Harry Potter Effect

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Revision as of 00:59, 11 December 2013 by MichaelMichael54321 (talk | contribs)
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Overview

The "Harry Potter Effect" is a texturing glitch that appears only in newer custom tracks. That's because newer track models are created with the BRRES Editor that currently has this glitch. This bug won't happen if you use only the SZS Modifier to create your custom track(s). It's named like that because of Harry Potter's invisibility cape - it's not invisible, but it covers what's behind it.

This glitch happens if the transparent polygons in the BRRES file appear before the normal ones. The previous polygon will always appear on top of the later one, even if it's transparent.

N64 Kalimari Desert Harry Potter Effect
File:HarryPottereffect.png
Here you can see the "Harry Potter Effect" in an old GCN Sherbet Land preview.


Anti Harry Potter Effect

If this or some other glitch occurs after fixing your BRRES file in BrawlBox, you probably unintentionally changed another setting.

In this screenshot, the "DepthFunction" setting of the red wall was mistakenly set to "Greater" instead of "Less or Equal" like normal.

File:AntiHarryPotterEffect.png
Here you can see it.


How to Fix it

Go here: BrawlBox Tricks.