Difference between revisions of "GCN Mushroom City (Riidefi & Tock)"
(wbz-id=5611) |
|||
Line 5: | Line 5: | ||
|designer= [[Nintendo]] | |designer= [[Nintendo]] | ||
|version= v1.0 | |version= v1.0 | ||
− | |date of release= 2019- | + | |date of release= 2019-05-17 |
|editors used= | |editors used= | ||
|wbz-id=5611 | |wbz-id=5611 | ||
− | |download 1= https://tock.es/downloads/GCN%20Mushroom%20City%20v1. | + | |download 1= https://tock.es/downloads/GCN%20Mushroom%20City%20v1.1%20%28Tock%29.zip |
}} | }} | ||
== Overview == | == Overview == | ||
− | This is a port by [[Tock]]. It features shadow mapping, proper shaders and the Wiggler bus. This track uses a custom objflow.bin to make the truck's collision smaller since Nintendo included the headlights in the collision and to increase the draw distance of trucks and cars. | + | This is a port by [[Tock]]. It features shadow mapping, proper shaders and the Wiggler bus. This track uses a custom objflow.bin to make the truck's collision smaller since Nintendo included the headlights in the collision and to increase the draw distance of trucks and cars. Since Version 1.1 it also includes the mushroom car which was coded by [[KHacker35000vr]] to spawns a mushroom when hit by a player or some items. Version 1.1 also decreases the height of the Wiggler hitbox in the objflow.bin. |
=== Credits === | === Credits === | ||
Line 30: | Line 30: | ||
| 2019-04-22 | | 2019-04-22 | ||
| First release | | First release | ||
+ | |- | ||
+ | | [https://tock.es/downloads/GCN%20Mushroom%20City%20v1.1%20%28Tock%29.zip v1.1] | ||
+ | | 2019-05-17 | ||
+ | | | ||
+ | *Scaled it down from 1.5 to 1.4 | ||
+ | *Added Mushroom Car (Code version only) | ||
+ | *Fixed KCL Glitches | ||
|} | |} | ||
Revision as of 19:35, 17 May 2019
Creator: | Tock |
---|---|
Designer: | Nintendo |
Version: | v1.0 |
Date of latest version: | 2019-05-17 |
Editors used: | — |
WBZ files: | ct.wiimm.de |
Download: | tock.es |
Overview
This is a port by Tock. It features shadow mapping, proper shaders and the Wiggler bus. This track uses a custom objflow.bin to make the truck's collision smaller since Nintendo included the headlights in the collision and to increase the draw distance of trucks and cars. Since Version 1.1 it also includes the mushroom car which was coded by KHacker35000vr to spawns a mushroom when hit by a player or some items. Version 1.1 also decreases the height of the Wiggler hitbox in the objflow.bin.
Credits
- Riidefi, for porting the course model.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2019-04-22 | First release |
v1.1 | 2019-05-17 |
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
Custom Tracks:
SNES Bowser Castle 1 –
SNES Bowser Castle 2 –
SNES Bowser Castle 3 –
SNES Rainbow Road
GCN Luigi Circuit –
GCN Baby Park –
GCN Mushroom Bridge –
GCN Mushroom City –
GCN Sherbet Land –
GCN Yoshi Circuit –
GCN Wario Colosseum –
GCN Dino Dino Jungle –
GCN Bowser's Castle –
GCN Rainbow Road
GCN Block City –
GCN Nintendo Gamecube –
GCN Pipe Plaza –
GCN Luigi's Mansion –
GCN Tilt-a-Kart
GBA Battle Course 2 – DS Luigi's Mansion – DS Tick-Tock Clock – 3DS Cheep Cheep Lagoon – Petite Park
Distributions:
CtocKartWii 3.0
YouTube Channel:
Tock46