Difference between revisions of "Haunted Woods (thondam)"
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− | {{about| | + | {{about|[[thondam]]'s version||Haunted Woods}} |
− | |||
{{Misc-Info | {{Misc-Info | ||
− | |name= {{PAGENAME}} | + | |name= {{Extract-Title|{{PAGENAME}}}} |
|creator= [[thondam]] | |creator= [[thondam]] | ||
|designer= [[WorldsBoss]] | |designer= [[WorldsBoss]] | ||
|version= v1.4 | |version= v1.4 | ||
− | |date of release= | + | |date of release= 2012-12-29 |
− | |editors used= [[ | + | |editors used= [[3ds Max]], [[SZS Modifier]] |
− | |wbz-id= | + | |wbz-id= 51 |
− | |download 1= https:// | + | |download 1= https://icedrive.net/0/7eAfXIPUpL |
+ | |download 2= https://icedrive.net/0/f88fJTQaGP (Mario Kart Adventures version) | ||
+ | |download 3= https://icedrive.net/s/Q3fTyhfZ1YaPZRQ1Ra5WA1839DbW (Alternative version) | ||
+ | |download 4= https://icedrive.net/0/47Vi2YjPHr (Mario Kart Wii: The Top 100 version) | ||
}} | }} | ||
− | |||
== Overview == | == Overview == | ||
− | + | This is a [[custom track]] designed by [[WorldsBoss]] and created by [[thondam]]. It takes place in a ghostly forest. There are a lot of twists and turns, plus various objects to avoid. At the time of its first release, this was the first track to successfully use objects from different tracks. This was achieved by hex editing the [[SZS]] file and inserting more files. Nowadays, it is far easier to port objects from different tracks. The original design can be found [https://deviantart.com/worldsboss/art/MKW-New-CT-Haunted-Woods-161411265 here]. | |
− | + | <spoiler text="Story of the track"> | |
− | + | : ''Several years on, and the one once beautifully kept domain of [[DS Peach Gardens|<small>DS</small> Peach Gardens]] has been abandoned and allowed to grow out of control! The area is now inhabited by {{obj-ref|0x18f|Boos}}, but [[Mario]] and friends must summon the courage to complete three laps while avoiding {{obj-ref|0x1a2|pipes}}, {{obj-ref|0x15d|slippery mud}}, {{obj-ref|0xcd|Swoopers}}, {{obj-ref|0xe9,0x196|Chain Chomps}}, and {{obj-ref|0x194,0x1aa|Piranha Plants}} on this eerie woodland trail.'' | |
− | + | </spoiler> | |
− | Several years on, and the one once beautifully kept domain of DS Peach Gardens has been abandoned and allowed to grow out of control! The area is now inhabited by Boos, but Mario and friends must summon the courage to complete three laps while avoiding pipes, slippery mud, | ||
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== Media == | == Media == | ||
− | {{youtube-box||hyZtH7i9RWY|v1.4- | + | {{youtube-box||hyZtH7i9RWY|v1.4-alt1 VS Race|3}} |
− | {{youtube-box||mzoAG74R5f4|v1.2 | + | {{youtube-box||mzoAG74R5f4|v1.2 Presentation}} |
{{youtube-box||wmUuvQQ2OpI|Beta 0.5 Time Trial}} | {{youtube-box||wmUuvQQ2OpI|Beta 0.5 Time Trial}} | ||
== Version History == | == Version History == | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | ! Version | ||
+ | ! Date of release | ||
+ | ! Information | ||
|- | |- | ||
− | + | | [https://icedrive.net/0/7bheIdbfHk v1.0] | |
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| 2010-06-15 | | 2010-06-15 | ||
− | | | + | | First release |
|- | |- | ||
− | | | + | | [https://icedrive.net/0/d9KG4L4SJH v1.1] |
| 2011-07-02 | | 2011-07-02 | ||
− | |Update by [[AndyK]]: | + | | Update by [[AndyK]]: |
− | * Fixed | + | * Fixed two respawn points. |
|- | |- | ||
− | | v1.2 | + | | [https://icedrive.net/0/4cifKiLuYp v1.2] |
| 2011-09-02 | | 2011-09-02 | ||
− | | | + | | Update by [[Wiimm]]: |
− | * Remade | + | * Remade [[AREA]]s and cameras. |
− | * All Piranha Plants now have | + | * All {{obj-ref|0x194|potted Piranha Plants}} now have {{obj-ref|0x1a2|pipes}}. |
− | * | + | * Remade enemy and item routes. |
− | * | + | * Made item routes in the mud route loop to make it less powerful. |
− | * | + | * Allowed CPUs to use shortcuts and visit the ghost house. |
− | * | + | * Allowed access to the ghost house and mud route. |
− | * | + | * Improved checkpoints and respawn points. |
+ | |- | ||
+ | | [https://icedrive.net/0/94dcLE4tXc v1.2.ctgp] | ||
+ | | 2012-09-30 | ||
+ | | Update by [[MrBean35000vr]]: | ||
+ | * Reverted item route loop in the mud route. | ||
|- | |- | ||
− | | v1.3 | + | | [https://drive.google.com/file/d/12z-lMG9K-xH3JHV_dlfEGKATy_QCBGqj v1.2.ctgp-mko] |
+ | | 2023-04-20 | ||
+ | | Update by [[Zeem]]: | ||
+ | * Removed a Thunder Cloud-only {{obj-ref|0x65|item box}}. | ||
+ | * Modified respawn point links. | ||
+ | |- | ||
+ | | [https://drive.google.com/file/d/1Hj6lsjYoexUuVo7G3OPkSa_uvOy_YGW6 v1.2.ctgp-mko2] | ||
+ | | 2023-10-04 | ||
+ | | Update by [[Zeem]]: | ||
+ | * Modified key checkpoints to prevent a no lap count created in the previous version. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/52sendf7Am v1.3] | ||
| 2011-09-04 | | 2011-09-04 | ||
| Update by [[Wiimm]]: | | Update by [[Wiimm]]: | ||
− | * | + | * Made item routes in the mud route loop twice. |
* Other minor fixes. | * Other minor fixes. | ||
|- | |- | ||
− | | [https:// | + | | [https://icedrive.net/0/7cH5HOJDMv v1.3.boost] |
+ | | 2011-11-05 | ||
+ | | Update by [[Wiimm]]: | ||
+ | * Changed road collision to boost. | ||
+ | |- | ||
+ | | [https://icedrive.net/0/7eAfXIPUpL v1.4] | ||
| 2012-12-29 | | 2012-12-29 | ||
| Update by [[Wiimm]]: | | Update by [[Wiimm]]: | ||
− | * Moved critical respawn point near a boost pad. | + | * Moved a critical respawn point near a boost pad. |
+ | |- | ||
+ | | [https://icedrive.net/0/f88fJTQaGP v1.4.mka] | ||
+ | | ≤ 2014-11-11 | ||
+ | | Update by an unknown author: | ||
+ | * Changed item box textures. | ||
|- | |- | ||
− | | [https:// | + | | [https://icedrive.net/s/Q3fTyhfZ1YaPZRQ1Ra5WA1839DbW v1.4-alt1] |
| 2016-04-25 | | 2016-04-25 | ||
− | | Update by [[ | + | | Update by [[maczkopeti]]: |
* Added missing wall collision. | * Added missing wall collision. | ||
− | * Improved | + | * Improved skybox texture. |
− | * Moved a respawn. | + | * Moved a respawn point. |
* Removed mud shortcut. | * Removed mud shortcut. | ||
− | * Removed {{obj-ref| | + | * Removed {{obj-ref|0x3|lens flare}}. |
− | * Removed | + | * Removed Thunder Cloud-only item box. |
* Removed flowers. | * Removed flowers. | ||
− | * Removed | + | * Removed skybox animation. |
+ | |- | ||
+ | | [https://icedrive.net/0/47Vi2YjPHr v1.4-alt1.top100] | ||
+ | | 2020-05-30 | ||
+ | | Update by [[Skipper93653]]: | ||
+ | * Edited [[KCL]]. | ||
|} | |} | ||
+ | |||
+ | == <span id=distrib-list>Custom Track Distributions</span> == | ||
+ | This track is part of the following [[Custom Track Distribution]]s: | ||
+ | * {{Distrib-ref|Best of the Worst|51|best-worst}} | ||
+ | * [[Boost Track Grand Prix]] (v1.3.boost) | ||
+ | * {{Distrib-ref|Boshi Kart GP|51|boshi-gp}} | ||
+ | * [[CTGP Classic Pack]] (v1.2) | ||
+ | * {{Distrib-ref|CTGP Revolution|51|ctgp-r}} | ||
+ | * {{Distrib-ref|CTGP Revolution Classic|51|ctgprc}} | ||
+ | * {{Distrib-ref|CTGP Revolution Legacy|51|ctgp-r-legacy}} | ||
+ | * {{Distrib-ref|CTGP-R v1.02 HNS Pack|51|hns-ctgp-v102}} | ||
+ | * [[CtocKartWii 3.0]] (v1.0) | ||
+ | * [[Cuber's Hack Pack]] (v1.4) | ||
+ | * [[Cuberluigi CT Pack]] (v1.4) | ||
+ | * {{Distrib-ref|Flounder's Megamix|51|flounders-megamix}} | ||
+ | * {{Distrib-ref|Insane Kart Wii|51|insane-kart-wii}} | ||
+ | * {{Distrib-ref|Mario Kart Adventures|51|mk-adventures}} | ||
+ | * [[Mario Kart Awesomeness]] (v1.3) | ||
+ | * {{Distrib-ref|Mario Kart Cris|51|mk-cris}} | ||
+ | * {{Distrib-ref|Mario Kart Dragon Road|51|mk-dragon}} | ||
+ | * {{Distrib-ref|Mario Kart Fusion|51|mk-fusion}} | ||
+ | * {{Distrib-ref|Mario Kart Infinite|51|mk-infinite}} | ||
+ | * {{Distrib-ref|Mario Kart Overdrive|51|mk-overdrive}} | ||
+ | * {{Distrib-ref|Mario Kart Wii Faraphel|51|faraphel}} | ||
+ | * {{Distrib-ref|Mario Kart Wii: The Top 100|51|mk-top100}} | ||
+ | * {{Distrib-ref|MKWii CT Origins|51|mk-origins}} | ||
+ | * [[Nitro CT Pack]] (v1.4) | ||
+ | * {{Distrib-ref|OptPack|51|optp}} | ||
+ | * {{Distrib-ref|The Puzzling Hotel|51|puzzle-hotel}} | ||
+ | * {{Distrib-ref|Wiimms Mario Kart Fun|51|mkwfun}} | ||
== Trivia == | == Trivia == | ||
− | * Originally, the mansion was not going to be incorporated as part of the track. As a result of this, the minimap does not include it and when you enter it, the map shows that you are driving out of bounds. Also, the mansion has no routes assigned to it as the decision to make it a part of the track was made at a fairly late stage in the project, | + | * Originally, the mansion was not going to be incorporated as part of the track. As a result of this, the minimap does not include it and when you enter it, the map shows that you are driving out of bounds. Also, the mansion has no routes assigned to it as the decision to make it a part of the track was made at a fairly late stage in the project; therefore, none of the CPUs would ever enter the building, and any items that require routes (such as Blue Shells or Bullet Bills) will fail if used inside. With v1.2, [[Wiimm]] defined enemy and item routes for the mansion. |
− | * The inside of the mansion was subject to some design changes between the | + | * The inside of the mansion was subject to some design changes between the Beta version and RC1 due to the positioning of some special {{obj-ref|0x65|item boxes}} within. |
− | * In the original design, the map was actually the other way around | + | * In the original design, the map was actually the other way around. This means that in 50cc, 100cc and 150cc engine classes, the track will actually be a mirror version of the initial plans, and in Mirror Mode, the track is really the correct way around. |
− | * The pipes at the start of the track do not fly up in the air when struck by a player using a powerful item (Star, Bullet Bill, Mega Mushroom) like those in Luigi Circuit or SNES Mario Circuit 3. The reason behind this is that they are not the same pipes | + | * The {{obj-ref|0x1a2|pipes}} at the start of the track do not fly up in the air when struck by a player using a powerful item (Star, Bullet Bill, Mega Mushroom) like those in [[Wii Luigi Circuit|Luigi Circuit]] or [[SNES Mario Circuit 3|<small>SNES</small> Mario Circuit 3]] ({{obj-ref|0x12e|dokan_sfc}}). The reason behind this is that they are not the same pipes. The ones at the start of the track are actually the pipes from {{obj-ref|0x194|potted Piranha Plants}} (pakkun_dokan), which do not move when hit with power items. |
− | * Sometimes when the player is falling off the track they will notice that some of the walls below the track level are not solid and can be fallen through | + | * Sometimes, when the player is falling off the track, they will notice that some of the walls below the track level are not solid and can be fallen through. This was done intentionally to save space in the [[KCL]] file. |
− | * From the inside the mansion appears to have no roof | + | * From the inside, the mansion appears to have no roof. This is because it is the same model used in [[DS Peach Gardens|<small>DS</small> Peach Gardens]], and in that track, the player was never supposed to be able to enter it; therefore, the roof has no assigned texture, which makes it appear invisible. |
− | * Haunted Woods was first added to | + | * Haunted Woods was first added to [[CTGP]] in the [[CTGP 2.8|2.8]] update where it replaced [[Wii DK Summit|DK Summit]]. As a result of this, there was snow constantly falling during races. This was not accidental; however, the author decided that it should take this track [[slot]] because he believed that the snow would resemble pollen, but few fans picked up on this and now in more recent updates the falling snow has been removed. |
− | * At the time of its initial inclusion, | + | * At the time of its initial inclusion, CTGP did not feature expanded text for the track names beyond their normal limit. As a result of this, the [[PAL]] versions of the game (where the original track name was DK's Snowboard Cross) had space for the whole name "Haunted Woods" to appear; however, in [[NTSC-U]] versions (where the original track name was DK Summit), there was not enough space. The track was known as "HauntWood" until the next CTGP update which allowed for longer names. |
* Haunted Woods was also part of the first [[Wiimms Mario Kart Fun]] in 2010 and was never removed from the series. | * Haunted Woods was also part of the first [[Wiimms Mario Kart Fun]] in 2010 and was never removed from the series. | ||
− | * This track has several item boxes where only one item can be obtained by default; hidden in this track are boxes that will only give out Mushrooms, Mega Mushrooms, Green Shells, and | + | * This track has several item boxes where only one item can be obtained by default; hidden in this track are boxes that will only give out Mushrooms, Mega Mushrooms, Green Shells, and Thunder Clouds. This means Haunted Woods had the most fixed item boxes out of any track in CTGP Revolution. |
* This was the first of many designs by the original creator [[WorldsBoss]]. | * This was the first of many designs by the original creator [[WorldsBoss]]. | ||
− | * | + | * Wiimm used v1.2 of this track to find out how cameras work. Haunted Woods was the first custom track with a complete intro and outro camera setup. |
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{{User-thondam-Link}} | {{User-thondam-Link}} | ||
[[Category:Track/Custom]] | [[Category:Track/Custom]] |
Latest revision as of 08:40, 4 March 2024
This article is about thondam's version. For other versions, see Haunted Woods.
Creator: | thondam |
---|---|
Designer: | WorldsBoss |
Version: | v1.4 |
Date of latest version: | 2012-12-29 |
Editors used: | 3ds Max, SZS Modifier |
WBZ files: | ct.wiimm.de |
Download: |
Overview
This is a custom track designed by WorldsBoss and created by thondam. It takes place in a ghostly forest. There are a lot of twists and turns, plus various objects to avoid. At the time of its first release, this was the first track to successfully use objects from different tracks. This was achieved by hex editing the SZS file and inserting more files. Nowadays, it is far easier to port objects from different tracks. The original design can be found here.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2010-06-15 | First release |
v1.1 | 2011-07-02 | Update by AndyK:
|
v1.2 | 2011-09-02 | Update by Wiimm:
|
v1.2.ctgp | 2012-09-30 | Update by MrBean35000vr:
|
v1.2.ctgp-mko | 2023-04-20 | Update by Zeem:
|
v1.2.ctgp-mko2 | 2023-10-04 | Update by Zeem:
|
v1.3 | 2011-09-04 | Update by Wiimm:
|
v1.3.boost | 2011-11-05 | Update by Wiimm:
|
v1.4 | 2012-12-29 | Update by Wiimm:
|
v1.4.mka | ≤ 2014-11-11 | Update by an unknown author:
|
v1.4-alt1 | 2016-04-25 | Update by maczkopeti:
|
v1.4-alt1.top100 | 2020-05-30 | Update by Skipper93653:
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- Best of the Worst (Details)
- Boost Track Grand Prix (v1.3.boost)
- Boshi Kart GP (Details)
- CTGP Classic Pack (v1.2)
- CTGP Revolution (Details)
- CTGP Revolution Classic (Details)
- CTGP Revolution Legacy (Details)
- CTGP-R v1.02 HNS Pack (Details)
- CtocKartWii 3.0 (v1.0)
- Cuber's Hack Pack (v1.4)
- Cuberluigi CT Pack (v1.4)
- Flounder's Megamix (Details)
- Insane Kart Wii (Details)
- Mario Kart Adventures (Details)
- Mario Kart Awesomeness (v1.3)
- Mario Kart Cris (Details)
- Mario Kart Dragon Road (Details)
- Mario Kart Fusion (Details)
- Mario Kart Infinite (Details)
- Mario Kart Overdrive (Details)
- Mario Kart Wii Faraphel (Details)
- Mario Kart Wii: The Top 100 (Details)
- MKWii CT Origins (Details)
- Nitro CT Pack (v1.4)
- OptPack (Details)
- The Puzzling Hotel (Details)
- Wiimms Mario Kart Fun (Details)
Trivia
- Originally, the mansion was not going to be incorporated as part of the track. As a result of this, the minimap does not include it and when you enter it, the map shows that you are driving out of bounds. Also, the mansion has no routes assigned to it as the decision to make it a part of the track was made at a fairly late stage in the project; therefore, none of the CPUs would ever enter the building, and any items that require routes (such as Blue Shells or Bullet Bills) will fail if used inside. With v1.2, Wiimm defined enemy and item routes for the mansion.
- The inside of the mansion was subject to some design changes between the Beta version and RC1 due to the positioning of some special item boxes within.
- In the original design, the map was actually the other way around. This means that in 50cc, 100cc and 150cc engine classes, the track will actually be a mirror version of the initial plans, and in Mirror Mode, the track is really the correct way around.
- The pipes at the start of the track do not fly up in the air when struck by a player using a powerful item (Star, Bullet Bill, Mega Mushroom) like those in Luigi Circuit or SNES Mario Circuit 3 (dokan_sfc). The reason behind this is that they are not the same pipes. The ones at the start of the track are actually the pipes from potted Piranha Plants (pakkun_dokan), which do not move when hit with power items.
- Sometimes, when the player is falling off the track, they will notice that some of the walls below the track level are not solid and can be fallen through. This was done intentionally to save space in the KCL file.
- From the inside, the mansion appears to have no roof. This is because it is the same model used in DS Peach Gardens, and in that track, the player was never supposed to be able to enter it; therefore, the roof has no assigned texture, which makes it appear invisible.
- Haunted Woods was first added to CTGP in the 2.8 update where it replaced DK Summit. As a result of this, there was snow constantly falling during races. This was not accidental; however, the author decided that it should take this track slot because he believed that the snow would resemble pollen, but few fans picked up on this and now in more recent updates the falling snow has been removed.
- At the time of its initial inclusion, CTGP did not feature expanded text for the track names beyond their normal limit. As a result of this, the PAL versions of the game (where the original track name was DK's Snowboard Cross) had space for the whole name "Haunted Woods" to appear; however, in NTSC-U versions (where the original track name was DK Summit), there was not enough space. The track was known as "HauntWood" until the next CTGP update which allowed for longer names.
- Haunted Woods was also part of the first Wiimms Mario Kart Fun in 2010 and was never removed from the series.
- This track has several item boxes where only one item can be obtained by default; hidden in this track are boxes that will only give out Mushrooms, Mega Mushrooms, Green Shells, and Thunder Clouds. This means Haunted Woods had the most fixed item boxes out of any track in CTGP Revolution.
- This was the first of many designs by the original creator WorldsBoss.
- Wiimm used v1.2 of this track to find out how cameras work. Haunted Woods was the first custom track with a complete intro and outro camera setup.
By the same author: thondam
Custom Tracks:
Haunted Woods –
Wario's Lair