Difference between revisions of "LE-CODE/Item Cheat"

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{{LE-CODE Content|logo}}  
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As of build 27, [[LE-CODE]] includes a built-in expanded version of [[Wiimm]]'s [[Item Cheat]]. It now supports all four regions, and also supports the [[#classic|Classic Controller]] in addition to the previously compatible [[#nunchuk|Wii Remote and Nunchuk]] and [[#gcn|GameCube Controller]]. The base Wii Wheel is still not supported due to a lack of available buttons to use.
 
As of build 27, [[LE-CODE]] includes a built-in expanded version of [[Wiimm]]'s [[Item Cheat]]. It now supports all four regions, and also supports the [[#classic|Classic Controller]] in addition to the previously compatible [[#nunchuk|Wii Remote and Nunchuk]] and [[#gcn|GameCube Controller]]. The base Wii Wheel is still not supported due to a lack of available buttons to use.
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[[File:Item Cheat Wiimote + Nunchuck.png|thumb|right|270px|Buttons for Wii Remote and Nunchuk]]
 
[[File:Item Cheat Wiimote + Nunchuck.png|thumb|right|270px|Buttons for Wii Remote and Nunchuk]]
  
The '''Wii Remote and Nunchuk''' uses directions on the D-Pad in addition to the {{button|−}}, {{button|1}}, and {{button|2}} buttons to select items. Use those in combination with the {{button|C}} and {{button|B}} buttons to access the second and third layers, respectively.
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The '''Wii Remote and Nunchuk''' uses directions on the {{button|D-Pad}} in addition to the {{button|−}}, {{button|1}} and {{button|2}} buttons to select items. Use those in combination with the {{button|C}} and {{button|B}} buttons to access the second and third layers, respectively.
 
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[[File:Item Cheat Classic Controller.png|thumb|right|270px|Buttons for Classic Controller]]
 
[[File:Item Cheat Classic Controller.png|thumb|right|270px|Buttons for Classic Controller]]
  
The '''Classic Controller''' uses directions on the [[#stick|right joystick]] to select items. Select a direction in combination with the {{button|Left}} and {{button|Right}} directions on the D-Pad to access the second and third layers, respectively.
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The '''Classic Controller''' uses directions on the right [[joystick]] to select items. Select a direction in combination with {{button|D-Pad Left}} and {{button|D-Pad Right}} to access the second and third layers, respectively.
 
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[[File:Item Cheat GameCube Controller.png|thumb|right|270px|Buttons for GameCube Controller]]
 
[[File:Item Cheat GameCube Controller.png|thumb|right|270px|Buttons for GameCube Controller]]
  
The '''GameCube Controller''' uses directions on the [[#stick|C-stick]] to select items. Select a direction in combination with the {{button|Z}} and {{button|B}} buttons to access the second and third layers, respectively. The Classic Controller and GameCube Controller use identical joystick layouts, with the only difference being the buttons to activate the additional layers.
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The '''GameCube Controller''' uses directions on the {{button|C-stick}} to select items. Select a direction in combination with the {{button|Z}} and {{button|B}} buttons to access the second and third layers, respectively. The Classic Controller and GameCube Controller use identical joystick layouts, with the only difference being the buttons to activate the additional layers.
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== Use a joystick as buttons ==
 
 
 
This is a technical section that explains how an analog stick is analyzed to simulate 8 buttons.
 
 
 
??? (will be completed soon)
 
  
{| class="textbox grid alt"
 
|+ Joystick Analysis
 
! Controller !! Data<br>type
 
! minimal<br>position<sup>1</sup> !! maximal<br>position<sup>1</sup>
 
! neutral<br>position<sup>2</sup> !! neutral<br>range<sup>2</sup>
 
|-
 
| Wiimote+Nunchuk<sup>3</sup>
 
| align=center | int16_t
 
| align=center | −25856
 
| align=center | +26880
 
| align=center | 0
 
| align=center | −5273 .. +5273
 
|-
 
| Classic Controller
 
| align=center | int16_t
 
| align=center | −512
 
| align=center | +480
 
| align=center | 0
 
| align=center | −100 .. +100
 
|-
 
| GCN Controller
 
| align=center | uint8_t
 
| align=center | 16
 
| align=center | 238
 
| align=center | 128
 
| align=center | 106 .. 150
 
|}
 
;Notes:
 
:'''1)''' ''Minimum'' and ''maximum'' positions are only an approximation and vary from controller to controller.
 
:'''2)''' The ''neutral position'' is a target value. In fact, you should assume at least ±10% of the total area as a neutral position. Column ''neutral range'' reflects this recommendation.
 
:'''3)''' The stick of the Nunchuk is not used for this item cheat. The information is provided for completeness only.
 
 
[[Category:LE-CODE]]
 
[[Category:LE-CODE]]
 
[[Category:Cheat Codes]]
 
[[Category:Cheat Codes]]

Latest revision as of 11:06, 7 April 2021

As of build 27, LE-CODE includes a built-in expanded version of Wiimm's Item Cheat. It now supports all four regions, and also supports the Classic Controller in addition to the previously compatible Wii Remote and Nunchuk and GameCube Controller. The base Wii Wheel is still not supported due to a lack of available buttons to use.


Overview

The main purpose of this feature is to test tracks and battle arenas both offline and online with all available items. The cheat code works with the first connected supported controller.

The player can select all available items using various button combinations (see controller specific descriptions below). The items are placed into the item container (top left on-screen). If "Off" is selected, the cheat code is disabled and normal item handling is enabled. All controller options place the items on three layers, with the most important items for testing being on the primary layer.

The Thunder Cloud is a useful item for testing jumps in tracks while small. In Wiimm's Intermezzo, he sets the duration of the effect to 30 seconds to allow for easier testing.

Enabling the Item Cheat

The Item Cheat can be enabled by a LPAR parameter. Wiimmfi detects the usage of this item code. So use it only for testing, but never in regular online races.

Wii Remote and Nunchuk

Buttons for Wii Remote and Nunchuk

The Wii Remote and Nunchuk uses directions on the D-Pad in addition to the , 1 and 2 buttons to select items. Use those in combination with the C and B buttons to access the second and third layers, respectively.

Classic Controller

Buttons for Classic Controller

The Classic Controller uses directions on the right joystick to select items. Select a direction in combination with D-Pad Left and D-Pad Right to access the second and third layers, respectively.

GameCube Controller

Buttons for GameCube Controller

The GameCube Controller uses directions on the C-stick to select items. Select a direction in combination with the Z and B buttons to access the second and third layers, respectively. The Classic Controller and GameCube Controller use identical joystick layouts, with the only difference being the buttons to activate the additional layers.