LE-CODE/Exception Handler
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LE-CODE
- LE-CODE & related file formats
- LE-CODE: General description
- LE-CODE: History
- LE-CODE: FAQ for track creators
- LE-CODE: Distribution Tutorial
- LE-CODE: Definition file for distributions
- LE-CODE: FAQ for distribution creators
- LE-CODE: Item Cheat
- LE-CODE: Controllers & Buttons
- LE-CODE: Slot usage
- LE-CODE: Exception Handler
- LPAR: File format for parameters
- LEX: File format and definitions
- LTA: LE-CODE Track Archive
- LFL: LE-CODE File List
- Wiimm's Test Tracks
- Extended presence flags
- Related Categories
Overview
The Exception Handler is a crash handler that displays data which contains PowerPC processor information about why the game may have crashed.
General Structure
- The white box contains the LE-CODE build number together with the game's region (NTSC-U, NTSC-J, NTSC-K, or PAL).
- The yellow box contains the type of exception (DSI, ISI, Alignment or Protection).
- The green box contains the memory address of the crash.
- The brown box contains information about the state of processor registers.
- The blue box contains stack trace, a list of the method calls that the application was in the middle of when an exception was thrown.