Talk:Water Fall, Water Rise
Jump to navigation
Jump to search
Bugs in Beta
The online timing of the water is different from the offline timing. In our online test we drove nearly 3 rounds in the lowest area. -- Wiimm (talk) 04:13, 26 August 2021 (UTC)
- A wish: Could you please add a second start point so that the finish line is drawn at the upper lane. -- Wiimm (talk) 17:13, 10 December 2021 (UTC)
- Didn't know you could do that. I would love to, but I am not sure how to, even with that link. Also, I think the water timing should be fixed now. - Slimeserver
- If you just run the command "wszst patch FILENAME.szs --ktpt2=auto" it should work. Alternatively, I could make that update for you if you'd like. --Trainiax/SwampyGator (talk | contribs) 21:41, 11 December 2021 (UTC)
- That would be great! - Slimeserver
- Sure thing! I will do it later tonight. --Trainiax/SwampyGator (talk | contribs) 22:03, 11 December 2021 (UTC)
- Thanks! -Slimeserver
- Done. Interestingly, using "ktpt2=auto" didn't work fully, it was still at the first layer. I took the coordinates of the upper level using LE-CODE's debug feature and edited it manually. --Trainiax/SwampyGator (talk | contribs) 01:02, 12 December 2021 (UTC)