Difference between revisions of "GCN Bowser's Castle (Baoulettes)"

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(updated and added a update in comment.)
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| Create New MDL0 model || align=right {{no|  0%}}
+
| Create New MDL0 model || align=right {{no|  100%}}
 
|}
 
|}
  
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| Start Position || align=right {{yes|100%}}
 
| Start Position || align=right {{yes|100%}}
 
|-
 
|-
| Ennemie/item Route || align=right {{yes|100%}}
+
| Ennemie/item Route || align=right {{maybe| 80%}}
 
|-
 
|-
 
| Route || align=right {{no|  0%}}
 
| Route || align=right {{no|  0%}}
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| Cam || align=right {{no|  0%}}
 
| Cam || align=right {{no|  0%}}
 
|-
 
|-
| Checkpoint || align=right {{yes| 100%}}
+
| Checkpoint || align=right {{yes|100%}}
 
|-
 
|-
| Respawn || align=right {{no| 0%}}
+
| Respawn || align=right {{maybe| 80%}}
 
|-
 
|-
| Flame on decors || align=right {{no| 0%}}
+
| Flame on decors || align=right {{yes|100%}}
 
|-
 
|-
| Waluigi Stadium Fire ring || align=right {{no| 0%}}
+
| Waluigi Stadium Fire ring || align=right {{yes|100%}}
 
|-
 
|-
| Thwomp || align=right {{no| 0%}}
+
| Thwomp || align=right {{yes|100%}}
 
|-
 
|-
| Flame Pole || align=right {{no| 0%}}
+
| Flame Pole || align=right {{yes|100%}}
 
|-
 
|-
| Flame Pole V || align=right {{no| 0%}}
+
| Flame Pole V || align=right {{yes|100%}}
 
|-
 
|-
| Flame Pole V Big || align=right {{no| 0%}}
+
| Flame Pole V Big || align=right {{yes|100%}}
 
|-
 
|-
| Koopa Figure || align=right {{no| 0%}}
+
| Koopa Figure || align=right {{yes|100%}}
 
|-
 
|-
| Koopa Ball || align=right {{no| 0%}}
+
| Koopa Ball || align=right {{yes|100%}}
 
|-
 
|-
| Itembox Place || align=right {{no| 0%}}
+
| Itembox Place || align=right {{yes|100%}}
 
|-
 
|-
| EnvFire || align=right {{no| 0%}}
+
| EnvFire || align=right {{yes|100%}}
 
|}
 
|}
  
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| align=left| Sound Trigger (Bowser's howl) || align=right {{yes|100%}}
+
| align=left| Sound Trigger (Bowser's howl) || align=right {{no| 0%}}
 
|-
 
|-
| align=left| Small Jump (the on of 360°) || align=right {{maybe| 80%}}
+
| align=left| Small Jump (the on of 360°) || align=right {{no| 0%}}
 
|-
 
|-
| align=left| Big Jump (Last one) || align=right {{yes|100%}}
+
| align=left| Big Jump (Last one) || align=right {{no| 0%}}
 
|}
 
|}
  
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
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| align=left| Maintain it clean || align=right {{yes|100%}}
+
| align=left| Maintain it clean || align=right {{no| 0%}}
 
|}
 
|}
 
+
<br>
==== Updates ====
+
==== Updates ====<br>
 
+
<br>
(Legend : "+" = Added/ "-" = Deleted / "M" = Modded / ~ = Modded but got a problem)<br>
+
(Legend : "+" = Added/ "-" = Deleted / "M" = Modded / ~ = Modded but got a problem) / "TD" Added to my ToDo List<br>
 +
[08/13/2011]
 +
+ A marker in Legend "TD" for ToDo , it's mean I placed it in my "ToDo List"<br>
 +
+ Maked the map with New texture (Wii styled.)<br>
 +
+ Two new testers for the map : Reedy and WorldBoss<br>
 +
+ Almost Done the KMP (see upside)<br>
 +
- KCL , To make a new one.<br>
 +
M SZS that a totale mess now. <br>
 +
TD Some new Texture for the actual Brres<br>
 +
TD KCL Brres.<br>
 +
TD Animated texture for Lava, Boost pad.<br>
 +
TD 3 Pocha (PochaYogan , MoriPocha , Pocha)<br>
 +
TD Improve the KMP <br>
 +
TD Clean the SZS <br>
 +
<br>
 
[06/22/2011]<br>
 
[06/22/2011]<br>
 
Added Legend.<br>
 
Added Legend.<br>
 
Remaded the page.<br>
 
Remaded the page.<br>
 
Small Comment:<br>
 
Small Comment:<br>
 +
 +
<br>
 +
Update:<br>
 +
Okay here what  i Plan <br>
 +
Remake GCN BC not a simple port <br>
 +
I will do like N64 Banshee , New brres and new texture and some add that fit so great.<br>
 +
I m sorry i will not release it till i can't animate texture :S<br>
 +
and btw I hope you will love it because i really work hard to choise the right texture to make them fit.<br>
 +
To keep the nostalgia of the map.<br>
 +
_______________________________________________________________________________________<.<br>
 
Okay here is a total remade of the page to show you that the made isn't dead at all.<br>
 
Okay here is a total remade of the page to show you that the made isn't dead at all.<br>
 
Here a png about my enemy route and how it is made (yes that do 9 to 11 that a small miss<br>  
 
Here a png about my enemy route and how it is made (yes that do 9 to 11 that a small miss<br>  

Revision as of 15:48, 13 August 2011

GCN Bowser Castle
Creator: Teknik Kart Wii Team.
Designer: Nintendo
Version: RC3
Video: blog-video.tv (Outdated.)
Download: MediaFire (Old but if someone want it)

Authors Comment

GCN Bowser Castle

  • Actual version: RC3
  • Futur version: FRC1

Okay what "FRC1" would mean? It is simply mean "Final Release Candidates 1" To be more clear it's not a "open" beta it is just opened to peoples that Test it and help me to improve it in any way. But that not only for Teknik Kart Wii team, so if any want just ask and that all.

Todo List:

Brres

General Map model 100%
Boost pad 50%
Lava 50%
Dead Trees 100%
Mountain with Eyes 100%
General Transparancy 100%

Vrcorn

Create New MDL0 model 100%


KMP

Start Position 100%
Ennemie/item Route 80%
Route 0%
Area 100%
Cam 0%
Checkpoint 100%
Respawn 80%
Flame on decors 100%
Waluigi Stadium Fire ring 100%
Thwomp 100%
Flame Pole 100%
Flame Pole V 100%
Flame Pole V Big 100%
Koopa Figure 100%
Koopa Ball 100%
Itembox Place 100%
EnvFire 100%

KCL

Sound Trigger (Bowser's howl) 0%
Small Jump (the on of 360°) 0%
Big Jump (Last one) 0%

SZS

Maintain it clean 0%


==== Updates ====

(Legend : "+" = Added/ "-" = Deleted / "M" = Modded / ~ = Modded but got a problem) / "TD" Added to my ToDo List
[08/13/2011] + A marker in Legend "TD" for ToDo , it's mean I placed it in my "ToDo List"
+ Maked the map with New texture (Wii styled.)
+ Two new testers for the map : Reedy and WorldBoss
+ Almost Done the KMP (see upside)
- KCL , To make a new one.
M SZS that a totale mess now.
TD Some new Texture for the actual Brres
TD KCL Brres.
TD Animated texture for Lava, Boost pad.
TD 3 Pocha (PochaYogan , MoriPocha , Pocha)
TD Improve the KMP
TD Clean the SZS

[06/22/2011]
Added Legend.
Remaded the page.
Small Comment:


Update:
Okay here what i Plan
Remake GCN BC not a simple port
I will do like N64 Banshee , New brres and new texture and some add that fit so great.
I m sorry i will not release it till i can't animate texture :S
and btw I hope you will love it because i really work hard to choise the right texture to make them fit.
To keep the nostalgia of the map.
_______________________________________________________________________________________<.
Okay here is a total remade of the page to show you that the made isn't dead at all.
Here a png about my enemy route and how it is made (yes that do 9 to 11 that a small miss
http://imageshack.us/photo/my-images/194/sectionitemenemiesroute.png
(Yes i made it as a "%" that just to show you if i think it is done or not)
And I will not make any release until I found how to make one brres that got Map and Lava + Boost pad animated.
And for finish my update as soon as I can for sure I will release.

Modifications

Tock modified RC2.4 to enable running at slot 4.2 (Moonview Highway). Wiimm use this mod in his distributions.

Baoulettes Deleted the downloads links. (Last revision were bad.Get back to one older release)

Custom Track Distributions

This track is part of the following Custom Track Distributions: