Talk:Water Fall, Water Rise

From Custom Mario Kart
Revision as of 01:02, 12 December 2021 by Trainiax (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Bugs in Beta

The online timing of the water is different from the offline timing. In our online test we drove nearly 3 rounds in the lowest area. -- Wiimm (talk) 04:13, 26 August 2021 (UTC)

A wish: Could you please add a second start point so that the finish line is drawn at the upper lane. -- Wiimm (talk) 17:13, 10 December 2021 (UTC)
Didn't know you could do that. I would love to, but I am not sure how to, even with that link. Also, I think the water timing should be fixed now. - Slimeserver
If you just run the command "wszst patch FILENAME.szs --ktpt2=auto" it should work. Alternatively, I could make that update for you if you'd like. --Trainiax/SwampyGator (talk | contribs) 21:41, 11 December 2021 (UTC)
That would be great! - Slimeserver
Sure thing! I will do it later tonight. --Trainiax/SwampyGator (talk | contribs) 22:03, 11 December 2021 (UTC)
Thanks! -Slimeserver
Done. Interestingly, using "ktpt2=auto" didn't work fully, it was still at the first layer. I took the coordinates of the upper level using LE-CODE's debug feature and edited it manually. --Trainiax/SwampyGator (talk | contribs) 01:02, 12 December 2021 (UTC)