Difference between revisions of "Rush City Run"

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(Just add a SZS file)
(Umm... this download section needs work...)
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|version= Beta 3
 
|version= Beta 3
 
|difficulty= 7/10
 
|difficulty= 7/10
|download 1= [http://wiimm.de/r/d/mkw-tracks WBZ] [http://www.mediafire.com/download/2l7catu13bowb9a/Rush_City_Run_(Beta_3).szs SZS]
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|download 1= [http://wiimm.de/r/d/mkw-tracks WBZ File] [http://www.mediafire.com/download/2l7catu13bowb9a/Rush_City_Run_(Beta_3).szs SZS File]
 
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Revision as of 23:23, 5 October 2013


Rush City Run
Author: Gredmega
Version: Beta 3
Date of latest version: 2013-04-12
Editors used: Autodesk Maya 2010, Photoshop CS, CTools, Brawl Box, KMP Cloud, SZS Modifier, Wiimms SZS Tools
Download: WBZ File SZS File


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Overview

The look and gameplay of this track was inspired by the game San Francisco Rush: Extreme Racing. The track itself is a new design by Gredmega, but it uses textures from the Nintendo 64 version along with higher resolution textures made in the same style as the original.

Media

Beta 2
San Francisco Rush Gameplay



Version History

Version Date of release Information
Beta 1 2012-12-25 Initial release[1].
Beta 2[2] 2013-01-07 New textures and graphical fixes along with improved KCL.
Beta 3[3] 2013-04-10 Updates by Wiimm:
  • KCL cleaned (unused triangles removed) and octree recreated.
  • Unused files removed.
  • Unused KMP areas and routes removed.
  • Some more enemy points.
  • New respawn points placed before mandatory check points.
  • 6 instead of 9 items rows at new places.
  • SZS size from 4.7 MB to 2.7 MB reduced.

Item and enemy routes need more attention.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

References

Template:User-Gredmega-Link