Difference between revisions of "Nightmare to Dream World"
m (→Names in Other Languages: Changed German translation: Although both spellings "Alptraum" and "Albtraum" are possible, the Duden recommends "Albtraum", which probably makes it the better choice (http://www.duden.de/rechtschreibung/Albtraum)) |
|||
Line 42: | Line 42: | ||
! align=left| Date of release | ! align=left| Date of release | ||
! align=left| Information | ! align=left| Information | ||
+ | |- | ||
+ | | | ||
+ | | 2013-07-31 | ||
+ | | Start of development | ||
|- | |- | ||
| v1.0 | | v1.0 |
Revision as of 19:04, 6 October 2013
Creator: | xBlue98 |
---|---|
Designer: | xBlue98, TodoNintendoS |
Version: | v3.1 |
Date of latest version: | 2013-10-03 |
Editors used: | SketchUp, SZS Modifier, CTools, BrawlBox, Wiimms SZS Tools |
Download: | MediaFire |
Overview
The race takes place in a nightmare, starting in a grassy plain. Then, the players must go underground through a rainbow pipe. Then, there's a haunted hallway with some ghosts. After that, the players must choose 2 ways to take in the cemetery section. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion, there are a lot of objects: boos, dancers and chandeliers.
In v2.0 the players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boo's room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion there's a cannon that shoots the players to the treasure room, so the "nightmare" here is a dream. Another cannon shoots the players back the starting area.
v3.0 has many changes, like the texture of the treasure room that now is really a dream, a new tunnel that replaces the useless last cannon, more "?" doors added, boosts and other animations, better textures, less slow motion.
Credits
- Many thanks to SpyKid for fixing some checkpoints issues!
- The custom object "dancers" is created by Super-Daisy55
- The custom object "chandelier" was made by ZillaSpaz
- The custom object "table with candle" is created by Super-Daisy55
- The custom object "moving table" is created by MKDasher
- The custom object "jumping boo" is created by Super-Daisy55
- The custom object "jack-o'-lantern" is created by Super-Daisy55
- The custom object "Luigi's Mansion ghost" is created by Super-Daisy55
- The custom object "grim reaper" is created by Super-Daisy55
- This Custom Track comes with custom music: "Haunty Halls Galaxy" (Super Mario Galaxy 2, 2010)
Media
Version History
Version | Date of release | Information |
---|---|---|
2013-07-31 | Start of development | |
v1.0 | 2013-08-26 | First release |
v2.0 | 2013-08-29 |
|
v2.1 | 2013-09-02 |
|
v3.0 | 2013-09-27 |
|
v3.1 | 2013-10-03 |
|
Names in Other Languages
Language | Track Name |
---|---|
Dutch | Nachtmerrie naar Droomwereld |
French | Cauchemar Onirique |
German | Albtraum im Traumland |
Italian | Mondo dei Sogni da Incubo |
Japanese | - |
Korean | - |
Spanish | Pesadilla al Mundo Soñado |
Greek | - |
Portuguese | - |
Polish | - |
Finnish | - |
Swedish | Mardröm till Dröm Världen |
Czech | - |
Albanian | - |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)