Difference between revisions of "Abyssal Ruins"

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This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 
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* [[CTGP Revolution v1.03]] (v1.1)
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* [[CTGP Revolution v1.03]] (v2)
  
 
{{User-ChaosShadow23-Link}}
 
{{User-ChaosShadow23-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]

Revision as of 12:23, 9 July 2014

Abyssal Ruins
Author: ChaosShadow23
Version: v2.0
Date of latest version: 2014-06-27
Editors used: SketchUp, Photoshop CS4, Paint, KMP Cloud, Wiimms SZS Tools, MagicY, BrawlBox, 3ds Max
Download: Google Drive

Overview

Abyssal Ruins is a track that takes place in destroyed ruins, above and below water. As a reference to the name, an Arceus statue is in one of the underwater temples. There are also special item boxes in some of the above water temples.

Celestial Ruins is a different variation of this track.

Credits

Media

v2.0 VS Race
v1.0 Online Test

Version History

Version Date of release Information
Mid-2012 Start of development, but was scrapped
Alpha 2013-07-02 First release
  • Track had glitches
  • Respawns are not set
  • Massive lag due to face count
Beta 2013-07-05
  • Model simplified to remove game lag
  • Added animated water
  • Respawns set
  • Fixed bounce pad sections
  • Removed walls and ceiling for sky texture
v1.0 2013-07-06
  • All KCL glitches removed
  • Colosseum removed, new temple added with item boxes
  • Moon added in sky
  • Respawns adjusted
v1.1 2013-09-26
  • [add] Fall Boundaries
  • [fix] New KCL
  • [fix] Fixed Bullet Routes
  • [fix] Adjusted Startline position
v2.0 2014-06-27
  • Remade track from scratch

Custom Track Distributions

This track is part of the following Custom Track Distributions: