
- RushCityRun-Shot01.jpg
- RushCityRun-Shot02.jpg
- RushCityRun-Shot03.jpg
Version History
Version | Date of release | Information |
---|---|---|
Beta 1 | 2012-12-25 | Initial release[1]. |
Beta 2[2] | 2013-01-07 | New textures and graphical fixes along with improved KCL. |
Beta 3[3] | 2013-04-10 | Updates by Wiimm:
Item and enemy routes need more attention. |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- Cam, Tom and Troy's CTGP Pack (Beta 3)
- Wiimms Mario Kart Fun 2013-04 (Beta 3)
References
- ↑ Announcement at mariokartwii.com
- ↑ Download Beta 2: rapidshare.com
- ↑ Download Beta 3: Wiimms Tracks