Difference between revisions of "Post-Effect Editor"
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| [[Wexos]] | | [[Wexos]] | ||
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| Windows | | Windows | ||
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* [[BLOBJ]] | * [[BLOBJ]] | ||
* [[BAMBL]] | * [[BAMBL]] | ||
− | * BLTEX | + | * [[BLTEX]] |
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! Version | ! Version | ||
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! Download: | ! Download: | ||
− | | [ | + | | [https://ln.sync.com/dl/9d0043670/yvx6tnjf-adjn2jck-qexw3tyt-r3y8yv5q Sync] |
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== Overview == | == Overview == | ||
'''Post-Effect Editor''' is a series of program that allows you to edit the files found in the ''posteffect'' folder, inside a SZS. It is programmed by [[Wexos]] in C#. Currently, most values are unknown and the program is not fully tested. | '''Post-Effect Editor''' is a series of program that allows you to edit the files found in the ''posteffect'' folder, inside a SZS. It is programmed by [[Wexos]] in C#. Currently, most values are unknown and the program is not fully tested. | ||
− | ==BBLM Editor== | + | == BBLM Editor == |
The [[BBLM]] file controls effects like glow and bloom. You can right-click or double-click on the ''Color''-textboxes and choose the color you want. | The [[BBLM]] file controls effects like glow and bloom. You can right-click or double-click on the ''Color''-textboxes and choose the color you want. | ||
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It is unknown what [[BLMAP]] controls but it has two texture linked (in two different entries). Those texture can be found in some objects and characters. The program also support the format BLTEX (found in Nintendo tracks) which can be imported and exported. | It is unknown what [[BLMAP]] controls but it has two texture linked (in two different entries). Those texture can be found in some objects and characters. The program also support the format BLTEX (found in Nintendo tracks) which can be imported and exported. | ||
− | ===Value Explanation=== | + | === Value Explanation === |
* '''Texture''': The texture reference. It is unknown if this value has 4 or 8 bytes. | * '''Texture''': The texture reference. It is unknown if this value has 4 or 8 bytes. | ||
== Version History == | == Version History == | ||
{| class="wikitable" | {| class="wikitable" | ||
− | + | ! Version | |
− | ! | + | ! Date of release |
− | ! | + | ! Information |
− | ! | ||
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| v0.1.0 | | v0.1.0 |
Latest revision as of 07:08, 27 January 2020
Creator: | Wexos |
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Operating System: | Windows |
File Formats: | |
Version | v0.1.0 |
Programming language: | C# |
Download: | Sync |
Overview
Post-Effect Editor is a series of program that allows you to edit the files found in the posteffect folder, inside a SZS. It is programmed by Wexos in C#. Currently, most values are unknown and the program is not fully tested.
BBLM Editor
The BBLM file controls effects like glow and bloom. You can right-click or double-click on the Color-textboxes and choose the color you want.
Value Explanation
- Color: The color that is used in the effect
- Glow Scale: Controls how large the glow effect is
BDOF Editor
The BDOF file controls effects like focus, sharpness and blur in tracks.
Value Explanation
- Sharpness: Controls the blur scale
BFG Editor
The BFG can give the area around the player a specific color. You can choose a specific radius where you want a different color. If you click on the Color-box, you can select a color.
Value Explanation
- Radius: The distance you want the effect on. It is unsure if this is the radius, but it is the distance
- RGBA: The color you want after the specified distance
- Activator: On/Off
BLIGHT Editor
The BLIGHT file controls light on characters, karts, items and objects. It is linked by the KCL flag. The program also support the formats BLOBJ (found in Nintendo tracks) and BAMBL (not found in Nintendo tracks) which can be imported and exported. You can click on the Color-box and choose the color you want.
Value Explanation
- Type: Type of light (unsure)
- Origin: 3D origin vector
- Destination: 3D destination vector
- KCL ID: The ID used here is referenced in KCL files
- Red: Red color
- Green: Green color
- Blue: Blue color
- Alpha: Alpha color (unsure)
- Red: Red color
- Green: Green color
- Blue: Blue color
- Alpha: Alpha color (unsure)
- Padding: Padding, doesn't do anything
BLMAP Editor
It is unknown what BLMAP controls but it has two texture linked (in two different entries). Those texture can be found in some objects and characters. The program also support the format BLTEX (found in Nintendo tracks) which can be imported and exported.
Value Explanation
- Texture: The texture reference. It is unknown if this value has 4 or 8 bytes.
Version History
Version | Date of release | Information |
---|---|---|
v0.1.0 | 2016-06-27 | First release |
References
Custom Tracks:
Strange Land –
Top City –
Volcanic Land
Retro Tracks:
3DS Bowser's Castle –
3DS Cheep Cheep Lagoon –
3DS DK Jungle –
3DS Maka Wuhu –
DS Bowser Castle –
DS Wario Stadium –
SNES Bowser Castle 1 –
SNES Bowser Castle 2
SNES Mario Circuit 2 –
SNES Rainbow Road
Software:
Post-Effect Editor –
Wexos's Toolbox
YouTube Channel:
WexosMK