Difference between revisions of "Lost Fortress"

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m (→‎Media: Dolphin video no longer needed)
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|designer=
 
|designer=
 
|type= Fortress
 
|type= Fortress
|version= v2.4
+
|version= v2.5
|date of release= 2015-05-21
+
|date of release= 2015-08-23
 
|editors used= [[CTools]], [[KMP Cloud]], [[SketchUp]], [[Wiimms SZS Tools]]
 
|editors used= [[CTools]], [[KMP Cloud]], [[SketchUp]], [[Wiimms SZS Tools]]
 
|difficulty= 6/10
 
|difficulty= 6/10
|download 1= https://www.mediafire.com/?yec9ua32lqigu9i
+
|download 1= https://www.mediafire.com/?hy5aydcno94javb
 
}}
 
}}
 
</div>
 
</div>
  
 
==Overview==
 
==Overview==
'''Lost Fortress''' is MEGAKart69's first custom track.
+
'''Lost Fortress''' is MEGAKart69's first custom track. This track is also based on the idea of having a fortress that has crumbled over time.. long forgotten about somewhere in an ocean.  
  
 
==Media==
 
==Media==
Line 28: Line 28:
 
| v1.0
 
| v1.0
 
| 2015-02-15
 
| 2015-02-15
| First online test
+
|  
 +
* First online test
 
|-
 
|-
 
| v2.0
 
| v2.0
 
| 2015-02-16
 
| 2015-02-16
| KCL fixes, slight model change and right path taken away.
+
|  
 +
* KCL fixes
 +
* Slight model change  
 +
* Right path taken away
 
|-
 
|-
 
| v2.1
 
| v2.1
 
| 2015-03-02
 
| 2015-03-02
| Scenary added, track slightly altered and redone boost pads.
+
|  
 +
* Scenary added  
 +
* Track slightly altered
 +
* Redone boost pads
 
|-
 
|-
 
| v2.2
 
| v2.2
 
| 2015-05-06
 
| 2015-05-06
| CPU routes partially fixed.
+
|  
 +
* CPU routes partially fixed
 
|-
 
|-
 
| v2.3
 
| v2.3
 
| 2015-05-16
 
| 2015-05-16
| Checkpoint glitch should be fixed.
+
|  
 +
* Checkpoint glitch should be fixed.
 
|-
 
|-
 
| v2.4
 
| v2.4
 
| 2015-05-21
 
| 2015-05-21
| Checkpoints redone from scratch and other minor KMP edits.  
+
|  
 +
* Checkpoints redone from scratch  
 +
* Minor KMP edits  
 +
|-
 +
| v2.5
 +
| 2015-08-23
 +
|
 +
* Bill forces over the broken down section   
 +
* A short cut has been slightly altered
 +
* Out of bounds slightly lowered
 +
* Other small KMP edits
 
|}
 
|}
 +
 +
==Known problems==
 +
* What appears to be a bean corner at the broken down area is something else.
 +
* Random KCL on the far right of the large ramp before the broken down section may send you down and off due to a KCL bug.
 +
* CPU routes arent greatly designed.
 +
  
 
==Custom Track Distributions==
 
==Custom Track Distributions==

Revision as of 10:43, 23 August 2015

Lost Fortress
Author: MEGAKart69
Version: v2.5
Date of latest version: 2015-08-23
Editors used: CTools, KMP Cloud, SketchUp, Wiimms SZS Tools
Download: MediaFire

Overview

Lost Fortress is MEGAKart69's first custom track. This track is also based on the idea of having a fortress that has crumbled over time.. long forgotten about somewhere in an ocean.

Media

v2.4 VS Race

Version History

Version Date of release Information
v1.0 2015-02-15
  • First online test
v2.0 2015-02-16
  • KCL fixes
  • Slight model change
  • Right path taken away
v2.1 2015-03-02
  • Scenary added
  • Track slightly altered
  • Redone boost pads
v2.2 2015-05-06
  • CPU routes partially fixed
v2.3 2015-05-16
  • Checkpoint glitch should be fixed.
v2.4 2015-05-21
  • Checkpoints redone from scratch
  • Minor KMP edits
v2.5 2015-08-23
  • Bill forces over the broken down section
  • A short cut has been slightly altered
  • Out of bounds slightly lowered
  • Other small KMP edits

Known problems

  • What appears to be a bean corner at the broken down area is something else.
  • Random KCL on the far right of the large ramp before the broken down section may send you down and off due to a KCL bug.
  • CPU routes arent greatly designed.


Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: -
French: Forteresse Disparue
German: -
Italian: -
Japanese: -
Korean: -
Portuguese: -
Russian: -
Spanish: Fortaleza Perdida
Greek: -
Polish: -
Finnish: -
Swedish: Förlorade Fästningen
Czech: -
Danish: -