Difference between revisions of "Kartwood Creek (Rich Petty)"

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{{about|[https://youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty]'s version||Kartwood Creek}}
 
{{Misc-Info
 
{{Misc-Info
|name= {{PAGENAME}}
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|name= {{Extract-Title|{{PAGENAME}}}}
|creator= [[Rich Petty]]
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|author= [https://youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty]
|designer= [[Rich Petty]]
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|version= v1.0
|type= Garden
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|date of release= 2013-11-24
|date of release= 2013-03-28
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|editors used= [[Paint]], [[SZS Modifier]]
|editors used= [[CTools]], Paint.NET, [[Sketchup]], [[SZS Modifier]], [[Wiimms SZS Tools]]
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|wbz-id= 52
|version= RC2
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|download 1= https://wiiki-content.acaruso.xyz/518873687408115722/644620069309120522/old_mario_gc.szs
|difficulty= 3/10
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|download 2= https://icedrive.net/0/56HQQserKL (Boost version)
|download 1= https://docs.google.com/file/d/0BzP93HviBIt9SWZBRDBndjl5RDQ/edit?usp=sharing
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|download 3= https://icedrive.net/s/y64Si5tP1hb5j3QBaRC2BxS7YBSG (MKW Hack Pack version)
 
}}
 
}}
{{track rating}}
 
</div>
 
  
 
== Overview ==
 
== Overview ==
"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!
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This is a [[custom track]] created by [https://youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty].
  
For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.
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<spoiler text="A quote from the author">
 +
: ''Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!
  
So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."
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: ''For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.
  
=== Known Glitches ===
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: ''So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made.''
''These glitches have all been fixed as of RC2 and on.''
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</spoiler>
* It it possible to get out of bounds by using a mushroom and hopping from the bridge to the other side of the fence. This is also possible in some areas due to fences not being extended far enough.
 
* As with many other custom tracks, the external cameras have not been fixed to follow the correct routes. As a result the cameras are normally below the track during live views and replays of the course.
 
* Water splash is absent.
 
* When looking down into the water the player can see piranha plants deep underwater, these are still there from the base track (GCN Mario Circuit) and have not been removed.
 
* If looking back on 2-split-screen playing the camera position is under the ground and the players see only the floor.
 
  
 
== Media ==
 
== Media ==
{{youtube-box||9iHFltEMAco|RC2 Offline Race}}
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{{youtube-box||RYCjlP65nmM|v1.0 VS Race|4}}
{{youtube-box||VykS41Onk0Q|RC1 Time Trial}}
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{{youtube-box||4fSOGpCVem8|RC1 VS Race|4}}
  
==Version History==
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== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
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| [https://wiiki-content.acaruso.xyz/518873687408115722/644619241861021731/old_mario_gc.szs RC1]
! align=left| Date of release
 
! align=left| Information
 
|-
 
| RC1
 
 
| 2010-05-14
 
| 2010-05-14
| Initial release.
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| First release
 
|-
 
|-
| RC2
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| [https://icedrive.net/0/c4lfytmpZW RC1.boost]
| 2013-03-28
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| 2011-06-14
| Hotfixes by [[User:Torran|Torran]]:
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| Update by [[Wiimm]]:
* [branch] [[CTGP Revolution]] v1.02 revision by [[User:MrBean35000vr|MrBean35000vr]].
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* Changed road collision to boost.
* [add] Fall boundaries and invisible walls.
 
* [fix] Laps should count despite how fast you go.
 
* [misc] Uncleaned unused.
 
* [misc] Further improvements to overall stability and other minor adjustments have been made to enhance the user experience.
 
|}
 
 
 
== Variants ==
 
=== Boost Variant by Wiimm ===
 
 
 
[[Wiimm]] has made a boost variant:
 
{{youtube-box||Ho5krhMsviw|Kartwood Creek - Boost Variant}}
 
 
 
* [http://www.mediafire.com/?s52jhcz94p8fqc7 Download]
 
 
 
=== Snow Variant by PC Freak ===
 
 
 
[[PC Freak]] has made a snow variant.
 
 
 
* [http://www.mediafire.com/?yeaiejiblxzt2is Download]
 
 
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
* [[CTGP 2.8]]
 
* [[CTGP 4.4]]
 
* [[CTGP Revolution]]
 
* [[CtocKartWii 3.0]]
 
* [[Wiimms Mario Kart Boost 2012-03]] (RC1.boost)
 
* [[Wiimms Mario Kart Fun 2010-12]] (RC1)
 
* [[Wiimms Mario Kart Fun 2011-03]] (RC1)
 
* [[Wiimms Mario Kart Fun 2011-07]] (RC1.boost)
 
* [[Wiimms Mario Kart Revival 2012-02]] (RC1)
 
 
 
== Names in Other Languages ==
 
The translated names for this track as they appear in [[CTGP Revolution]]:
 
{| class="wikitable"
 
! Language !! Track Name
 
 
|-
 
|-
| Dutch || Kartwood Baai
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| [https://wiiki-content.acaruso.xyz/518873687408115722/644619364754128968/old_mario_gc.szs RC1.ctgp]
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| 2012-09-30
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| Update by [[MrBean35000vr]]:
 +
* Improved checkpoints.
 +
* Added troll block ({{obj-ref|0x217|Mdush}}).
 +
* Removed a {{obj-ref|0x1a2|Piranha Plant pipe}}.
 
|-
 
|-
| French || Crique Kartwoods
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| [https://wiiki-content.acaruso.xyz/518873687408115722/644619423961055232/old_mario_gc.szs RC2]
|-
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| 2013-03-28
| German || Kartwald Bach
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| Update by [[Torran]] based on RC1.ctgp:
|-
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* Added fall boundaries and invisible walls.
| Italian || Torrente Kartwood
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* Improved checkpoints.
|-
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* Removed unused files.
| Japanese || カートウッドクリーク
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* Other minor improvements.
 
|-
 
|-
| Spanish (NTSC-U) || Arroyo Kartwood
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| [https://icedrive.net/0/53YANCeYF5 RC2.boost]
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| 2013-10-12
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| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 
|-
 
|-
| Spanish (PAL) || Rancho Kartwood
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| [https://wiiki-content.acaruso.xyz/518873687408115722/644620069309120522/old_mario_gc.szs v1.0]
 +
| 2013-11-23
 +
| Update by [[Wiimm]]:
 +
* Edited enemy and item routes.
 +
* Moved finish line and start position.
 +
* Remade checkpoints.
 +
* Remade [[KCL]].
 
|-
 
|-
| Greek || Ποταμάκι Κάρτγουντ
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| [https://icedrive.net/0/56HQQserKL v1.0.boost]
 +
| 2013-11-24
 +
| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 
|-
 
|-
| Portuguese || Ribeiro Kartwood
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| [https://icedrive.net/s/y64Si5tP1hb5j3QBaRC2BxS7YBSG v1.0.hp]
|-
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| 2016-04-18
| Polish || Zatoczka Lasu dla Kartów
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| Update by [[PhillyG]]:
|-
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* Removed {{obj-ref|0x191|Goombas}}.
| Finnish || Kartpuun joki
 
 
|}
 
|}
  
[[Category:Custom Track]]
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== <span id=distrib-list>Custom Track Distributions</span> ==
 +
This track is part of the following [[Custom Track Distribution]]s:
 +
* [[Boost Track Grand Prix]] (v1.0.boost)
 +
* {{Distrib-ref|Boshi Kart GP|52|boshi-gp}}
 +
* [[CTGP Classic Pack]] (RC1)
 +
* {{Distrib-ref|CTGP Revolution|52|ctgp-r}}
 +
* {{Distrib-ref|CTGP Revolution Classic|52|ctgprc}}
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* {{Distrib-ref|CTGP Revolution Legacy|52|ctgp-r-legacy}}
 +
* [[CtocKartWii 3.0]] (RC1)
 +
* [[Cuberluigi CT Pack]] (v1.0)
 +
* {{Distrib-ref|Insane Kart Wii|52|insane-kart-wii}}
 +
* [[Luma's CT Pack]] (v1.0)
 +
* {{Distrib-ref|Mario Kart Dragon Road|52|mk-dragon}}
 +
* {{Distrib-ref|MKW Hack Pack|52|hackpack}}
 +
* {{Distrib-ref|MKWii Ultra Shortcut CT Pack|52|mk-ultra-ct}}
 +
* [[Nitro CT Pack]] (v1.0)
 +
* {{Distrib-ref|Wiimms Mario Kart Fun|52|mkwfun}}
 +
* {{Distrib-ref|Yosh's Track Pack DX|52|yosh-ct-dx}}
 +
 
 +
[[Category:Track/Custom]]

Latest revision as of 08:40, 4 March 2024

This article is about Rich Petty's version. For other versions, see Kartwood Creek.
Kartwood Creek
Author: Rich Petty
Version: v1.0
Date of latest version: 2013-11-24
Editors used: Paint, SZS Modifier
WBZ files: ct.wiimm.de
Download:

Overview

This is a custom track created by Rich Petty.

A quote from the author


Media

v1.0 VS Race
RC1 VS Race

Version History

Version Date of release Information
RC1 2010-05-14 First release
RC1.boost 2011-06-14 Update by Wiimm:
  • Changed road collision to boost.
RC1.ctgp 2012-09-30 Update by MrBean35000vr:
RC2 2013-03-28 Update by Torran based on RC1.ctgp:
  • Added fall boundaries and invisible walls.
  • Improved checkpoints.
  • Removed unused files.
  • Other minor improvements.
RC2.boost 2013-10-12 Update by Wiimm:
  • Changed road collision to boost.
v1.0 2013-11-23 Update by Wiimm:
  • Edited enemy and item routes.
  • Moved finish line and start position.
  • Remade checkpoints.
  • Remade KCL.
v1.0.boost 2013-11-24 Update by Wiimm:
  • Changed road collision to boost.
v1.0.hp 2016-04-18 Update by PhillyG:

Custom Track Distributions

This track is part of the following Custom Track Distributions: